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Frogs to Think with: Improving Students' Computational Thinking and Understanding of Evolution in A Code-First Learning Environment

Published: 21 June 2016 Publication History

Abstract

This paper presents Frog Pond, an interactive code-first learning environment about biological evolution. We deployed Frog Pond as part of a six-day curricular unit on natural selection implemented in six 7th grade science classes. Here we describe a case study of two students, Charlie and Aaron who participated in the unit. Comparing pre- and post- interviews in which they were asked to design a program for a hypothetical simulation of evolution, we found that both students shifted from an event-based programming approach to a rule-based approach. Both students also drew upon their experience with Frog Pond to explain an evolutionary phenomenon. However, the level of sophistication of the two students' explanations varied along with the aspects of Frog Pond they drew upon. These findings have implications for design improvement to better support students' understanding of evolution.

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Cited By

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  • (2024)Computational thinking through the lens of biological evolution learning: enhancing understanding through the levels of biological organization and computational complexityEvolution: Education and Outreach10.1186/s12052-024-00202-317:1Online publication date: 24-Jun-2024
  • (2024)Why are some students “not into” computational thinking activities embedded within high school science units? Key takeaways from a microethnographic discourse analysis studyScience Education10.1002/sce.21850108:3(929-956)Online publication date: 21-Feb-2024
  • (2023)Assessment of learning in child–computer interaction researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10057836:COnline publication date: 1-Jun-2023
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    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 June 2016

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    Author Tags

    1. agent-based modeling
    2. code-first learning environment
    3. computational thinking
    4. evolution

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    • Research-article
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    • Refereed limited

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    IDC '16
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    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

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    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2024)Computational thinking through the lens of biological evolution learning: enhancing understanding through the levels of biological organization and computational complexityEvolution: Education and Outreach10.1186/s12052-024-00202-317:1Online publication date: 24-Jun-2024
    • (2024)Why are some students “not into” computational thinking activities embedded within high school science units? Key takeaways from a microethnographic discourse analysis studyScience Education10.1002/sce.21850108:3(929-956)Online publication date: 21-Feb-2024
    • (2023)Assessment of learning in child–computer interaction researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10057836:COnline publication date: 1-Jun-2023
    • (2022)The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature ReviewProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529728(50-68)Online publication date: 27-Jun-2022
    • (2021)An Event Listener or an Event Handler?Proceedings of the 21st Koli Calling International Conference on Computing Education Research10.1145/3488042.3488051(1-10)Online publication date: 17-Nov-2021
    • (2021)Event-driven Programming in Programming EducationACM Transactions on Computing Education10.1145/342395621:1(1-31)Online publication date: 16-Mar-2021
    • (2020)Learning about Complex Systems from the Bottom UpDeep Learning and Neural Networks10.4018/978-1-7998-0414-7.ch092(1650-1671)Online publication date: 2020
    • (2020)Expanding Opportunities for Systems Thinking, Conceptual Learning, and Participation through Embodied and Computational ModelingSystems10.3390/systems80400488:4(48)Online publication date: 26-Nov-2020
    • (2020)Phenomenological programmingProceedings of the Interaction Design and Children Conference10.1145/3392063.3394428(299-310)Online publication date: 21-Jun-2020
    • (2020)Understanding Biological Evolution Through Computational ThinkingScience & Education10.1007/s11191-020-00141-7Online publication date: 22-Jul-2020
    • Show More Cited By

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