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8. IDC 2009: Como, Italy
- Paolo Paolini, Franca Garzotto:
Interaction Design and Children, Proceedings of the 8th International Conference on Interaction Design and Children, IDC 2009, Como, Italy, June 3-5, 2009. ACM 2009, ISBN 978-1-60558-395-2
Computational landscapes
- Michael Eisenberg, Nwanua Elumeze, Michael MacFerrin, Leah Buechley:
Children's programming, reconsidered: settings, stuff, and surfaces. 1-8 - Eva-Sophie Katterfeldt, Nadine Dittert, Heidi Schelhowe:
EduWear: smart textiles as ways of relating computing technology to everyday life. 9-17
Design for health
- Samuel Benveniste, Pierre Jouvelot, Edith Lecourt, Renaud Michel:
Designing wiimprovisation for mediation in group music therapy with children suffering from behavioral disorders. 18-26 - Marcus Duveskog, Kati Kemppainen, Roman Bednarik, Erkki Sutinen:
Designing a story-based platform for HIV and AIDS counseling with Tanzanian children. 27-35
Design for education and cognitive development
- Meg Cramer, Russell Beauregard, Mayank Sharma:
An investigation of purpose built netbooks for primary school education. 36-43 - Nicoletta Di Blas, Bianca Boretti:
Interactive storytelling in pre-school: a case-study. 44-51 - Helene Gelderblom, Paula Kotzé:
Ten design lessons from the literature on child development and children's use of technology. 52-60
Interactive tables
- Rune Nielsen, Jonas Fritsch, Kim Halskov, Martin Brynskov:
Out of the box: exploring the richness of children's use of an interactive table. 61-69 - Evi Indriasari Mansor, Antonella De Angeli, Oscar de Bruijn:
The fantasy table. 70-79
Input styles
- Alissa Nicole Antle, Milena Droumeva, Daniel Ha:
Hands on what?: comparing children's mouse-based and tangible-based interaction. 80-88 - Allison Druin, Elizabeth Foss, Leshell Hatley, Evan Golub, Mona Leigh Guha, Jerry Alan Fails, Hilary Browne Hutchinson:
How children search the internet with keyword interfaces. 89-96
Communication and collaboration
- Svetlana Yarosh, Stephen Cuzzort, Hendrik Müller, Gregory D. Abowd:
Developing a media space for remote synchronous parent-child interaction. 97-105 - Jochen Rick, Amanda Harris, Paul Marshall, Rowanne Fleck, Nicola Yuill, Yvonne Rogers:
Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions. 106-114 - Tom Moher:
Putting interference to work in the design of a whole-class learning activity. 115-122
Embodied interaction
- Susanne Seitinger:
Designing for spatial competence. 123-130 - Joan Soler-Adillon, Jaume Ferrer, Narcís Parés:
A novel approach to interactive playgrounds: the interactive slide project. 131-139 - Saskia Bakker, Alissa Nicole Antle, Elise van den Hoven:
Identifying embodied metaphors in children's sound-action mappings. 140-149
Edutainment & engaging education
- Berardina De Carolis, Veronica Rossano:
A team of presentation agents for edutainment. 150-153 - Pierpaolo Di Bitonto, Teresa Roselli, Veronica Rossano:
Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog. 154-157 - Timo Göttel:
Virtual sandbox: adding groupware abilities to Scratch. 158-161 - Chrisovalantis Kefalidis, Georgia Lazakidou, Symeon Retalis:
SyCo: a collaborative learning tool for generating ideas in private and in public. 162-165 - Anna Mansour, Mugdha Barve, Sushama Bhat, Ellen Yi-Luen Do:
MunchCrunch: a game to learn healthy-eating heuristics. 166-169 - Michael Philetus Weller, Ellen Yi-Luen Do, Mark D. Gross:
State machines are child's play: observing children ages 9 to 11 playing Escape Machine. 170-173
Tangible interfaces
- Hester Bruikman, Annemiek van Drunen, He Huang, Vanessa Vakili:
Lali: exploring a tangible interface for augmented play for preschoolers. 174-177 - Antony Harfield, Ilkka Jormanainen, Hassan Shujau:
First steps in distributed tangible technologies: a virtual tug of war. 178-181 - Koen Hendrix, Robert van Herk, Janneke Verhaegh, Panos Markopoulos:
Increasing children's social competence through games, an exploratory study. 182-185 - Sara Johansson:
Sniff: designing characterful interaction in a tangible toy. 186-189 - Javier Marco, Eva Cerezo, Sandra Baldassarri, Emanuela Mazzone, Janet C. Read:
User-oriented design and tangible interaction for kindergarten children. 190-193 - Sara Price, Taciana Pontual Falcão:
Designing for physical-digital correspondence in tangible learning environments. 194-197 - Andrea Alessandrini, Antonio Rizzo, Elisa Rubegni:
Drama prototyping for the design of urban interactive systems for children. 198-201
Augmented reality
- Steve Hinske, Matthias Lampe, Nicola Yuill, Sara Price, Marc Langheinrich:
Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning. 202-205 - Jinyoung Kim, Donggi Jung, Kibeom Lee, Yongjin Jin, Woonseung Yeo:
Bubble Letters: a child-centric interface for virtual and real world experience. 206-209 - Iulian Radu, Blair MacIntyre:
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences. 210-213 - Masanori Sugimoto, Toshitaka Ito, Tuan Ngoc Nguyen, Shigenori Inagaki:
GENTORO: a system for supporting children's storytelling using handheld projectors and a robot. 214-217
Mobile devices
- Alex Kuhn, Chris Quintana, Elliot Soloway:
StoryTime: a new way for children to write. 218-221 - Mariko Suzuki, Itsuo Hatono, Tetsuo Ogino, Fusako Kusunoki, Hidefusa Sakamoto, Kazuhiko Sawada, Yasuhiro Hoki, Katsuya Ifuku:
LEGS system in a zoo: use of mobile phones to enhance observation of animals. 222-225 - Thomas Winkler, Martina Ide, Christian Wolters, Michael Herczeg:
WeWrite: 'on-the-fly' interactive writing on electronic textiles with mobile phones. 226-229 - Nikoleta Yiannoutsou, Ioanna Papadimitriou, Vassilis Komis, Nikolaos M. Avouris:
"Playing with" museum exhibits: designing educational games mediated by mobile technology. 230-233
Bodily interaction
- Anja Hashagen, Corinne Büching, Heidi Schelhowe:
Learning abstract concepts through bodily engagement: a comparative, qualitative study. 234-237 - Helle Skovbjerg Karoff, Stine Liv Johansen:
Materiality, practice, body. 238-241 - Jay S. Silver:
Awakening to maker methodology: the metamorphosis of a curious caterpillar. 242-245
Games
- Kirsikka Vaajakallio, Jung-Joo Lee, Tuuli Mattelmäki:
"It has to be a group work!": co-design with children. 246-249 - Iris Soute, Maurits Kaptein, Panos Markopoulos:
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games. 250-253 - Irina Verenikina, Jan Herrington:
Computer game design and the imaginative play of young children. 254-257
User interfaces
- Lorna McKnight, Janet C. Read:
Designing the 'record' button: using children's understanding of icons to inform the design of a musical interface. 258-261 - Juan Pablo Hourcade, Keith B. Perry:
Exploring children's investigation of data outliers. 262-265 - Diana Yifan Xu, Janet C. Read, Gavin Sim, Barbara McManus:
Experience it, draw it, rate it: capture children's experiences with their drawings. 266-270
Demos
- Carmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti:
Enhancing user experience while gaming in archaeological parks with cellular phones. 270-271 - Winslow Burleson, Collin Ruffenach, Camilla Nørgaard Jensen, Uday Kumar Bandaru, Kasia Muldner:
Game as life --- life as game. 272-273 - Adrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando:
Petimo: safe social networking robot for children. 274-275 - Lynne E. Hall, Susan Jane Jones, Ana Paiva, Ruth Aylett:
FearNot!: providing children with strategies to cope with bullying. 276-277 - David A. Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen Do:
Tangible optical chess: a laser strategy game on an interactive tabletop. 278-279 - Byron Lahey, Natalie Freed, Patrick Lu, Camilla Nørgaard Jensen, Kasia Muldner, Winslow Burleson:
Human-robot interactions to promote play and learning. 280-281 - Ugo Biader Ceipidor, Carlo Maria Medaglia, Amedeo Perrone, Maria De Marsico, Giorgia Di Romano:
A museum mobile game for children using QR-codes. 282-283 - Eric Rosenbaum:
Jots: reflective learning in scratch. 284-285 - Anne-Marie Skriver Hansen, Dan Overholt, Winslow Burleson, Camilla Nørgaard Jensen, Byron Lahey, Kasia Muldner:
Pendaphonics: an engaging tangible pendulum-based sonic interaction experience. 286-288 - Andrew Cyrus Smith:
Simple tangible language elements for young children. 288-289 - James Keng Soon Teh, Adrian David Cheok, Yongsoon Choi, Charith Lasantha Fernando, Roshan Lalintha Peiris, Owen Noel Newton Fernando:
Huggy pajama: a parent and child hugging communication system. 290-291 - Ryan Wistort, Cynthia Breazeal:
TOFU: a socially expressive robot character for child interaction. 292-293
Digital technologies and marginalized youth: reducing the gap
- Edith Ackermann, Françoise Decortis, Juan Pablo Hourcade, Heidi Schelhowe:
Cultural coding and de-coding as ways of participation: digital media for marginalized young people. 294-297 - Maria João Silva, Eduarda Ferreira, Cristina Azevedo Gomes:
Fostering inclusion in Portuguese schools: key lessons from ICT projects. 298-301 - Nitin "Nick" Sawhney:
Voices beyond walls: the role of digital storytelling for empowering marginalized youth in refugee camps. 302-305
Children and embodied interaction: seeking common ground
- Alissa Nicole Antle, Ylva Fernaeus, Paul Marshall:
Children and embodied interaction: seeking common ground. 306-308 - Tilde Bekker, Janienke Sturm:
Stimulating physical and social activity through open-ended play. 309-312
Creative interactive play for disabled children
- Patrizia Marti, Alessandro Pollini, Alessia Rullo, Leonardo Giusti, Erik Grönvall:
Creative interactive play for disabled children. 313-316 - Walter Dan Stiehl, Jun Ki Lee, Cynthia Breazeal, Marco Nalin, Angelica Morandi, Alberto Sanna:
The huggable: a platform for research in robotic companions for pediatric care. 317-320
Children and mobile technology: interface development for mobile touch devices
- Rafael Ballagas, Joseph Kaye, Morgan G. Ames, Janet Go, Hayes Raffle:
Family communication: phone conversations with children. 321-324 - Allison Druin, Benjamin B. Bederson, Alexander J. Quinn:
Designing intergenerational mobile storytelling. 325-328 - Glenda Revelle, Emily Reardon:
Designing and testing mobile interfaces for children. 329-332
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