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Showing posts with label Baneblade. Show all posts
Showing posts with label Baneblade. Show all posts

Friday, 5 February 2021

The Hellhammer

Towards the end of last year, for the club tournament, I did some repainting and upgrading of my hellhammer. The upgrading was mostly in relation to rebuilding and fixing a few issue with the model, which I brought of a fellow club member a few years ago, mostly because I wanted a superheavy. Here's a couple of picture of the vehicle as I bought it; 

Headless and handless commander, missing lascannon, broken heavy bolters and on the far track, just visible, missing links in the track.

The rear end of the tank. While it's all present and correct, it needed a bit of an upgrade, as you can't see all the details unless you really look hard. 

It took a while to do but the whole tank has had a repaint, keeping to the original colour scheme but reducing the colours to more muted tones and adding in some extra glass prices, while also changing the colour to a gloss blue from the slightly washed out yellow.  First up though, the tank commander update.

New hand with laspistol and new head, with helmet and face mask. The laspistol is a little but pointless but goes to the old "drive me closer, i want to hit them with my sword" thing. the helmet is there for two reasons, one it means i didn't need to paint the face and secondly it looks cooler. He's all business and i imagine there is data scrolling up his eye lenses, enemy targets, ammo counts, engine speeds, orders and the like, all within easy reach.

The rest of the tank repaint can be seen here and while the colours haven't changed much, still brown and green, the tones are more muted. I could have changed the colours and made it all green or put camouflage on but i decided to keep it looking as original as possible. 


The grey panel on the side is not unpainted or been missed, i left it grey on purpose. This is where a panel was missing when i bought it and was originally painted to hide it but i decided to paint it grey, like its been primed or its the under chassis and the armour panel is missing or been damaged and the crew is waiting for a new replacement panel.


Lastly, painting wise at least, is the rear end, which contains quite a bit of detail. I've repainted the lights and the intercom system to make them stand out more and look functional. I've also repainted the reliquary on the other side, with mechanicus symbol and purity seals. This adds some details to the rear, which is actually one of the more detailed sections of the vehicle.


The front view, showing the Hellhammer in all its glory.


One thing that needed to be fixed was the tracks. There were several section missing at the front of the left hand track, so I did some chopping to get some extra track links. While it's not perfect, it's pretty good, you'd not notice from the picture above. Anyway, I broke off some sections of the tracts from the bottom of the tank and chopped off some of the links and halted some to fill the gaps and used the whole ones to patch the front of the tracks.

Chopped tracks

Not perfect, you can see the gap about a third  of the way along, but in game its not really something anyone will notice.

So there we are, the updated Hellhammer, completely battle ready and, as we've seen, some time beast on the table top.


Tuesday, 9 April 2019

Baneblade

So, a couple of months ago, my local club had a model sale, where you could take your unwanted models along and see if any other club members were interested in buying them. One member brought along his old tank army, featuring 3 super heavies and 8 LRBT's. In have always wanted a super heavy for my collection, my first choice being a Stormlord, with its twin Vulcan megabolters. 

So when I turned up to the sale to see three super heavies sitting on the side, I got quite excited. One was out of the running straight off, as it was a Shadow sword. Now, don't get me wrong, shadow swords are great at taking down big things, such as knights and other super heavies but when you not facing them, they aren't much use. 3 strength 16 Ap-5 2d6 damage shots are a bit overkill for taking out marines, even primaris ones. 

The other two super heavies there were a Hellhammer and Stormlord. Given the choice and what I said earlier, you'd be forgiven for thinking I'd go straight for the Stormlord, however, the Stormlord had seen better days. It was missing several bit, which I could have scrounged of eBay but I couldn't be bothered, so I went for the Hellhammer. I also picked up another LRBT, meaning I now have 4 for a complete tank "platoon".

The two "new" tanks, little and large.

So, here she is. She needs some work, mostly just a few touch ups and a little bit of repainting here and there. They are tabletop ready as they are, which is useful but I will still adjust them a little to better fit the rest of the tanks. The main issue with the current painting is the brown highlights, which I will turn to green or, in some case, silver. The commander also needs finishing off. 

The yellow of the lights shows up really well in the pictures here but in reality they are very faint and need re-doing. Also the first bit of damage, the missing lascannon turret. You can also see that the heavy bolters are not fitted to the sponsons very well and I may need to split the sponsons to re-doing the bolters housings.

So touch ups required at the back and the barrels definitely need another coat of paint on them. 

Second minor damage, a couple of track links missing, these should be easy enough to replace, either with bits from underneath or with green stuff.

The LRBT, again needing a minor repaint and touch ups. 

As with the bigger one, the extra fuel tank needs another coat of paint.

While the Hellhammer would not be my first choice of super heavy tank, it is a solid choice. With 2d6 shots at S10, -4ap and doing 3 damage per wound, you are able to put some hurt on most things. Ok, it's a little overkill on troops, but not as bad as the shadowsword. Your looking at 7 to 8 shots, hitting about 3 to 4 and doing almost as many wounds in most cases (as you'll be wounding on 2's most of the time and 3's otherwise). With 3 damage each, that's around 9 to 12 damage a time and that's not including the rest of the weapons, including that critical lasgun out the back!

As for deployment, I will usually run the Hellhammer with the 4 Russ's, as an armoured fist group. 2 of the Russ's are old school ones, with fixed weapons (battle cannon, lascannon hull and bolter sponsons), the other two are new versions, one normal and one demolisher variant. I plan on running the as two standard Russ's, one as either a punisher bolter boat (punisher plus 3 heavy bolters) or executioner with plasma sponsons, depending upon the enemy and a vanquisher tank commander with lascannon and bolter sponsons. The battle tanks will flank and provide general protection, the punisher\executioner will go on point and the vanquisher tank commander will hover at the back to give out orders where necessary.

The choice of punisher or executioner will depend upon the enemy. For light armoured enemies, such as eldar, guard and tau, the punisher will be better, as it is there to take out the troops and with the battle tanks dealing with the higher save units. If I'm facing power armour, either chaos or imperial, or other high save armies, then the executioner will be first choice. The inclusion of a vanquisher will also puzzle some people, as many will suggest that a regular battle tank will yeild better results, which is generally true against most targets but against single large targets, the ability to roll two d6 dice and pick the highest for damage is key. Doing this twice is even better and being on the tank commander your on a 3+bs, so more chance of hitting on the first place.

The whole lot will, usually, be supported by an armoured infantry column, with a couple of vet squads in chimeras and a hellhound, with 3 sentinels pushing forward to screen any deep striking units. This will produce a mobile force with a central mobile castle, with mobile infantry for grabbing objectives and forward screen and all for 2000 points.