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An Experiential Approach to the Design and Evaluation of a Gamified Research Tool for Law in Children's Lives

Published: 21 June 2016 Publication History

Abstract

The aim of the project Law in Children's Lives is to gamify the research activity of collecting data with a digital game to assess children's awareness of law in their everyday lives. Our main research goal is to address the theoretical and practical concerns in gamification through a user(child)-centred experiential approach. We grounded the design and evaluation of the game in the established User Experience (UX) theoretical frameworks -- Hassenzahl's hedonic-pragmatic model and McCarthy & Wright's four threads of experience. The game prototype consists of four microworlds with each comprising a set of scenarios where children are asked to select an action option and record their reasons by talking to the non-player character. The game was evaluated with 634 children aged 7-11 years. The levels of perceived fun, interestingness and ease of playing were generally high. The game could stimulate the children to think about the given scenarios and beyond them.

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Cited By

View all
  • (2023)Involving Children in the Design of Gamified Law-Related TestsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593858(454-458)Online publication date: 19-Jun-2023
  • (2022)Exploring the role of domestic law in human rights educationHuman Rights Education Review10.7577/hrer.45785:2(98-116)Online publication date: 8-Jun-2022
  • (2021)A Systematic Mapping Study: How Can UX Design Be Adapted to Improve the Design of Meaningful Gamified Solutions?International Journal of Innovation and Technology Management10.1142/S021987702130006818:06Online publication date: 30-Sep-2021
  • Show More Cited By

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    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 21 June 2016

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    Author Tags

    1. Children
    2. Gamification
    3. Law
    4. Theories
    5. User Experience

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    • Research-article
    • Research
    • Refereed limited

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    IDC '16
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    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

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    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2023)Involving Children in the Design of Gamified Law-Related TestsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593858(454-458)Online publication date: 19-Jun-2023
    • (2022)Exploring the role of domestic law in human rights educationHuman Rights Education Review10.7577/hrer.45785:2(98-116)Online publication date: 8-Jun-2022
    • (2021)A Systematic Mapping Study: How Can UX Design Be Adapted to Improve the Design of Meaningful Gamified Solutions?International Journal of Innovation and Technology Management10.1142/S021987702130006818:06Online publication date: 30-Sep-2021
    • (2020)Gamifying bioethicsProceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts10.1145/3397617.3397823(320-325)Online publication date: 21-Jun-2020
    • (2020)18 Years of ethics in child-computer interaction researchProceedings of the Interaction Design and Children Conference10.1145/3392063.3394407(161-183)Online publication date: 21-Jun-2020
    • (2017)Investigating Children's Passwords using a Game-based SurveyProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3084333(617-622)Online publication date: 27-Jun-2017

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