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FearNot!: providing children with strategies to cope with bullying

Published: 03 June 2009 Publication History

Abstract

This paper presents FearNot!, an innovative anti-bullying intervention for 8-12 year old children, illustrating the potential of Virtual Learning Environments in providing supportive secure experiential learning for challenging social situations. The innovative technological approach taken to FearNot! is briefly described, along with an overview of the evaluation approach used to assess FearNot! with over 800 children in the UK and Germany. The demo of FearNot! provides participants with the opportunity to experience leading edge technology adopted for a classroom intervention.

References

[1]
Aylett, R. S., Paiva, A., Woods, S., Hall, L., and Zoll, C. (2008). "Expressive Characters in Anti-Bullying Education." Animating Expressive Characters for Social Interaction, L. Canamero and R. Aylett, eds., John Benjamins, 161--176
[2]
Sapouna, M., Wolke, D., Vannini, N., Watson, S., Woods, S., Schneider, W., Enz, S., Hall, L., Paiva, A., and Aylett, R. (in print). "Virtual Learning Intervention to Reduce Bullying Victimization in Primary School: A Controlled Trial." Journal of Child Psychology and Psychiatry.

Cited By

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  • (2023)We learned we can do something to reduce bullying: Children designing anti-bullying mobile apps to empower their peersFrontiers in Education10.3389/feduc.2023.11128358Online publication date: 23-Mar-2023
  • (2022)Raising awareness about social exclusion in schools through experiential learningSocial Psychology of Education10.1007/s11218-022-09746-y26:2(367-381)Online publication date: 20-Dec-2022
  • (2022)Designing an Anti-Bullying Serious Game: Insights from Interviews with TeachersSerious Games10.1007/978-3-031-15325-9_9(102-121)Online publication date: 22-Sep-2022
  • Show More Cited By

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    cover image ACM Other conferences
    IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
    June 2009
    347 pages
    ISBN:9781605583952
    DOI:10.1145/1551788
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 June 2009

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    Author Tags

    1. bullying
    2. coping strategies
    3. role play
    4. synthetic characters
    5. virtual learning environments

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    IDC '09

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2023)We learned we can do something to reduce bullying: Children designing anti-bullying mobile apps to empower their peersFrontiers in Education10.3389/feduc.2023.11128358Online publication date: 23-Mar-2023
    • (2022)Raising awareness about social exclusion in schools through experiential learningSocial Psychology of Education10.1007/s11218-022-09746-y26:2(367-381)Online publication date: 20-Dec-2022
    • (2022)Designing an Anti-Bullying Serious Game: Insights from Interviews with TeachersSerious Games10.1007/978-3-031-15325-9_9(102-121)Online publication date: 22-Sep-2022
    • (2021)The role and challenges of education for responsible AILondon Review of Education10.14324/LRE.19.1.0119:1Online publication date: 13-Jan-2021
    • (2021)Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design FictionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462044(734-748)Online publication date: 28-Jun-2021
    • (2021)Robots, Bullies and Stories: A Remote Co-design Study with ChildrenProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460725(171-182)Online publication date: 24-Jun-2021
    • (2021)CHI Against BullyingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445282(1-17)Online publication date: 6-May-2021
    • (2021)Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game ConectadoTelematics and Informatics10.1016/j.tele.2021.10156860(101568)Online publication date: Jul-2021
    • (2019)Conclusion and Future DirectionsAutomatic Cyberbullying Detection10.4018/978-1-5225-5249-9.ch008(164-176)Online publication date: 2019
    • (2018)Questions Over Answers: Reflective Game DesignPlayful Disruption of Digital Media10.1007/978-981-10-1891-6_1(3-27)Online publication date: 8-Apr-2018
    • Show More Cited By

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