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Design and evaluation of a virtual mobile time machine in education

Published: 03 December 2008 Publication History

Abstract

We have developed a "virtual time machine" for edutainment, which needs only commercially available mobile phones. In reality, the system just shows graphical images of a past scene within a given area, viewing from the location given by GPS and with arbitrary viewing angles. Users can virtually explore the past world with it. We applied it to junior high school students. They virtually visited a world of 1938, when a landslide disaster occurred. They were able to directly compare now and the past. In this paper, the design approach and evaluation of our edutainment practice are given. Our system raised students' motivations.

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Cited By

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  • (2014)Towards Interactive Virtual Environments through Handheld Devices for the DisabledHandbook of Research on Patient Safety and Quality Care through Health Informatics10.4018/978-1-4666-4546-2.ch013(237-249)Online publication date: 2014

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    cover image ACM Conferences
    ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
    December 2008
    427 pages
    ISBN:9781605583938
    DOI:10.1145/1501750
    • General Chairs:
    • Masa Inakage,
    • Adrian David Cheok
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 03 December 2008

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    Author Tags

    1. edutainment
    2. mobile learning
    3. mobile phones
    4. virtual world

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    • KAKENHI

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    • (2014)Towards Interactive Virtual Environments through Handheld Devices for the DisabledHandbook of Research on Patient Safety and Quality Care through Health Informatics10.4018/978-1-4666-4546-2.ch013(237-249)Online publication date: 2014

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