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Ben A. M. Schouten
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2020 – today
- 2024
- [j9]Andrea Hamm, Yuya Shibuya, Teresa Cerratto-Pargman, Roy Bendor, Christoph Raetzsch, Mennatullah Hendawy, Rainer Rehak, Gwen Klerks, Ben A. M. Schouten, Nicolai Brodersen Hansen:
What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation. Interactions 31(2): 34-38 (2024) - [i1]Kayleigh Schoorl, Tamara V. Pinos Cisneros, Albert Ali Salah, Ben A. M. Schouten:
Wrist movement classification for adaptive mobile phone based rehabilitation of children with motor skill impairments. CoRR abs/2401.17134 (2024) - 2023
- [c56]Andrea Hamm, Yuya Shibuya, Teresa Cerratto-Pargman, Roy Bendor, Nicolai Brodersen Hansen, Christoph Raetzsch, Masahiko Shoji, Christoph Bieber, Mennatullah Hendawy, Gwen Klerks, Ben A. M. Schouten:
Failed yet successful: Learning from discontinued civic tech initiatives. CHI Extended Abstracts 2023: 348:1-348:5 - 2022
- [c55]Marije ten Brink, Tamara Witschge, Bert Bredeweg, Ben A. M. Schouten:
Designing for self-awareness: supporting students' reflexive interactions based on photos. Creativity & Cognition 2022: 161-170 - [c54]Max Alberts, Ellen A. M. de Ridder, Joris A. J. Lodewijks, Tamara V. Pinos Cisneros, Kayleigh Schoorl, Albert Ali Salah, Ben A. M. Schouten:
Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home Environment. CHI PLAY 2022: 183-188 - 2021
- [c53]Marije ten Brink, Bert Bredeweg, Ben A. M. Schouten:
Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection. MIS4TEL 2021: 32-41 - 2020
- [c52]Nicolai Brodersen Hansen, Gwen Klerks, María Menéndez-Blanco, Laura Maye, Angelika Strohmayer, Martijn de Waal, Ben A. M. Schouten:
Making Civic Initiatives Last: Ecosystems, Technologies, Approaches and Challenges. Conference on Designing Interactive Systems (Companion Volume) 2020: 433-436 - [c51]Martijn J. L. Kors, Erik D. Van der Spek, Julia Ayumi Bopp, Karel Millenaar, Rutger L. van Teutem, Gabriele Ferri, Ben A. M. Schouten:
The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality. CHI 2020: 1-13 - [c50]Ben A. M. Schouten, Gwen Klerks, Marcel Den Hollander, Nicolai Brodersen Hansen:
Action Design Research Shaping University-Industry Collaborations for Wicked Problems. OZCHI 2020: 36-44 - [c49]Gwen Klerks, Nicolai Brodersen Hansen, Daisy O'Neill, Ben A. M. Schouten:
Designing Community Technology Initiatives: A Literature Review. OZCHI 2020: 99-111 - [c48]Silvia Cazacu, Nicolai Brodersen Hansen, Ben A. M. Schouten:
Empowerment Approaches in Digital Civics. OZCHI 2020: 692-699
2010 – 2019
- 2019
- [c47]Pradthana Jarusriboonchai, Janis Lena Meissner, Nicolai Brodersen Hansen, Ben A. M. Schouten:
Thinking Outside the (Tool) Box: Exploring Empowerment Through the Design and Use of Toolkits. C&T 2019: 317-322 - [c46]Nicolai Brodersen Hansen, Christian Dindler, Kim Halskov, Ole Sejer Iversen, Claus Bossen, Ditte Amund Basballe, Ben A. M. Schouten:
How Participatory Design Works: Mechanisms and Effects. OZCHI 2019: 30-41 - 2018
- [c45]Martijn J. L. Kors, Erik D. Van der Spek, Gabriele Ferri, Ben A. M. Schouten:
You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies. CHI PLAY (Companion) 2018: 493-501 - [c44]Gabriele Ferri, Nicolai Brodersen Hansen, Adam van Heerden, Ben A. M. Schouten:
Design Concepts for Empowerment through Urban Play. DiGRA Conference 2018 - [c43]Mirjam Vosmeer, Alyea Sandovar, Ben A. M. Schouten:
From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de Zoet. ICIDS 2018: 392-400 - [c42]Pradthana Jarusriboonchai, Janis Lena Meissner, Nicolai Brodersen Hansen, Ben A. M. Schouten:
Thinking outside the (tool) box: empowering people with toolkits. NordiCHI 2018: 980-983 - [c41]Svetlana Mironcika, Antoine de Schipper, Annette Brons, Huub Toussaint, Ben J. A. Kröse, Ben A. M. Schouten:
Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development. TEI 2018: 349-356 - [e8]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5624-4 [contents] - [e7]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5968-9 [contents] - 2017
- [c40]Gabriele Ferri, Mauro Salvador, Ben A. M. Schouten, Ivan Venturi:
Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games. CHI PLAY (Companion) 2017: 87-97 - [c39]Martijn J. L. Kors, Karel Millenaar, Erik D. Van der Spek, Gabriele Ferri, Ben A. M. Schouten, Alyea Sandovar, Cas Ketel, Joris Dormans:
Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent. CHI PLAY (Companion) 2017: 667-671 - [c38]Martijn J. L. Kors, Karel Millenaar, Erik D. Van der Spek, Gabriele Ferri, Ben A. M. Schouten, Tim Marsh:
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. ICEC 2017: 497-501 - [c37]Jörg Sander, Antoine de Schipper, Annette Brons, Svetlana Mironcika, Huub Toussaint, Ben A. M. Schouten, Ben J. A. Kröse:
Detecting delays in motor skill development of children through data analysis of a smart play device. PervasiveHealth 2017: 88-91 - [c36]Mirjam Vosmeer, Ben A. M. Schouten:
Project Orpheus A Research Study into 360° Cinematic VR. TVX 2017: 85-90 - [e6]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. ACM 2017, ISBN 978-1-4503-4898-0 [contents] - [e5]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. ACM 2017, ISBN 978-1-4503-5111-9 [contents] - 2016
- [j8]Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten:
The introduction of IMO, an integrated model for designing for open-ended play. Entertain. Comput. 16: 29-39 (2016) - [c35]Marije ten Brink, Frank Nack, Ben A. M. Schouten:
The influence of liking and disliking on creative expression in digital photos. ACE 2016: 1:1-1:11 - [c34]Gabriele Ferri, Wouter Sluis-Thiescheffer, Dries Booten, Ben A. M. Schouten:
Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients. IDC 2016: 486-498 - [c33]Martijn J. L. Kors, Gabriele Ferri, Erik D. Van der Spek, Cas Ketel, Ben A. M. Schouten:
A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. CHI PLAY 2016: 91-104 - 2015
- [j7]Pepijn Rijnbout, Mark de Graaf, Ben A. M. Schouten:
The Richness of Open-ended Play - Rules, feedback and adaptation mechanisms in intelligent play environments. EAI Endorsed Trans. Collab. Comput. 1(3): e4 (2015) - [j6]Menno Deen, Antoine Van den Beemt, Ben A. M. Schouten:
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn. Int. J. Gaming Comput. Mediat. Simulations 7(3): 44-59 (2015) - [c32]Jonas Verbrugghe, Loes Cardinaels, Mieke Haesen, Ben A. M. Schouten, Bianca Ceccarelli, Wim Pinxten, Annemie I. F. Spooren, Annick Timmermans:
A qualitative study to evaluate strategies for changes in the assistive technology service delivery in Flanders. AAATE Conf. 2015: 626-632 - [c31]Loes Cardinaels, Jonas Verbrugghe, Mieke Haesen, Ben A. M. Schouten, Bianca Ceccarelli, Annick Timmermans, Annemie I. F. Spooren:
A Functional Analysis Of An Assistive Device Information Database in Flanders: A Qualitative Study. AAATE Conf. 2015: 946-950 - [c30]Tilde Bekker, Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Ben A. M. Schouten, Berry Eggen:
Investigating Perspectives on Play: The Lenses of Play Tool. CHI PLAY 2015: 469-474 - [c29]Martijn Kors, Erik D. Van der Spek, Ben A. M. Schouten:
A Foundation for the Persuasive Gameplay Experience. FDG 2015 - [c28]Mirjam Vosmeer, Christian Roth, Ben A. M. Schouten:
Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. ICIDS 2015: 202-210 - [c27]Pepijn Rijnbout, Mark de Graaf, Ben A. M. Schouten:
The richness of open-ended play: Rules, feedback and adaptation mechanisms in intelligent play environments. INTETAIN 2015: 125-133 - [c26]Mirjam Vosmeer, Ben A. M. Schouten:
Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions. ICEC 2015: 556-559 - 2014
- [j5]Albert Ali Salah, Ben A. M. Schouten, Stefan Göbel, Bert Arnrich:
Playful interactions and serious games. J. Ambient Intell. Smart Environ. 6(3): 259-262 (2014) - [j4]Rob Tieben, Janienke Sturm, Tilde Bekker, Ben A. M. Schouten:
Playful persuasion: Designing for ambient playful interactions in public spaces. J. Ambient Intell. Smart Environ. 6(4): 341-357 (2014) - [c25]Rob Tieben, Linda De Valk, Pepijn Rijnbout, Tilde Bekker, Ben A. M. Schouten:
Shake up the schoolyard: iterative design research for public playful installations. IDC 2014: 175-183 - [c24]Menno Deen, Robert Cercos, Alan D. Chatham, Amani Naseem, Regina Bernhaupt, Allan Fowler, Ben A. M. Schouten, Florian Mueller:
Game jam: [4 research]. CHI Extended Abstracts 2014: 25-28 - [c23]Menno Deen, Evelyn J. E. Heynen, Ben A. M. Schouten, Peer G. H. P. van der Helm, Andries M. Korebrits:
Games [4Therapy] Project: Let's talk! GFHEU 2014: 15-26 - [c22]Mirjam Vosmeer, Ben A. M. Schouten:
Interactive Cinema: Engagement and Interaction. ICIDS 2014: 140-147 - [e4]Emile H. L. Aarts, Boris E. R. de Ruyter, Panos Markopoulos, Evert van Loenen, Reiner Wichert, Ben A. M. Schouten, Jacques M. B. Terken, Rob Van Kranenburg, Elke den Ouden, Gregory M. P. O'Hare:
Ambient Intelligence, European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers. Lecture Notes in Computer Science 8850, Springer 2014, ISBN 978-3-319-14111-4 [contents] - [e3]Ben A. M. Schouten, Stephen Fedtke, Marlies P. Schijven, Mirjam Vosmeer, Alex Gekker:
Games for Health 2014 - Proceedings of the 4th European Conference on Gaming and Playful Interaction in Healthcare, GFHEU 2014, Utrecht, The Netherlands, October 27-28, 2014. Springer 2014, ISBN 978-3-658-07140-0 [contents] - 2013
- [c21]Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen:
GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play. Advances in Computer Entertainment 2013: 528-531 - [c20]Alan D. Chatham, Ben A. M. Schouten, Cagdas Toprak, Florian Mueller, Menno Deen, Regina Bernhaupt, Rohit Ashok Khot, Sebastiaan Pijnappel:
Game jam. CHI Extended Abstracts 2013: 3175-3178 - [c19]R. J. W. Sluis-Thiescheffer, Rob Tieben, Janienke Sturm, Mathilde M. Bekker, Ben A. M. Schouten:
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment. GFHEU 2013: 293-308 - [c18]Pepijn Rijnbout, Linda De Valk, Arnold P. O. S. Vermeeren, Tilde Bekker, Mark de Graaf, Ben A. M. Schouten, Berry Eggen:
About Experience and Emergence - A Framework for Decentralized Interactive Play Environments. INTETAIN 2013: 104-113 - [e2]Ben A. M. Schouten, Stephen Fedtke, Tilde Bekker, Marlies P. Schijven, Alex Gekker:
Games for Health - Proceedings of the 3rd European Conference on Gaming and Playful Interaction in Health Care, GFHEU 2013, Amsterdam, The Netherlands, October 28-29, 2013. Springer 2013, ISBN 978-3-658-02896-1 [contents] - 2012
- [c17]Janienke Sturm, Pepijn Rijnbout, Ben A. M. Schouten:
2nd International Workshop on Ambient Gaming. AmI 2012: 453-454 - 2011
- [j3]Massimo Tistarelli, Ben A. M. Schouten:
Biometrics in ambient intelligence. J. Ambient Intell. Humaniz. Comput. 2(2): 113-126 (2011) - [c16]Janienke Sturm, Ben A. M. Schouten:
Ambient Gaming and Play: Opportunities and Challenges. AmI Workshops 2011: 213-217 - [c15]Rob Tieben, Janienke Sturm, Tilde Bekker, Ben A. M. Schouten:
Playful Moments of Activity. AmI Workshops 2011: 233-237 - [c14]Pepijn Rijnbout, Linda De Valk, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen:
i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. AmI Workshops 2011: 238-244 - [c13]Janienke Sturm, Stine Liv Johansen, Mark de Graaf, Ben A. M. Schouten:
First International Workshop on Ambient Gaming (AmGam'11). AmI 2011: 374-375 - [c12]Rob Tieben, Tilde Bekker, Ben A. M. Schouten:
Curiosity and interaction: making people curious through interactive systems. BCS HCI 2011: 361-370 - [c11]Janienke Sturm, Rob Tieben, Menno Deen, Tilde Bekker, Ben A. M. Schouten:
PlayFit: Designing playful activity interventions for teenagers. DiGRA Conference 2011 - [p2]Ben A. M. Schouten, Rob Tieben, Antoine A. J. van de Ven, David W. Schouten:
Human Behavior Analysis in Ambient Gaming and Playful Interaction. Computer Analysis of Human Behavior 2011: 387-403 - 2010
- [c10]Antoine A. J. van de Ven, Anne-mie A. G. Sponselee, Ben A. M. Schouten:
Robo M.D.: a home care robot for monitoring and detection of critical situations. ECCE 2010: 375-376
2000 – 2009
- 2009
- [j2]Ben A. M. Schouten, Bart Jacobs:
Biometrics and their use in e-passports. Image Vis. Comput. 27(3): 305-312 (2009) - [p1]Stan Z. Li, Ben A. M. Schouten, Massimo Tistarelli:
Biometrics at a Distance: Issues, Challenges, and Prospects. Handbook of Remote Biometrics 2009: 3-21 - 2008
- [j1]Albert Ali Salah, Ramon Morros, Jordi Luque, Carlos Segura, Javier Hernando, Onkar Ambekar, Ben A. M. Schouten, Eric J. Pauwels:
Multimodal identification and localization of users in a smart environment. J. Multimodal User Interfaces 2(2): 75-91 (2008) - [c9]Ben A. M. Schouten, Massimo Tistarelli, Carmen García-Mateo, Farzin Deravi, Martin Meints:
Nineteen Urgent Research Topics in Biometrics and Identity Management. BIOID 2008: 228-235 - [c8]Ben A. M. Schouten, Albert Ali Salah:
Empowering the end-user in biometrics. ICARCV 2008: 1357-1360 - [e1]Ben A. M. Schouten, Niels Christian Juul, Andrzej Drygajlo, Massimo Tistarelli:
Biometrics and Identity Management, First European Workshop, BIOID 2008, Roskilde, Denmark, May 7-9, 2008. Revised Selected Papers. Lecture Notes in Computer Science 5372, Springer 2008, ISBN 978-3-540-89990-7 [contents] - 2007
- [c7]Anne-mie A. G. Sponselee, Ben A. M. Schouten, Don Bouwhuis, Charles Willems:
Smart Home Technology for the Elderly: Perceptions of Multidisciplinary Stakeholders. AmI Workshops 2007: 314-326 - [c6]Daniel González-Jiménez, Manuele Bicego, Johan W. H. Tangelder, Ben A. M. Schouten, Onkar Ambekar, José Luis Alba-Castro, Enrico Grosso, Massimo Tistarelli:
Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation. ICB 2007: 474-483 - 2006
- [c5]Johan W. H. Tangelder, Ben A. M. Schouten:
Learning a Sparse Representation from Multiple Still Images for On-Line Face Recognition in an Unconstrained Environment. ICPR (3) 2006: 1087-1090 - 2000
- [c4]Ben A. M. Schouten, Paul M. de Zeeuw:
Image Databases, Scale and Fractal Transforms. ICIP 2000: 534-537 - [c3]Ben A. M. Schouten, Paul M. de Zeeuw:
Fractal Transforms and Feature Invariance. ICPR 2000: 3992-3997 - [c2]Geert Caenen, Greet Frederix, Alfons A. M. Kuijk, Eric J. Pauwels, Ben A. M. Schouten:
Show Me What You Mean! Pariss: A CBIR-Interface that Learns by Example. VISUAL 2000: 257-268
1990 – 1999
- 1999
- [c1]Ben A. M. Schouten, Paul M. de Zeeuw:
Feature Extraction Using Fractal Codes. VISUAL 1999: 483-492
Coauthor Index
aka: Tilde Bekker
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last updated on 2024-11-19 21:43 CET by the dblp team
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