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First steps in distributed tangible technologies: a virtual tug of war

Published: 03 June 2009 Publication History

Abstract

The paper introduces an example of a 'distributed tangible technology' as a new type of technology that enables children in different physical locations to engage in physical interaction. A virtual tug of war game is an example of a distributed tangible technology that is played by groups of children pulling a rope from two separate locations. The game was launched when teams in Finland and South Africa competed during an international science festival. The paper describes the design and implementation of the tug of war game. It explores the challenges combining tangible user interfaces with distributed computing and distributed technologies to be overcome in future educational applications for children.

References

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Bean, A., Siddiqi, S., Chowdhury, A., Whited, B., Shaer, O., and Jacob, R. J. (2008). Marble track audio manipulator (MTAM): a tangible user interface for audio composition. In Proc of Tangible and Embedded Interaction, Bonn, Germany, 18--20 February.
[2]
Eronen, P. J., Jormanainen, I., Sutinen, E., & Virnes, M. (2005). Kids' Club Reborn: Evolution of Activities. In Proc. of ICALT 2005, Los Alamitos, CA: IEEE Computer Society, 545--547.
[3]
Jonassen, D. H. (2006) Modeling with technology: Mindtools for conceptual change. Columbus, OH: Merrill/Prentice-Hall.
[4]
Kikin-Gil, E. 2006. The Light-Wall: tangible user interfaces for learning systems thinking. Personal Ubiquitous Computing, 10, 2--3 (Jan. 2006), 181--182.
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Martinussen, E. S., Knutsen, J., & Arnall, T. 2007. Bowl: token based media for children. In Proc of Designing for User Experiences (DUX 07), Chicago, Illinois, 5--7 November, 3--16.
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Zhou, Z., Cheok, A. D., Pan, J., & Li, Y. (2004). An interactive 3D exploration narrative interface for storytelling. In Proc of Interaction Design and Children (IDC), Maryland, 1--3 June 2004, 155--156.

Cited By

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  • (2016)A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and GamesProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996773(313-318)Online publication date: 6-Nov-2016
  • (2013)Bridging distance with distributed tangible technologies: An educational game for learning to tell the time2013 5th International Conference on Knowledge and Smart Technology (KST)10.1109/KST.2013.6512814(184-186)Online publication date: Jan-2013
  • (2013)The Art of Tug of WarProceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 825310.1007/978-3-319-03161-3_17(246-257)Online publication date: 12-Nov-2013
  • Show More Cited By

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    cover image ACM Other conferences
    IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
    June 2009
    347 pages
    ISBN:9781605583952
    DOI:10.1145/1551788
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 03 June 2009

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    Author Tags

    1. distributed computing
    2. educational technology
    3. games
    4. participatory design
    5. tangible user interfaces
    6. tug of war

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2016)A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and GamesProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996773(313-318)Online publication date: 6-Nov-2016
    • (2013)Bridging distance with distributed tangible technologies: An educational game for learning to tell the time2013 5th International Conference on Knowledge and Smart Technology (KST)10.1109/KST.2013.6512814(184-186)Online publication date: Jan-2013
    • (2013)The Art of Tug of WarProceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 825310.1007/978-3-319-03161-3_17(246-257)Online publication date: 12-Nov-2013
    • (2013) Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM Computer Animation and Virtual Worlds10.1002/cav.151324:3-4(429-441)Online publication date: 13-May-2013
    • (2011)Rope RevolutionProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071437(1-8)Online publication date: 8-Nov-2011
    • (2011)Multi-jumpCHI '11 Extended Abstracts on Human Factors in Computing Systems10.1145/1979742.1979836(1729-1734)Online publication date: 7-May-2011
    • (2011)RopePlusCHI '11 Extended Abstracts on Human Factors in Computing Systems10.1145/1979742.1979611(223-232)Online publication date: 7-May-2011
    • (2010)Science festivals on computer science recruitmentProceedings of the 10th Koli Calling International Conference on Computing Education Research10.1145/1930464.1930476(72-73)Online publication date: 28-Oct-2010
    • (2010)Natural Human–Computer InteractionMultimedia Interaction and Intelligent User Interfaces10.1007/978-1-84996-507-1_4(85-106)Online publication date: 2010

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