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ACE 2008: Yokohama, Japan
- Masa Inakage, Adrian David Cheok:
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008. ACM International Conference Proceeding Series 352, ACM 2008, ISBN 978-1-60558-393-8
Technical track: AR/MR entertainment
- Akira Suganuma, Yusuke Ogata, Atsushi Shimada, Daisaku Arita, Rin-Ichiro Taniguchi:
Billiard instruction system for beginners with a projector-camera system. 3-8 - Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami:
IncreTable, a mixed reality tabletop game experience. 9-16 - Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphaël Grasset:
Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. 17-20 - Sylvia Irawati, Sengpyo Hong, Jinwook Kim, Heedong Ko:
3D edutainment environment: learning physics through VR/AR experiences. 21-24
Technical track: Pervasive computing
- Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia:
Towards an interface for untethered ubiquitous gaming. 26-33 - Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage:
Talktic: a development environment for pervasive computing applications. 34-41 - Florian Klompmaker, Christian Reimann:
A service based framework for developing mobile, collaborative games. 42-45 - Jolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven:
Training social learning skills by collaborative mobile gaming in museums. 46-49
Technical track: Sound/Music/Art
- Aaron M. Levisohn, Philippe Pasquier:
BeatBender: subsumption architecture for autonomous rhythm generation. 51-58 - Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, Saad Khattak:
Dimensionality reduced HRTFs: a comparative study. 59-62 - Sittapong Settapat, Michiko Ohkura:
An alpha-activity-based binaural beat sound entrainment system using arousal state model. 63-66 - Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose:
Absolute field: proposal for a re-configurable spatial structure. 67-70 - Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul Jung:
Shadow agent: a new type of virtual agent. 71-74
Technical track: Online game
- Takeshi Fujimoto, Yutaka Ishibashi, Shinji Sugawara:
Networked penalty shootout with haptic media and video. 76-82 - Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch:
From a single- to multi-server online game: a Quake 3 case study using RTF. 83-90 - Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen:
Detection of MMORPG bots based on behavior analysis. 91-94 - Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli:
How to let gamers play in infrastructure-based vehicular networks. 95-98
Technical track: Affective computing
- Li Zhang:
Metaphorical affect sensing in an intelligent conversational agent. 100-106 - Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niiranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun:
An affective model of user experience for interactive art. 107-110 - Ryou Morita, Takehisa Onisawa:
Phrase animation generation reflecting impression of words. 111-114 - Hyunju Shim, Bo Gyeong Kang:
CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography. 115-118
Technical track: Virtual environment
- Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair:
Real binoculars with virtual functions for mixed environments. 120-125 - Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino:
Extracting camera-control requirements and camera movement generation in a 3D virtual environment. 126-129 - Ziad Sakr, Chanan Sudama:
A curvilinear collision avoidance scheme for interactive 3D gaming environments. 130-133 - Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishizuka:
MPML3D: agent authoring language for virtual worlds. 134-137
Technical track: Interface
- Ronan Billon, Alexis Nédélec, Jacques Tisseau:
Gesture recognition in flow based on PCA analysis using multiagent system. 139-146 - François Picard, Pascal Estraillier:
Motion capture system contextualization. 147-150 - Il-Woong Jeong, Hyun Seung Yang:
Easy humanoid motion generation from user demonstration using wearable interface. 151-154 - Anthony Savidis, Yannis Lilis:
Adaptable pluggable multimodal input with extensible accessible soft dialogues for games. 155-158
Technical track: AR/MR system
- Kensei Jo, Yasuaki Kakehi, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi:
ARForce: a marker-based augmented reality system for force distribution input. 160-165 - Noriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi Hasegawa, Masahiko Inami:
Mixed reality robotic user interface: virtual kinematics to enhance robot motion. 166-169 - Marko Heinrich, Bruce H. Thomas, Stefan Müller, Christian Sandor:
An augmented reality weather system. 170-173
Technical track: New entertainment
- Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose:
Strategy-acquisition system for video trading card game. 175-182 - Hao Liu, Jun Hu, Matthias Rauterberg:
AIRSF: a new entertainment adaptive framework for stress free air travels. 183-186 - Kaoru Sumi:
Anime de Blog: animation CGM for content distribution. 187-190 - Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
<e-Adventure3D>: an open source authoring environment for 3D adventure games in education. 191-194 - Kazuaki Tanaka, Natsuki Oka:
A robot that learns in stages utilizing scaffolds: toward an active and long-term human-robot interaction. 195-198
Design track: Avatar/narrative
- Mirjam Palosaari Eladhari, Michael Mateas:
Semi-autonomous avatars in world of minds: a case study of AI-based game design. 201-208 - Peggy Weil, Nonny de la Peña:
Avatar mediated cinema. 209-212 - Chris Swain:
The augmented conversation engine: a system for achieving believable conversation in games and interactive stories. 213-218 - Jenny Brusk:
Dialogue management for social game characters using statecharts. 219-222
Design track: Pervasive game
- Staffan Jonsson, Annika Waern:
The art of game-mastering pervasive games. 224-231 - Anton Gustafsson, Magnus Bång:
Evaluation of a pervasive game for domestic energy engagement among teenagers. 232-239 - Dooho Jung, Seongsik Jo, Rohae Myung:
A study of relationships between situation awareness and presence that affect performance on a handheld game console. 240-243 - Sebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer, Hiroko Mitarai, Maiko Kamata:
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer. 244-247 - Janne Lautamäki, Riku Suomela:
Using player proximity in mobile multiplayer games: experiences from Sandman. 248-251
Design track: Novel interface
- Michael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher, Michael Pirker, Manfred Tscheligi:
Facial expressions as game input with different emotional feedback conditions. 253-256 - Charles Woodward, Petri Honkamaa, Timo Kinnunen, Markus Tallgren, Teppo Veijonen:
May Day masks augmented on mobile phones. 257-258 - Duarte Gonçalves, Rui Jesus, Filipe Grangeiro, Teresa Romão, Nuno Correia:
Tag around: a 3D gesture game for image annotation. 259-262 - Mark Wright, Henrik Ekeus, Richard Coyne, James Stewart, Penny Travlou, Robin Williams:
Augmented duality: overlapping a metaverse with the real world. 263-266 - Fadi Chehimi, Paul Coulton:
Motion controlled mobile 3D multiplayer gaming. 267-270 - Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto:
Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots. 271-274
Design track: AR/MR game
- Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre:
BragFish: exploring physical and social interaction in co-located handheld augmented reality games. 276-283 - Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu:
A remote Chinese chess game using mobile phone augmented reality. 284-287 - Cody Watts, Ehud Sharlin:
Photogeist: an augmented reality photography game. 288-291 - Raphaël Grasset, Andreas Dünser, Mark Billinghurst:
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. 292-295
Design track: Art & design
- Tatsuo Unemi, Yoshiaki Matsui, Daniel Bisig:
Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm. 297-300 - Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose:
"structured creature": a prototype of moving space structure. 301-304 - Kouichirou Eto, Masahiro Hamasaki, Kuniaki Watanabe, Yoshinori Kawasaki, Takuichi Nishimura:
Modulobe: a creation and sharing platform for articulated models with complex motion. 305-308 - Chun Che Fung, Thitipong Nandhabiwat:
Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study. 309-312
Design track: Location-based entertainment
- Arto Lehtiniemi:
Evaluating SuperMusic: streaming context-aware mobile music service. 314-321 - Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs:
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. 322-329 - Ken'ichi Tsuruoka, Masatoshi Arikawa:
An authoring tool for urban audio tours with animated maps. 330-333 - Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka:
Design and evaluation of a virtual mobile time machine in education. 334-337 - Carlos Garcia Wylie, Paul Coulton:
Mobile exergaming. 338-341
Theory/social impact track: Theory/social impact 1
- Elizabeth M. Losh:
In polite company: rules of play in five Facebook games. 345-351 - Karthikeya Acharya:
The Indian neighbourhood user and designing for mobile internet. 352-355 - Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Renyi Hong:
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. 356-359 - Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose:
Brain activity during playing video game correlates with player level. 360-363
Theory/social impact track: Theory/social impact 2
- Jacquelyn Ford Morie, Gustav Verhulsdonck:
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds. 365-372 - Steven Dow, Blair MacIntyre, Michael Mateas:
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. 373-380 - Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller:
Improving patient motivation in game development for motor deficit rehabilitation. 381-384 - Daniel Aranda, Jordi Sánchez-Navarro:
Understanding the use of video games in non-formal education in Barcelona. 385-388 - Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen:
Interactive play objects and the effects of open-ended play on social interaction and fun. 389-392
Creative showcase: Technical track
- Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon:
E-Tree: affective interactive art. 394 - N. Choh, B. Wyszynsky, H. Takushima, N. Nitikarn, Masashi Kinoshita, Takamichi Nakamoto:
Demonstration of interactive teleolfaction with movie. 395 - Ryo Oguchi, Yasuaki Kakehi, Keita Takahashi, Takeshi Naemura:
Photonastic surface: pin matrix type display controlled with light. 396 - Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Chang-Young Lim:
Hanmadang: entertainment systems for massive face-to-face interaction. 397 - Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa:
Culinary art designer. 398
Creative showcase: Design track
- Takashi Suzuki, Kunihiro Nishimura, Michitaka Hirose:
"wavers": a perceptible vibration system. 399 - Rui Pereira:
Loop-R: real-time video interface. 400 - Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose:
"structured creature": a prototype for interactive architecture. 401 - Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Kenta Kawano, Masa Inakage:
Whadget: animation using perceptual interaction through personified hand gestures. 402 - Atsumi Osada, Sae Takeshita, Machi Miyahara, Masa Inakage:
KAMI CHAT. 403
Creative showcase: Theory/social impact track
- Makoto Danjou, Hiroko Uchiyama:
SEI. 404 - Keita Watanabe, Michiaki Yasumura:
VisualHaptics: generating haptic sensation using only visual cues. 405
Posters
- Andrei Sherstyuk:
Haptic wind. 408 - Tetsuya Saito, Kenichi Hirota, Junichi Hoshino:
Entertainment character for information display. 409 - Andrei Sherstyuk, Kar-Hai Chu, Samuel R. H. Joseph:
Virtual mirror for augmented presence applications. 410 - Jaemin Soh, Gowun Jeong, Kyusung Cho, Hyun Seung Yang:
Interactive MR game based on intelligent agent. 411 - Akihiro Furuhira, Wynand Marais, Bruce H. Thomas:
Supporting remote tangible robotic entertainment. 412 - Arun Ravindran:
Reduced dimensional HRTF processing for gaming environments. 413 - Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino:
Kangaroo: the trampoline entertainment system for aiding exercise. 414 - Mitchell Tan, Looi Qin En, See Swee Lan:
Social gaming: what attracts the most attention?: an investigation using an improved diary method. 415 - Takashi Ohta:
Dynamically reconfigurable multi-display environment for CG contents. 416 - Young-Joon Oh, Keechul Jung:
Vision-based Korean Manual Alphabet recognition game for beginners. 417 - Olivier Haberman, Romain Pellerin, Ugo Haberman:
When RFIDs meet artist's painting. 419 - Tahiry Andriamarozakaniaina, Véronique Gaildrat, Matthieu Pouget:
Process of indexing and querying for theatrical texts. 420 - Xiaobin Pan, Pei-Luen Patrick Rau, Anping Xie:
New abacus: a multi-channel interaction device. 421 - Momouh Khadraoui, Béat Hirsbrunner:
SMO (smart multimedia object) for distance education: learning via interactive digital TV - requirement and specification. 422 - Cody Watts, Ehud Sharlin, Peter Woytiuk:
Exploring interpersonal touch in computer games. 423 - Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori:
Design of installation with interactive UAVs. 424
Creative showcase posters
- Tomoko Fujii, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami:
Motion capture system using single-track gray code. 426 - Katsuya Ishiguro, Masaki Oshita:
Real-time motion control by data gloves. 427 - Tsen Wang:
The research of interactive new media on the application of product customization web interface design strategy: take Der-Horng Art Frame interactive online system for example. 428 - Junichi Kanebako, Atsuhito Sekiguchi:
Vibracion Cajon: a drumming interface that awakes a shared sense of identity. 429 - Rui Pereira:
Tüist: transformable über interface for stardom. 430 - Seiichiro Matsumura:
"Dip in the Wave": interactive sound installation controlled by the rope. 431 - Ryohei Takagi, Kosuke Kazato, Suzuki Shugo, Naohito Okude:
Space+a: participating audience on performance stage. 432 - Yukari Hori, Masaki Iwabuchi, Akira Baba:
Real life is an odyssey: proposal for a videogame linked to reality. 433
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