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15. IDC 2016: Manchester, UK
- Janet C. Read, Phil Stenton:
Proceedings of the The 15th International Conference on Interaction Design and Children, IDC '16, Manchester, United Kingdom, June 21-24, 2016. ACM 2016, ISBN 978-1-4503-4313-8
Designing Together
- Greg Walsh, Craig Donahue, Zachary Pease:
Inclusive Co-Design within a Three-Dimensional Game Environment. 1-10 - Elizabeth Bonsignore, Derek L. Hansen, Anthony Pellicone, June Ahn, Kari Kraus, Steven Shumway, Kathryn Kaczmarek, Jeff Parkin, Jared Cardon, Jeff Sheets, Carlea Holl-Jensen, Jes A. Koepfler:
Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens. 11-24 - Karen E. Fisher, Katya Yefimova, Eiad Yafi:
Future's Butterflies: Co-Designing ICT Wayfaring Technology with Refugee Syrian Youth. 25-36
Play for Good (1)
- Xiao Xiao, Pablo Puentes, Edith Ackermann, Hiroshi Ishii:
Andantino: Teaching Children Piano with Projected Animated Characters. 37-45 - Kasper Buhl Jakobsen, Jeppe Stougaard, Marianne Graves Petersen:
Expressivity in Open-ended Constructive Play: Building and Playing Musical Lego Instruments. 46-57 - Emanuel Vonach, Marianne Ternek, Georg Gerstweiler, Hannes Kaufmann:
Design of a Health Monitoring Toy for Children. 58-67
Making and Learning (1)
- Genna Angello, Sharon Lynn Chu, Osazuwa Okundaye, Niloofar Zarei, Francis K. H. Quek:
Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities. 68-78 - Nathan R. Holbert:
Bots for Tots: Building Inclusive Makerspaces by Leveraging "Ways of Knowing". 79-88 - Roger Meintjes, Heidi Schelhowe:
Inclusive Interactives: the Transformative Potential of Making and Using Craft-Tech Social Objects Together in an After-School Centre. 89-100
Words and Stories
- Min Fan, Alissa Nicole Antle, Emily S. Cramer:
Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for Children. 101-112 - Elisa Rubegni, Monica Landoni:
Evaluating Engagement in Reading: Comparing Children and Adult Assessors. 113-124 - Emily Rhodes, Greg Walsh:
Recommendations for Developing Technologies that Encourage Reading Practices Among Children in Families with Low-literate Adults. 125-136
Coding and Thinking
- R. Unnikrishnan, Natarajan Amritha, Alexander Muir, Rao R. Bhavani:
Of Elephants and Nested Loops: How to Introduce Computing to Youth in Rural India. 137-146 - Alexandria K. Hansen, Ashley Iveland, Cameron Carlin, Danielle Boyd Harlow, Diana Franklin:
User-Centered Design in Block-Based Programming: Developmental & Pedagogical Considerations for Children. 147-156 - Arash Soleimani, Keith Evan Green, Danielle Herro, Ian D. Walker:
A Tangible, Story-Construction Process Employing Spatial, Computational-Thinking. 157-166
Design and Games
- Wolmet Barendregt, Tilde Bekker, Peter Börjesson, Eva Eriksson, Olof Torgersson:
Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory Design. 167-174 - Dana Ruggiero, Laura Green:
Make Good Choices: Exploring Narrative Game Design with Young People in Prison. 175-180 - Boudewijn Boon, Marco C. Rozendaal, Marry M. van den Heuvel-Eibrink, Janjaap van der Net, Pieter Jan Stappers:
Playscapes: a Design Perspective on Young Children's Physical Play. 181-189 - Gavin Sim, Matthew Horton, Lorna McKnight:
iPad vs Paper Prototypes: Does Form Factor Affect Children's Ratings of a Game Concept? 190-195
Design for Change
- Camellia Zakaria, Richard C. Davis, Zachary Walker:
Seeking Independent Management of Problem Behavior: A Proof-of-Concept Study with Children and their Teachers. 196-205 - Pauline Gourlet, Louis Eveillard, Ferdinand Dervieux:
The Research Diary, Supporting Pupils' Reflective Thinking during Design Activities. 206-217 - Adam Bell, Katie Davis:
Learning through Participatory Design: Designing Digital Badges for and with Teens. 218-229
Solving Problems
- Rahul Banerjee, Jason C. Yip, Kung Jin Lee, Zoran Popovic:
Empowering Children To Rapidly Author Games and Animations Without Writing Code. 230-237 - Kening Zhu, Xiaojuan Ma, Gary Ka Wai Wong, John Man Ho Huen:
How Different Input and Output Modalities Support Coding as a Problem-Solving Process for Children. 238-245 - Yu Guo, Aditi Wagh, Corey E. Brady, Sharona T. Levy, Michael S. Horn, Uri Wilensky:
Frogs to Think with: Improving Students' Computational Thinking and Understanding of Evolution in A Code-First Learning Environment. 246-254 - Kayla DesPortes, Aditya Anupam, Neeti Pathak, Betsy DiSalvo:
BitBlox: A Redesign of the Breadboard. 255-261
Different Realities
- Joan Mora Guiard, Ciera Crowell, Narcís Parés, Pamela Heaton:
Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience. 262-274 - Seokbin Kang, Leyla Norooz, Vanessa Oguamanam, Angelisa C. Plane, Tamara L. Clegg, Jon E. Froehlich:
SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry Experiences. 275-287 - Iulian Radu, Blair MacIntyre, Stella F. Lourenco:
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development. 288-298
Game Effects
- Panagiotis Apostolellis, Doug A. Bowman:
Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence. 299-310 - Lynne E. Hall, Colette Hume, Sarah Tazzyman:
Five Degrees of Happiness: Effective Smiley Face Likert Scales for Evaluating with Children. 311-321 - Effie Lai-Chong Law, Dawn E. Watkins, Joanna P. L. Barwick, Elee S. Kirk:
An Experiential Approach to the Design and Evaluation of a Gamified Research Tool for Law in Children's Lives. 322-333
Interactions and Engagement
- Sarah McRoberts, Elizabeth Bonsignore, Tamara Peyton, Svetlana Yarosh:
Do It for the Viewers!: Audience Engagement Behaviors of Young YouTubers. 334-343 - Lisa Anthony, Kathryn A. Stofer, Annie Luc, Jacob O. Wobbrock:
Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science Center. 344-355 - Heiko Müller, Christian Pieper, Wilko Heuten, Susanne Boll:
It's Not That Long!: Helping Children to Understand Time with an Ambient Light Display. 356-366
Trust and Privacy
- Heidi Hartikainen, Netta Iivari, Marianne Kinnula:
Should We Design for Control, Trust or Involvement?: A Discourses Survey about Children's Online Safety. 367-378 - Iolanda Leite, Jill Fain Lehman:
The Robot Who Knew Too Much: Toward Understanding the Privacy/Personalization Trade-Off in Child-Robot Conversation. 379-387 - Leah Zhang-Kennedy, Christine Mekhail, Yomna Abdelaziz, Sonia Chiasson:
From Nosy Little Brothers to Stranger-Danger: Children and Parents' Perception of Mobile Threats. 388-399
Design Solutions
- Tobias Sonne, Paul Marshall, Jörg Müller, Carsten Obel, Kaj Grønbæk:
A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families. 400-407 - TaeYang Lee, Woori Noh, Yeji Kim, Jun Dong Cho:
Hide and Seek: A LEGO Village Game for Developing Spatial Ability of Children. 408-413 - Yeong Rae Joi, Beom Taek Jeong, Jin Hwang Kim, Joongsin Park, Juhee Cho, Eunju Seong, Byung-Chull Bae, Jun Dong Cho:
Interactive and Connected Tableware for Promoting Children's Vegetable-Eating and Family Interaction. 414-420 - Elizabeth J. Carter, Moshe Mahler, Maryyann Landlord, Kyna McIntosh, Jessica K. Hodgins:
Designing Animated Characters for Children of Different Ages. 421-427
Making and Learning (2)
- Katarina Pantic, Deborah A. Fields, Lisa Quirke:
Studying situated learning in a constructionist programming camp: A multimethod microgenetic analysis of one girl's learning pathway. 428-439 - Rose Johnson, Venus Shum, Yvonne Rogers, Nicolai Marquardt:
Make or Shake: An Empirical Study of the Value of Making in Learning about Computing Technology. 440-451 - Sharon Lynn Chu, Michael Saenz, Francis K. H. Quek:
Connectors in Maker Kits: Investigating Children's Motor Abilities in Making. 452-462
Play for Good (2)
- Andrea Alessandrini, Victor Loux, Gabriel Ferreira Serra, Cormac Murray:
Designing ReduCat: Audio-Augmented Paper Drawings Tangible Interface in Educational Intervention for High-Functioning Autistic Children. 463-472 - Emily S. Cramer, Alissa Nicole Antle, Min Fan:
The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System. 473-485 - Gabriele Ferri, Wouter Sluis-Thiescheffer, Dries Booten, Ben A. M. Schouten:
Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients. 486-498
Late Breaking and Demos
- Dimitra Anastasiou, Valérie Maquil, Eric Ras, Mehmetcan Fal:
Design Implications for a User Study on a Tangible Tabletop. 499-505 - Leah Zhang-Kennedy, Sonia Chiasson:
Teaching with an Interactive E-book to Improve Children's Online Privacy Knowledge. 506-511 - Eva-Sophie Katterfeldt, David Cuartielles, Daniel Spikol, Nils Ehrenberg:
Talkoo: A new paradigm for physical computing at school. 512-517 - Bas van Leeuwen, Marco C. Rozendaal, Boudewijn Boon:
Beagle: A Stimulating Quest Throughout the Hospital. 518-523 - Charalampos Kyfonidis, Marilyn Lennon:
Mummy, Why Do I Have Diabetes?: A Tangible Interface For Educating Children With Type-1 Diabetes. 524-528 - Tobias Sonne, Mads Møller Jensen:
Evaluating the ChillFish Biofeedback Game with Children with ADHD. 529-534 - Gordon P. D. Ingram:
Gossip, Cooperation and Cyberbullying in Children's Online Communication: Designing an Intervention Based on Original Empirical Research. 535-540 - Noelia Di Pretoro:
Linguistic and social treatment of Specific Language Impairment (SLI) using Scratch. 541-547 - Stefan Manojlovic, Laurens Boer, Paula Sophia Sterkenburg:
Playful interactive mirroring to support bonding between parents and children with Down Syndrome. 548-553 - Nurit Kirshenbaum, Scott P. Robertson:
Set&Motion: Tool for Authoring Interactive Stories with Sensors and Actuators. 554-559 - Miriam Morante, Maria Costa, Nuria Rodriguez:
Children's evolving capabilities in their interaction with touchable devices from birth to 2 years old. 560-564 - Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri:
Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender Differences. 565-570 - Vanessa Cesário, Joel Rodrigues, Helen Li, Iris Wu, Valentina Nisi:
Crescendo: Routine Learning App for Children with Autism Spectrum Disorders. 571-576 - Wolmet Barendregt, Mathilde M. Bekker, Peter Börjesson, Eva Eriksson, Olof Torgersson:
The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process. 577-582 - Nikoleta Yiannoutsou, Chronis Kynigos:
Game Kits: Metadesign considerations on game modding for learning. 583-588 - Pinata Winoto:
Reflections on the Adoption of Virtual Reality-based Application on Word Recognition for Chinese Children with Autism. 589-594 - David Bar-El, Oren Zuckerman, Yaron Shlomi:
Social Competence and STEM: Teen Mentors in a Makerspace. 595-600 - Pinata Winoto, Tiffany Ya Tang, Aonan Guan:
I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention Skills. 601-606 - Sergej G. Zwaan, Emilia I. Barakova:
Boxing against drones: Drones in sports education. 607-612 - Marie-Monique Schaper, Narcís Parés:
Making Sense of Body and Space through Full-Body Interaction Design: A Case Study. 613-618 - Nahyeon Lee, Doyoung Jang, Yeji Kim, Byung-Chull Bae, Jun-Dong Cho:
DenTeach: A Device for Fostering Children's Good Tooth-brushing Habits. 619-624 - Vanessa Cesário, Paulo Freitas, Diana Pimentel, Valentina Nisi:
Children's Books: Paper VS Digital, What Do They Prefer? 625-630 - Gökçe Elif Baykal, Ilgim Veryeri Alaca, Asim Evren Yantaç, Tilbe Göksun:
Developing Transmedia Puzzle Play to Facilitate Spatial Skills of Preschoolers. 631-636 - Haruya Tamaki, Tsugunosuke Sakai, Yosuke Ota, Ryohei Egusa, Shigenori Inagaki, Etsuji Yamaguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi:
Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures. 637-642 - Betty Love, Victor L. Winter, Cindy Corritore, Davina Faimon:
Creating an Environment in which Elementary Educators Can Teach Coding. 643-648 - Ryohei Egusa, Tsugunosuke Sakai, Haruya Tamaki, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki:
Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children. 649-653 - Tsugunosuke Sakai, Haruya Tamaki, Yosuke Ota, Ryohei Egusa, Etsuji Yamaguchi, Shigenori Inagaki, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi:
Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation. 654-659 - Mark Lochrie, Glenn Matthys, Adrian Gradinar, Andy Dickinson, Onno Baudouin, Paul Egglestone:
Co-designing a physical to digital experience for an onboarding and blended learning platform. 660-665 - Tiffany Ya Tang:
Helping Neuro-typical Individuals to "Read" the Emotion of Children with Autism Spectrum Disorder: an Internet-of-Things Approach. 666-671 - Pekka Kallioniemi, Sumita Sharma, Jaakko Hakulinen, Markku Turunen:
Collaborative Conversational Language Learning with CityCompass. 672-675 - Ken Kahn:
A Demonstration of ToonTalk where Children Build Programs by Demonstration in a Game World. 676-679 - Tom Flint, Phil Turner, Agnieszka Banach:
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. 680-683 - Anja Mohr, Tina Kothe, Heinrich Hußmann:
DEMO: Web Application ArtEater. 684-687 - Nora Ptakauskaite, Priscilla Chueng-Nainby, Helen Pain:
Supporting Social Innovation in Children: Developing a Game to Promote Health Eating. 688-693 - Nancy Otero, Paulo Blikstein:
Barcino, Creation of a Cross-Disciplinary City. 694-700 - Ekaterina Muravevskaia, Fatemeh Tavassoli, Christina Gardner-McCune:
Developing children's cultural awareness and empathy through games and fairy tales. 701-706 - Mohammad Hashemi, John Herbert:
Child-centred design supported by comprehensive child application use analysis. 707-712
Workshops
- Helle Marie Skovbjerg, Tilde Bekker, Wolmet Barendregt:
Being Explicit about Underlying Values, Assumptions and Views when Designing for Children in the IDC Community. 713-719 - Monica Landoni, Elisa Rubegni, Emma Nicol, Janet C. Read:
How Many Roles Can Children Play? 720-725 - Alissa Nicole Antle, Jillian L. Warren, Emily S. Cramer, Min Fan, Brendan B. Matkin:
Designing Tangibles for Children: One Day Hands-on Workshop. 726-730 - Michail N. Giannakos, Monica Divitini:
Making as a Pathway to Foster Joyful Engagement and Creativity in Learning. 731-735 - Inge Duytschaever, Peter Conradie:
Philosophy with Children: Helping Designers Cooperate with Children. 736-741
Design Competition
- Dimitris Grammenos:
roboTwin: A Modular & Evolvable Robotic Companion for Children. 742-744 - Alissa Nicole Antle, Brendan Matkin, Jillian L. Warren:
The Story of Things: Awareness through Happenstance Interaction. 745-750 - Iulian Radu, Alissa Nicole Antle:
All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit. 751-758
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