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Mathilde M. Bekker
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2020 – today
- 2024
- [c85]Elisabet M. Nilsson, Anne-Marie Skriver Hansen, Daisy Yoo, Tilde Bekker, Rikke Hagensby Jensen, Eva Eriksson:
Teaching for More-than-human Perspectives in Design - A Pedagogical Pattern Mining Workshop. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c84]Lieke Diederen, Teun Veelenturf, Ruurd Taconis, Tilde Bekker:
Tools to empower learners in Challenge-Based and Design-Based Learning projects. LDT 2024: 1-8 - [c83]Eva Eriksson, Daisy Yoo, Tilde Bekker, Elisabet M. Nilsson:
More-than-Human Perspectives in Human-Computer Interaction Research: A Scoping Review. NordiCHI 2024: 72:1-72:18 - 2023
- [c82]Daisy Yoo, Tilde Bekker, Peter Dalsgaard, Eva Eriksson, Simon Skov Fougt, Christopher Frauenberger, Batya Friedman, Elisa Giaccardi, Anne-Marie Skriver Hansen, Ann Light, Elisabet M. Nilsson, Ron Wakkary, Mikael Wiberg:
More-Than-Human Perspectives and Values in Human-Computer Interaction. CHI Extended Abstracts 2023: 516:1-516:3 - [c81]Tilde Bekker, Eva Eriksson, Simon Skov Fougt, Anne-Marie Skriver Hansen, Elisabet M. Nilsson, Daisy Yoo:
Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education. EduCHI 2023: 55-58 - 2022
- [j26]Eva Eriksson, Elisabet M. Nilsson, Anne-Marie Skriver Hansen, Tilde Bekker:
Teaching for Values in Human-Computer Interaction. Frontiers Comput. Sci. 4: 830736 (2022) - [j25]Helle Marie Skovbjerg, Tilde Bekker, Bernice d'Anjou, Aakash Johry, Keila Kari Perez Quinones:
Examining theory use in design research on fantasy play. Int. J. Child Comput. Interact. 32: 100400 (2022) - [c80]Di Xiao, Tilde Bekker, Panos Markopoulos, Helle Marie Skovbjerg:
Requirements and challenges for implementing Design-based learning in kindergarten - - A case study in China. CCHI 2022: 15-26 - [c79]Annemiek Veldhuis, Di Xiao, Tilde Bekker, Panos Markopoulos:
Model-based support for authoring Design-based Learning and Maker Education materials in elementary education. FabLearn/MakeEd 2022: 3:1-3:9 - 2021
- [c78]Annemiek Veldhuis, Bernice d'Anjou, Tilde Bekker, Ioanna Garefi, Panagiota Digkoglou, Georgia Safouri, Silvia Remotti, Emer Beamer Cronin, Madalina Bouros:
The Connected Qualities of Design Thinking and Maker Education practices in Early Education: A narrative review. FabLearn/MakeEd 2021: 4:1-4:10 - 2020
- [c77]Xipei Ren, Pengcheng An, Tilde Bekker, Yu Chen, Rohit Ashok Khot, Martijn ten Bhömer, Yunlong Wang, Gabriele Spina:
Weaving Healthy Behaviors into New Technology Routines: Designing in (and for) the COVID-19 Work-from-Home Period. Conference on Designing Interactive Systems (Companion Volume) 2020: 393-396 - [c76]Vera Hijkoop, Tilde Bekker, Helle Marie Skovbjerg, Andreas Lieberoth, Hanne Hede Jørgensen:
Designing playful, tangible self-report tools to give the child a voice. IDC (Extended Abstracts) 2020: 344-349 - [c75]Zhongya Zhang, Tilde Bekker, Helle Marie Skovbjerg, Panos Markopoulos:
ReflectionScope: Scaffold Students to Articulate Reflection during Design-based Learning Processes. CSEDU (2) 2020: 169-179 - [c74]Feiran Zhang, Panos Markopoulos, Peter Biekens, Laure Peeters, Tilde Bekker:
Understanding learning and emotions in Design-Based Learning: what and why crucial to be considered. FabLearn 2020: 1-9 - [c73]Feiran Zhang, Panos Markopoulos, Tilde Bekker:
Emotion Awareness in Design-Based Learning. FIE 2020: 1-8 - [c72]Yudan Ma, Bin Yu, Tilde Bekker, Jun Hu, Steven Vos:
FitBirds: Designing Heart Rate Feedback for Playful and Social Physical Education. NordiCHI 2020: 103:1-103:4 - [c71]Annemiek Veldhuis, Rong-Hao Liang, Tilde Bekker:
CoDa: Collaborative Data Interpretation Through an Interactive Tangible Scatterplot. TEI 2020: 323-336
2010 – 2019
- 2019
- [j24]Tilde Bekker, Wolmet Barendregt, Helle Marie Skovbjerg, Monica Landoni, Emma Nicol, Elisa Rubegni:
Editorial special issue on assumptions about the concept of childhood and the roles of children in design. Int. J. Child Comput. Interact. 19: 89-92 (2019) - [j23]Olof Torgersson, Tilde Bekker, Wolmet Barendregt, Eva Eriksson, Christopher Frauenberger:
Making the child-computer interaction field grow up. Interactions 26(2): 7-8 (2019) - [c70]Bernice d'Anjou, Saskia Bakker, Pengcheng An, Tilde Bekker:
How Peripheral Data Visualisation Systems Support Secondary School Teachers during VLE-Supported Lessons. Conference on Designing Interactive Systems 2019: 859-870 - [c69]Yudan Ma, Annemiek Veldhuis, Tilde Bekker, Jun Hu, Steven Vos:
A Review of Design Interventions for Promoting Adolescents' Physical Activity. IDC 2019: 161-172 - [c68]Peter Börjesson, Wolmet Barendregt, Eva Eriksson, Olof Torgersson, Tilde Bekker:
Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities. CHI 2019: 157 - [c67]Feiran Zhang, Panos Markopoulos, Tilde Bekker, Martine Schüll, M. Puerto Paule-Ruíz:
EmoForm: Capturing Children's Emotions during Design Based Learning. FabLearn 2019: 18-25 - 2018
- [c66]Yudan Ma, Tilde Bekker, Xipei Ren, Jun Hu, Steven Vos:
Effects of playful audio augmentation on teenagers' motivations in cooperative physical play. IDC 2018: 43-54 - [c65]Wolmet Barendregt, Tilde Bekker, Peter Börjesson, Eva Eriksson, Asimina Vasalou, Olof Torgersson:
Intermediate-level knowledge in child-computer interaction. IDC 2018: 699-704 - [c64]Ruurd Taconis, Tilde Bekker, Saskia Bakker, Anika an der Sande:
Developing the Teach21 Online Authoring Tool. CSEDU (1) 2018: 91-98 - [c63]Tilde Bekker, Ruurd Taconis, Saskia Bakker, Bernice d'Anjou:
Developing an Online Authoring Tool to Support Teachers in Designing 21st Century Design Based Education in Primary School. CSEDU (Selected Papers) 2018: 142-165 - [c62]Feiran Zhang, Panos Markopoulos, Tilde Bekker:
The Role of Children's Emotions during Design-based Learning Activity - A Case Study at a Dutch High School. CSEDU (2) 2018: 198-205 - [c61]Zhongya Zhang, Tilde Bekker, Panos Markopoulos, Perry den Brok:
Children's Reflection-in-Action During Collaborative Design-Based Learning. ICL (1) 2018: 790-800 - [c60]Wolmet Barendregt, Peter Börjesson, Eva Eriksson, Olof Torgersson, Tilde Bekker, Helle Marie Skovbjerg:
Modelling the roles of designers and teaching staff when doing participatory design with children in special education. PDC (1) 2018: 9:1-9:11 - 2017
- [c59]Tilde Bekker, Saskia Bakker, Ruurd Taconis, Anika van der Sanden:
A Tool for Developing Design-Based Learning Activities for Primary School Teachers. EC-TEL 2017: 532-536 - [e3]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. ACM 2017, ISBN 978-1-4503-4898-0 [contents] - [e2]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. ACM 2017, ISBN 978-1-4503-5111-9 [contents] - 2016
- [j22]Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten:
The introduction of IMO, an integrated model for designing for open-ended play. Entertain. Comput. 16: 29-39 (2016) - [c58]Wolmet Barendregt, Tilde Bekker, Peter Börjesson, Eva Eriksson, Olof Torgersson:
Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory Design. IDC 2016: 167-174 - [c57]Wolmet Barendregt, Mathilde M. Bekker, Peter Börjesson, Eva Eriksson, Olof Torgersson:
The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process. IDC 2016: 577-582 - [c56]Helle Marie Skovbjerg, Tilde Bekker, Wolmet Barendregt:
Being Explicit about Underlying Values, Assumptions and Views when Designing for Children in the IDC Community. IDC 2016: 713-719 - [c55]Xipei Ren, Yuan Lu, Aarnout Brombacher, Tilde Bekker:
ShuttleKickers: Exploring Social Persuasions to Encourage Physical Activities. BCS HCI 2016 - [c54]Juan Pablo Hourcade, Glenda Revelle, Anja Zeising, Ole Sejer Iversen, Narcís Parés, Tilde Bekker, Janet C. Read:
Child-Computer Interaction SIG: New Challenges and Opportunities. CHI Extended Abstracts 2016: 1123-1126 - [c53]Hanneke Hooft van Huysduynen, Linda De Valk, Tilde Bekker:
Tangible Play Objects: Influence of Different Combinations of Feedback Modalities. TEI 2016: 262-270 - [p1]Pelin Gultekin, Tilde Bekker, Yuan Lu, Aarnout Brombacher, Berry Eggen:
Combining User Needs and Stakeholder Requirements: The Value Design Method. Collaboration in Creative Design 2016: 97-119 - 2015
- [j21]Tilde Bekker, Saskia Bakker, Iris Douma, Janneke van der Poel, Koen Scheltenaar:
Teaching children digital literacy through design-based learning with digital toolkits in schools. Int. J. Child Comput. Interact. 5: 29-38 (2015) - [c52]Janet C. Read, Juan Pablo Hourcade, Allison Druin, Panos Markopoulos, Tilde Bekker, Ole Sejer Iversen:
CCI SIG: Interactive Childhood - Crossing Cultures and Continents. CHI Extended Abstracts 2015: 853-856 - [c51]Tilde Bekker, Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Ben A. M. Schouten, Berry Eggen:
Investigating Perspectives on Play: The Lenses of Play Tool. CHI PLAY 2015: 469-474 - [c50]K. J. Scheltenaar, J. E. C. van der Poel, Mathilde M. Bekker:
Design-Based Learning in Classrooms Using Playful Digital Toolkits. ICEC 2015: 126-139 - 2014
- [j20]Linda De Valk, Tilde Bekker, Berry Eggen:
Drawing up the rules: Encouraging children's rule creation in interactive open-ended play. Int. J. Child Comput. Interact. 2(4): 120-129 (2014) - [j19]Tilde Bekker, Wolmet Barendregt, Panos Markopoulos, Janet C. Read:
Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design. IxD&A 21: 9-24 (2014) - [j18]Tilde Bekker, Linda De Valk, Berry Eggen:
A toolkit for designing playful interactions: The four lenses of play. J. Ambient Intell. Smart Environ. 6(3): 263-276 (2014) - [j17]Rob Tieben, Janienke Sturm, Tilde Bekker, Ben A. M. Schouten:
Playful persuasion: Designing for ambient playful interactions in public spaces. J. Ambient Intell. Smart Environ. 6(4): 341-357 (2014) - [c49]Rob Tieben, Linda De Valk, Pepijn Rijnbout, Tilde Bekker, Ben A. M. Schouten:
Shake up the schoolyard: iterative design research for public playful installations. IDC 2014: 175-183 - 2013
- [c48]Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen:
GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play. Advances in Computer Entertainment 2013: 528-531 - [c47]Bas van Hoeve, Linda De Valk, Tilde Bekker:
Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play. Advances in Computer Entertainment 2013: 642-645 - [c46]Daniël van Paesschen, Mark de Graaf, Tilde Bekker:
ZooMor: Three Stages of Play for a Sleeping Creature. Advances in Computer Entertainment 2013: 646-648 - [c45]Linda De Valk, Tilde Bekker, Berry Eggen:
Leaving room for improvisation: towards a design approach for open-ended play. IDC 2013: 92-101 - [c44]Wolmet Barendregt, Tilde Bekker:
Exploring the potential of the drawing intervention method for design and evaluation by young children. CHI Extended Abstracts 2013: 193-198 - [c43]Koen de Greef, Erik D. Van der Spek, Tilde Bekker:
Designing Kinect games to train motor skills for mixed ability players. GFHEU 2013: 197-205 - [c42]R. J. W. Sluis-Thiescheffer, Rob Tieben, Janienke Sturm, Mathilde M. Bekker, Ben A. M. Schouten:
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment. GFHEU 2013: 293-308 - [c41]Pepijn Rijnbout, Linda De Valk, Arnold P. O. S. Vermeeren, Tilde Bekker, Mark de Graaf, Ben A. M. Schouten, Berry Eggen:
About Experience and Emergence - A Framework for Decentralized Interactive Play Environments. INTETAIN 2013: 104-113 - [e1]Ben A. M. Schouten, Stephen Fedtke, Tilde Bekker, Marlies P. Schijven, Alex Gekker:
Games for Health - Proceedings of the 3rd European Conference on Gaming and Playful Interaction in Health Care, GFHEU 2013, Amsterdam, The Netherlands, October 28-29, 2013. Springer 2013, ISBN 978-3-658-02896-1 [contents] - 2012
- [c40]Marco C. Rozendaal, Aadjan J. C. van der Helm, Walter A. Aprile, Arnold P. O. S. Vermeeren, Tilde Bekker, Marije Kanis, Wouter Middendorf:
Designing Persuasive Interactive Environments. AmI 2012: 455-456 - 2011
- [j16]Wolmet Barendregt, Tilde Bekker:
The influence of the level of free-choice learning activities on the use of an educational computer game. Comput. Educ. 56(1): 80-90 (2011) - [j15]R. J. W. Sluis-Thiescheffer, Mathilde M. Bekker, J. H. Eggen, Arnold P. O. S. Vermeeren, Huib de Ridder:
Development and application of a framework for comparing early design methods for young children. Interact. Comput. 23(1): 70-84 (2011) - [c39]Shuli Gilutz, Tilde Bekker, Shalom M. Fisch, Paulo Blikstein:
Teaching interaction design & children within diverse disciplinary curricula. IDC 2011: 257-259 - [c38]Rob Tieben, Janienke Sturm, Tilde Bekker, Ben A. M. Schouten:
Playful Moments of Activity. AmI Workshops 2011: 233-237 - [c37]Pepijn Rijnbout, Linda De Valk, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen:
i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. AmI Workshops 2011: 238-244 - [c36]Janet C. Read, Tilde Bekker:
The nature of child computer interaction. BCS HCI 2011: 163-170 - [c35]Rob Tieben, Tilde Bekker, Ben A. M. Schouten:
Curiosity and interaction: making people curious through interactive systems. BCS HCI 2011: 361-370 - [c34]Wolmet Barendregt, Mathilde M. Bekker:
Children may expect drag-and-drop instead of point-and-click. CHI Extended Abstracts 2011: 1297-1302 - [c33]Tilde Bekker, Alissa Nicole Antle:
Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology. CHI 2011: 2531-2540 - [c32]Janienke Sturm, Rob Tieben, Menno Deen, Tilde Bekker, Ben A. M. Schouten:
PlayFit: Designing playful activity interventions for teenagers. DiGRA Conference 2011 - [c31]Gordon Tiemstra, Renée van den Berg, Tilde Bekker, Mark de Graaf:
Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment. DiGRA Conference 2011 - [c30]Marco C. Rozendaal, Arnold P. O. S. Vermeeren, Tilde Bekker, Huib de Ridder:
A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction. HBU 2011: 116-123 - [c29]Ylva Fernaeus, Jussi Holopainen, Tilde Bekker:
Please enjoy!?: 2nd workshop on playful experiences in mobile HCI. Mobile HCI 2011: 745-748 - 2010
- [j14]Tilde Bekker, Caroline Hummels, Sam Nemeth, Philip Mendels:
Redefining toys, games and entertainment products by teaching about playful interactions. Int. J. Arts Technol. 3(1): 17-35 (2010) - [j13]Tilde Bekker, Eva Hopma, Janienke Sturm:
Creating opportunities for play: the influence of multimodal feedback on open-ended play. Int. J. Arts Technol. 3(4): 325-340 (2010) - [j12]Natalia A. Romero, Janienke Sturm, Tilde Bekker, Linda De Valk, Sander Kruitwagen:
Playful persuasion to support older adults' social and physical activities. Interact. Comput. 22(6): 485-495 (2010) - [j11]Tilde Bekker, Janienke Sturm, Emilia I. Barakova:
Design for social interaction through physical play in diverse contexts of use. Pers. Ubiquitous Comput. 14(5): 381-383 (2010) - [j10]Tilde Bekker, Janienke Sturm, Berry Eggen:
Designing playful interactions for social interaction and physical play. Pers. Ubiquitous Comput. 14(5): 385-396 (2010) - [c28]Lisa op't Hof, Jente de Pee, Janienke Sturm, Tilde Bekker, Jos Verbeek:
Prolonged play with the ColorFlares: how does open-ended play behavior change over time? Fun and Games 2010: 99-106
2000 – 2009
- 2009
- [c27]Tilde Bekker, Janienke Sturm:
Stimulating physical and social activity through open-ended play. IDC 2009: 309-312 - [c26]Tilde Bekker, Janienke Sturm, Emilia I. Barakova:
2nd Workshop on Design for Social Interaction through Physical Play. INTERACT (2) 2009: 952-953 - [c25]Eva Hopma, Tilde Bekker, Janienke Sturm:
Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play. INTETAIN 2009: 78-89 - [c24]Martijn Jansen, Tilde Bekker:
Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise. INTETAIN 2009: 90-101 - 2008
- [j9]Wolmet Barendregt, Mathilde M. Bekker, Ester Baauw:
Development and evaluation of the problem identification picture cards method. Cogn. Technol. Work. 10(2): 95-105 (2008) - [j8]Mathilde M. Bekker, Ester Baauw, Wolmet Barendregt:
A comparison of two analytical evaluation methods for educational computer games for young children. Cogn. Technol. Work. 10(2): 129-140 (2008) - [c23]Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen:
Interactive play objects and the effects of open-ended play on social interaction and fun. Advances in Computer Entertainment Technology 2008: 389-392 - [c22]Janienke Sturm, Tilde Bekker, Bas Groenendaal, Rik Wesselink, Berry Eggen:
Key issues for the successful design of an intelligent, interactive playground. IDC 2008: 258-265 - [c21]Binh Thang, Wouter Sluis-Thiescheffer, Tilde Bekker, Berry Eggen, Arnold P. O. S. Vermeeren, Huib de Ridder:
Comparing the creativity of children's design solutions based on expert assessment. IDC 2008: 266-273 - [c20]Tilde Bekker, Berry Eggen:
Designing for children's physical play. CHI Extended Abstracts 2008: 2871-2876 - 2007
- [j7]Wolmet Barendregt, Mathilde M. Bekker, Don Bouwhuis, Ester Baauw:
Predicting effectiveness of children participants in user testing based on personality characteristics. Behav. Inf. Technol. 26(2): 133-147 (2007) - [c19]Wouter Sluis-Thiescheffer, Tilde Bekker, Berry Eggen:
Comparing early design methods for children. IDC 2007: 17-24 - [c18]Mathilde M. Bekker, Elise van den Hoven, Peter Peters, Bart klein Hemmink:
Stimulating children's physical play through interactive games: two exploratory case studies. IDC 2007: 163-164 - [c17]Arnold P. O. S. Vermeeren, Mathilde M. Bekker, Ilse van Kesteren, Huib de Ridder:
Experiences with structured interviewing of children during usability tests. BCS HCI (1) 2007: 139-146 - 2006
- [j6]Wolmet Barendregt, Mathilde M. Bekker, Don Bouwhuis, Ester Baauw:
Identifying usability and fun problems in a computer game during first use and after some practice. Int. J. Hum. Comput. Stud. 64(9): 830-846 (2006) - [c16]Ester Baauw, Mathilde M. Bekker, Panos Markopoulos:
Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group. IDC 2006: 73-80 - 2005
- [c15]Ester Baauw, Mathilde M. Bekker, Wolmet Barendregt:
A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games. INTERACT 2005: 457-469 - 2004
- [c14]Mathilde M. Bekker, Wolmet Barendregt, Silvia Crombeen, Mariëlle Biesheuvel:
Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games. BCS HCI 2004: 331-345 - [c13]Wolmet Barendregt, Mathilde M. Bekker:
Towards a Framework for Design Guidelines for Young Children?s Computer Games. ICEC 2004: 365-376 - 2003
- [j5]Panos Markopoulos, Mathilde M. Bekker:
Interaction design and children. Interact. Comput. 15(2): 141-149 (2003) - [j4]Mathilde M. Bekker, Julie Beusmans, David V. Keyson, Peter A. Lloyd:
KidReporter: a user requirements gathering technique for designing with children. Interact. Comput. 15(2): 187-202 (2003) - [j3]Panos Markopoulos, Mathilde M. Bekker:
On the assessment of usability testing methods for children. Interact. Comput. 15(2): 227-243 (2003) - [c12]Ilse van Kesteren, Mathilde M. Bekker, Arnold P. O. S. Vermeeren, Peter A. Lloyd:
Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects. IDC 2003: 41-49 - [c11]Shuli Gilutz, Mathilde M. Bekker, Allison Druin, Shalom M. Fisch, Janet C. Read:
Children's online interfaces: is usability testing worthwhile? IDC 2003: 143-145 - [c10]Arnold P. O. S. Vermeeren, Ilse van Kesteren, Mathilde M. Bekker:
Managing the 'Evaluator Effect' in User Testing. INTERACT 2003 - 2001
- [c9]Marina Vroubel, Panos Markopoulos, Mathilde M. Bekker:
FRIDGE: exploring intuitive interaction styles for home information appliances. CHI Extended Abstracts 2001: 207-208 - 2000
- [c8]Mathilde M. Bekker, John Long:
User Involvement in the Design of Human - Computer Interactions: Some Similarities and Differences between Design Approaches. BCS HCI 2000: 135-147
1990 – 1999
- 1998
- [c7]Maarten van de Kant, Stephanie M. Wilson, Mathilde M. Bekker, Hilary Johnson, Peter Johnson:
PatchWork: a software tool for early design. CHI Conference Summary 1998: 221-222 - 1997
- [c6]Stephanie M. Wilson, Mathilde M. Bekker, Peter Johnson, Hilary Johnson:
Helping and Hindering User Involvement - A Tale of Everyday Design. CHI 1997: 178-185 - 1996
- [j2]Mathilde M. Bekker, Arnold P. O. S. Vermeeren:
An Analysis of User Interface Design Projects: Information Sources and Constraints in Design. Interact. Comput. 8(1): 112-116 (1996) - [c5]Stephanie M. Wilson, Mathilde M. Bekker, Hilary Johnson, Peter Johnson:
Costs and Benefits of User Involvement in Design: Practitioners' Views. BCS HCI 1996: 221-240 - [c4]Mathilde M. Bekker, Stephanie M. Wilson:
Towards a framework of design models. CHI Conference Companion 1996: 257-258 - 1995
- [j1]Mathilde M. Bekker, Floris L. van Nes, James F. Juola:
A comparison of mouse and speech input control of a text-annotation system. Behav. Inf. Technol. 14(1): 14-22 (1995) - [c3]Mathilde M. Bekker, Judith S. Olson, Gary M. Olson:
Analysis of Gestures in Face-to-Face Design Teams Provides Guidance for How to Use Groupware in Design. Symposium on Designing Interactive Systems 1995: 157-166 - 1993
- [c2]Mathilde M. Bekker:
Representational issues related to communication in design teams. INTERCHI Adjunct Proceedings 1993: 151-152 - 1992
- [c1]Mathilde M. Bekker, Arnold P. O. S. Vermeeren:
Developing a design method: task analyses in user interface design. CHI Posters and Short Talks 1992: 35
Coauthor Index
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