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Interactive play objects and the effects of open-ended play on social interaction and fun

Published: 03 December 2008 Publication History

Abstract

This paper describes a study that examines the influence of openended play in interactive play objects on social interaction and fun experience of children. We developed a prototype to examine whether children enjoy playing with simple intelligent objects. Children between 7 and 11 years old were asked to play with the objects in a free-play and pre-set game session. The study shows that children create a wide variety of games and practice many social skills when negotiating the rules of various games. Overall, children felt playing with the objects in the free-play sessions was more fun than in the pre-set sessions. The insights will be used to design the next version of our play concept.

References

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Bekker, T. and Eggen, B. 2008 Designing for Children's Physical Play, In Extended abstracts on Human factors in computing systems (Florence, Italy, April 5--10, 2008) CHI'08, ACM Press, New York.
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Benford, S., Magerkurth, C., and Ljungstrand, P. 2005 Bridging the physical and digital in pervasive gaming. Communications of the ACM, 48(3), pp. 54--57.
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Broadhead, P. 2004. Early years play and learning: developing social skills and cooperation, London: RoutledgeFalmer.
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Cheok, A. D., Lee, S. P., Kodagoda, S., Tat, K. E., Thang, L. N. 2005. A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders, October 2005, ISWC '05: Proceedings of the Ninth IEEE International Symposium on Wearable Computers, 202--203.
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Iguchi, K. and Inakage, M., 2006. Morel: remotely launchable outdoor playthings. In Proceedings of the 2006 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Hollywood, California, June 14--16, 2006) ACE '06, DOI=http://delivery.acm.org/10.1145/1180000/1178866/.
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Piaget, J. 1962. Play, Dreams, and Imitation in Childhood. New York: Norton.
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Seitinger, S., Sylvan, E., Zuckerman, O., Popovic, M., and Zuckerman, O. 2006. A new playground experience: going digital?. In Adjunct Proceedings on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22--27, 2006) CHI '06. ACM Press, New York, 303--308, DOI= http://delivery.acm.org/10.1145/1130000/1125520/.
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Cited By

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  • (2024)TableCanvas: Remote Open-Ended Play in Physical-Digital EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635255(1-7)Online publication date: 11-Feb-2024
  • (2023)The 4Cs for Young Children's Technology: Create, Connect, Communicate, and ControlProceedings of the XXIII International Conference on Human Computer Interaction10.1145/3612783.3612812(1-7)Online publication date: 4-Sep-2023
  • (2023)Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated ObservationsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595985(1861-1885)Online publication date: 10-Jul-2023
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Information

Published In

cover image ACM Conferences
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
December 2008
427 pages
ISBN:9781605583938
DOI:10.1145/1501750
  • General Chairs:
  • Masa Inakage,
  • Adrian David Cheok
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 December 2008

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Author Tags

  1. fun
  2. interactive play objects
  3. open-ended play
  4. social interaction

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Cited By

View all
  • (2024)TableCanvas: Remote Open-Ended Play in Physical-Digital EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635255(1-7)Online publication date: 11-Feb-2024
  • (2023)The 4Cs for Young Children's Technology: Create, Connect, Communicate, and ControlProceedings of the XXIII International Conference on Human Computer Interaction10.1145/3612783.3612812(1-7)Online publication date: 4-Sep-2023
  • (2023)Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated ObservationsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595985(1861-1885)Online publication date: 10-Jul-2023
  • (2020)SoundWearProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395541(2201-2213)Online publication date: 3-Jul-2020
  • (2020)Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism SpectrumProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376171(1-13)Online publication date: 21-Apr-2020
  • (2019)Chasing Play PotentialsProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322325(1265-1277)Online publication date: 18-Jun-2019
  • (2019)Coding for Outdoor PlayProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300394(1-12)Online publication date: 2-May-2019
  • (2018)Exploring Opportunities for Scalable Outcomes of Co-design Activities with Marginalised Groups of ChildrenProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3270604(77-83)Online publication date: 23-Oct-2018
  • (2018)The Things We Play with Roles of Technology in Social PlayProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242695(451-462)Online publication date: 23-Oct-2018
  • (2018)Digital Outdoor PlayProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173858(1-13)Online publication date: 21-Apr-2018
  • Show More Cited By

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