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Designing for children's physical play

Published: 05 April 2008 Publication History

Abstract

In this paper we describe preliminary results of our work on designing innovative sport concepts to stimulate children's physical play. We are exploring how embedding sensor and actuator technology in products can stimulate children to practice sport related skills. It incorporates ideas from game design, persuasive technology and sport motivation theories. We illustrate our approach with two case studies, in the context of football and basketball and discuss our experiences with embedding sensor technology to provide a motivating play experience for children.

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Cited By

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  • (2020)Gamedesign and Physiotherapy: Contribution of Gamification and UX Techniques to Physical Teenagers’ RecoveryDesign, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems10.1007/978-3-030-49757-6_15(216-228)Online publication date: 10-Jul-2020
  • (2019)Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play DesignProceedings of the Halfway to the Future Symposium 201910.1145/3363384.3363400(1-4)Online publication date: 19-Nov-2019
  • (2019)Chasing Play PotentialsProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322325(1265-1277)Online publication date: 18-Jun-2019
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
April 2008
2035 pages
ISBN:9781605580128
DOI:10.1145/1358628
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 05 April 2008

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Author Tags

  1. challenge
  2. children
  3. computer games
  4. exertion interface
  5. motivation
  6. persuasion
  7. physical play
  8. sport

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Cited By

View all
  • (2020)Gamedesign and Physiotherapy: Contribution of Gamification and UX Techniques to Physical Teenagers’ RecoveryDesign, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems10.1007/978-3-030-49757-6_15(216-228)Online publication date: 10-Jul-2020
  • (2019)Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play DesignProceedings of the Halfway to the Future Symposium 201910.1145/3363384.3363400(1-4)Online publication date: 19-Nov-2019
  • (2019)Chasing Play PotentialsProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322325(1265-1277)Online publication date: 18-Jun-2019
  • (2016)GiggleBat: Enhancing Playing and Outdoor Culture in Australian Children10.14236/ewic/HCI2016.33Online publication date: 2016
  • (2016)Perceived self-efficacy and interactive video retrievalJournal of Documentation10.1108/JD-09-2015-010972:5(832-857)Online publication date: 12-Sep-2016
  • (2015)Wearable audio-video recorders as a tool for investigating child play experiences in natureProceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction10.1145/2838739.2838822(618-622)Online publication date: 7-Dec-2015
  • (2015)Advances in Sports Informatics ResearchComputational Intelligence in Information Systems10.1007/978-3-319-13153-5_26(265-274)Online publication date: 2015
  • (2013)Evaluating player experience for children’s outdoor pervasive gamesEntertainment Computing10.1016/j.entcom.2012.09.0034:1(25-38)Online publication date: Feb-2013
  • (2012)Using a Pleasure Framework to Critique Tangible Learning GamesProceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies10.1109/ICALT.2012.177(694-695)Online publication date: 4-Jul-2012
  • (2011)Hoodies and BarrelsProceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies10.1109/ICALT.2011.91(295-299)Online publication date: 6-Jul-2011
  • Show More Cited By

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