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Learning abstract concepts through bodily engagement: a comparative, qualitative study

Published: 03 June 2009 Publication History

Abstract

The emergent discussion about embodiment offers new perspectives in Human-Computer-Interaction and needs further fundamental research in particular for its usefulness in the field of education. With our approach we want to use the concept to foster children's motivation to gain insight into the secrets of "intelligent" behavior of computer-generated artifacts. In this paper, our leading question is: Does bodily engagement support children in learning abstract models implemented through digital technologies better than through traditional software applications? We developed an installation Der Schwarm, which aims at motivating children to learn by whole body interaction as well as a learning software application Boids Regeln. We conducted and evaluated the study during a workshop with children aged 9-10 years. Finally we discuss the method and the results of this comparative, qualitative study.

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Cited By

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  • (2024)Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the FieldReview of Educational Research10.3102/00346543241248464Online publication date: 18-May-2024
  • (2023)Virtual reality in academic English writing: exploring factors influencing abstract knowledge learningVirtual Reality10.1007/s10055-023-00847-327:4(2927-2939)Online publication date: 21-Aug-2023
  • (2021)The Participant Journey Map: Understanding the Design of Interactive Augmented Play SpacesFrontiers in Computer Science10.3389/fcomp.2021.6741323Online publication date: 4-Jun-2021
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cover image ACM Other conferences
IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
June 2009
347 pages
ISBN:9781605583952
DOI:10.1145/1551788
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 03 June 2009

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Author Tags

  1. abstract concepts
  2. children education
  3. embodied interaction
  4. human-computer-interaction
  5. virtual environments

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IDC '09

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2024)Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the FieldReview of Educational Research10.3102/00346543241248464Online publication date: 18-May-2024
  • (2023)Virtual reality in academic English writing: exploring factors influencing abstract knowledge learningVirtual Reality10.1007/s10055-023-00847-327:4(2927-2939)Online publication date: 21-Aug-2023
  • (2021)The Participant Journey Map: Understanding the Design of Interactive Augmented Play SpacesFrontiers in Computer Science10.3389/fcomp.2021.6741323Online publication date: 4-Jun-2021
  • (2020)Embodied Learning in Immersive Smart SpacesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376667(1-14)Online publication date: 21-Apr-2020
  • (2019)2018 Edith Ackermann AwardProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3331885(11-14)Online publication date: 12-Jun-2019
  • (2018)Co-located augmented play-spaces: past, present, and perspectivesJournal on Multimodal User Interfaces10.1007/s12193-018-0269-z12:3(225-255)Online publication date: 14-Aug-2018
  • (2017)Whole-body interaction in natural environments benefits children's cognitive function compared to sedentary interaction indoorsProceedings of the 8th Augmented Human International Conference10.1145/3041164.3041177(1-11)Online publication date: 16-Mar-2017
  • (2014)Electronic Braille Blocks: A Tangible Interface-Based Application for Teaching Braille Letter Recognition to Very Young Blind ChildrenComputers Helping People with Special Needs10.1007/978-3-319-08599-9_81(551-558)Online publication date: 2014
  • (2012)The C-Model of Interaction between humans and Digital Media in learning environments2012 15th International Conference on Interactive Collaborative Learning (ICL)10.1109/ICL.2012.6402152(1-7)Online publication date: Sep-2012
  • (2012)Embodied metaphors in tangible interaction designPersonal and Ubiquitous Computing10.1007/s00779-011-0410-416:4(433-449)Online publication date: 1-Apr-2012

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