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Out of the box: exploring the richness of children's use of an interactive table

Published: 03 June 2009 Publication History

Abstract

In this article we explore how to enrich the experience of toys that usually spend a boring time in their boxes in the toy store by digitally bringing them out of the box. For this purpose we have developed an interactive table based on the 3D game engine Virtools, together with the reacTIVision software and have studied and evaluated the use of the table in a full-scale, realworld situation in the toy department of a major Danish retailer. Our detailed analysis highlights the wide range of interaction forms and interaction modes facilitated by the table, moving from initial exploration to playful and engaging experiences, both on individual and social levels. We sum up our findings and their relevance for future design and show how the interplay of physical design, interaction, and content has been instrumental in giving children and adults a richer and extended experience of the toy -- even though it remains in the box.

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Cited By

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  • (2024)Learning from Learning - Design-Based Research Practices in Child-Computer InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655754(338-354)Online publication date: 17-Jun-2024
  • (2016)Participation GestaltProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858147(4435-4446)Online publication date: 7-May-2016
  • (2014)Analysing engaging experiences with a tangible 3D tabletopProceedings of the 11th Conference on Advances in Computer Entertainment Technology10.1145/2663806.2663831(1-10)Online publication date: 11-Nov-2014
  • Show More Cited By

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    cover image ACM Other conferences
    IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
    June 2009
    347 pages
    ISBN:9781605583952
    DOI:10.1145/1551788
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 03 June 2009

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    Author Tags

    1. children
    2. experience design
    3. interaction design
    4. interaction forms
    5. interaction modes
    6. interactive tables

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2024)Learning from Learning - Design-Based Research Practices in Child-Computer InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655754(338-354)Online publication date: 17-Jun-2024
    • (2016)Participation GestaltProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858147(4435-4446)Online publication date: 7-May-2016
    • (2014)Analysing engaging experiences with a tangible 3D tabletopProceedings of the 11th Conference on Advances in Computer Entertainment Technology10.1145/2663806.2663831(1-10)Online publication date: 11-Nov-2014
    • (2014)Material interactions with tangible tabletopsProceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2639200(441-450)Online publication date: 26-Oct-2014
    • (2014)Shake up the schoolyardProceedings of the 2014 conference on Interaction design and children10.1145/2593968.2593980(175-183)Online publication date: 17-Jun-2014
    • (2014)InkPersonal and Ubiquitous Computing10.1007/s00779-014-0767-218:7(1551-1565)Online publication date: 1-Oct-2014
    • (2012)Tangible 3D tabletopsProceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design10.1145/2399016.2399033(109-118)Online publication date: 14-Oct-2012
    • (2012)Family and design in the IDC and CHI communitiesProceedings of the 11th International Conference on Interaction Design and Children10.1145/2307096.2307102(40-49)Online publication date: 12-Jun-2012
    • (2011)Understanding the dynamics of engaging interaction in public spacesProceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II10.5555/2042118.2042140(212-229)Online publication date: 5-Sep-2011
    • (2011)Analysing the playgroundProceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I10.5555/2042053.2042102(452-469)Online publication date: 5-Sep-2011
    • Show More Cited By

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