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Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience

Published: 21 June 2016 Publication History

Abstract

Autism Spectrum Disorder is characterized by impaired social communication capacities which can prevent the formation of social relationships with peers. In recent years, potential programs for people with ASD have increasingly used Information and Communication Technologies mainly motivated by the affinity that people with ASD show towards technology-supported tasks. We present the design of a full-body interaction experience called Lands of Fog, in which a child with ASD plays together with a typically developed child. The system is aimed towards fostering social interaction behaviors and collaboration. We have undertaken user trials with 34 ASD children through which Lands of Fog has proven to be a useful tool to foster social interaction. In this paper, we focus on the description of the interaction design process, methods and criteria that support the final experience. We then provide preliminary results from the user trials which provide a first hint of the efficacy of the system in fostering user's engagement and making socialization attitudes emerge.

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  • (2024)Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation FrameworkEducation Sciences10.3390/educsci1404037714:4(377)Online publication date: 5-Apr-2024
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      cover image ACM Conferences
      IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
      June 2016
      774 pages
      ISBN:9781450343138
      DOI:10.1145/2930674
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 21 June 2016

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      Author Tags

      1. ASD
      2. Autism Spectrum Disorder
      3. Children
      4. Embodied Cognition
      5. Encouraged Collaboration
      6. Full-body Interaction
      7. Information and Communication Technologies
      8. Interaction Design
      9. Social Interaction

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      IDC '16
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      IDC '16: Interaction Design and Children
      June 21 - 24, 2016
      Manchester, United Kingdom

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      IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
      Overall Acceptance Rate 172 of 578 submissions, 30%

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      Cited By

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      • (2024)Lived experience in human-building interaction (HBI): an initial frameworkFrontiers in Computer Science10.3389/fcomp.2023.12339045Online publication date: 4-Jan-2024
      • (2024)Participatory Design of an Embodied Mixed Reality Experience Aimed to Assessing Individual and Collaborative Behaviors of ChildrenProceedings of the ACM on Human-Computer Interaction10.1145/36770938:CHI PLAY(1-27)Online publication date: 15-Oct-2024
      • (2024)Understanding Neurodiverse Social Play Between Autistic and Non-Autistic ChildrenProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642809(1-16)Online publication date: 11-May-2024
      • (2024)Onboarding new talent to Child–Computer Interaction researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10065540:COnline publication date: 1-Jun-2024
      • (2023)The Applicability of Assistive Technology in the Education and Treatment of Children with Autism: A Systematic ReviewPajouhan Scientific Journal10.61186/psj.21.4.29521:4(295-304)Online publication date: 1-Dec-2023
      • (2023)Investigating Sex-Based Neural Differences in Autism and Their Extended Reality Intervention ImplicationsBrain Sciences10.3390/brainsci1311157113:11(1571)Online publication date: 9-Nov-2023
      • (2023)A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are EvaluatedProceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter10.1145/3605390.3605396(1-14)Online publication date: 20-Sep-2023
      • (2023)Sounds of Play: Designing Augmented Toys for Children with AutismProceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3594806.3594859(338-346)Online publication date: 5-Jul-2023
      • (2023)Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH57547.2023.10253792(1-6)Online publication date: 28-Aug-2023
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