Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1501750.1501760acmconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

Training social learning skills by collaborative mobile gaming in museums

Published: 03 December 2008 Publication History

Abstract

The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum visits, especially for youngsters. We developed a mobile guide framework that supports the creation of mobile guides and adheres to social-constructivist principles of learning. The mobile museum game we created with this framework aims at developing the social, cognitive and technical skills of the users. Large scale evaluations show the potential power of our approach to stimulate interaction between youngsters and to create a playful learning experience.

References

[1]
G. D. Abowd, C. G. Atkeson, J. Hong, S. Long, R. Kooper, and M. Pinkerton. Cyberguide: a mobile context-aware tour guide. Wireless Networks, 3(5):421--433, 1997.
[2]
J. S. Cabrera, n. F. Henar Mu A. G. Stoica, N. Avouris, Y. Dimitriadis, G. Fiotakis, and K. D. Liveri. Mystery in the museum: collaborative learning activities using handheld devices. In Proceedings of MobileHCI '05, pages 315--318. ACM, 2005.
[3]
R. Dini, F. Paternò, and C. Santoro. An environment to support multi-user interaction and cooperation for improving museum visits through games. In Proceedings of MobileHCI 2007, pages 169--175, 2007.
[4]
J. Falk and L. Dierking. Learning from Museums: Visitor Experiences and the Making of Meaning. Altamira Press, Walnut Creek, 2000.
[5]
J. P. Gee. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, New York, 2003.
[6]
I. Graziola, F. Pianesi, M. Zancanaro, and D. Goren-Bar. Dimensions of adaptivity in mobile systems: personality and people's attitudes. In Proceedings of IUI '05, pages 223--230. ACM, 2005.
[7]
M. Y. Lim and R. Aylett. Narrative construction in a mobile tour guide. In International Conference on Virtual Storytelling, volume 4871 of Lecture Notes in Computer Science, pages 51--62. Springer, 2007.
[8]
A. Moore and D. Redmond-Pyle. Graphical User Interface Design and Evaluation: A Practical Process. Prentice Hall PTR, Upper Saddle River, 1995.
[9]
M. O. Riedl and R. M. Young. From linear story generation to branching story graphs. IEEE Computer Graphics and Applications, 26(3):23--31, 2006.
[10]
R. Sandford and Ben Williamson (NESTA Futurelab). Games and learning. Bristol, 2005.
[11]
H. Van Loon, K. Gabriëls, K. Luyten, D. Teunkens, K. Robert, K. Coninx, and E. Manshoven. Supporting social interaction: A collaborative trading game on pda. In Selected papers from Museums and the Web 2007, pages 41--50, 2007.
[12]
D. Vom Lehn and C. Heath. Accounting for new technology in museum exhibitions. International Journal of Arts Management, 7(3):11--21, 2005.
[13]
A. Woodruff, P. M. Aoki, A. Hurst, and M. H. Szymanski. Electronic guidebooks and visitor attention. In Proceedings of 6th International Cultural Heritage Informatics Meeting, pages 437--454, 2001.
[14]
M. Youssef and A. Agrawala. The horus wlan location determination system. In MobiSys '05: Proceedings of the 3rd international conference on Mobile systems, applications, and services, pages 205--218. ACM, 2005.

Cited By

View all
  • (2023)Play and Interpret in Art Museum’s Games: A Systematic ReviewDesign, User Experience, and Usability10.1007/978-3-031-35705-3_7(88-100)Online publication date: 23-Jul-2023
  • (2012)MuseumScrabbleSocial and Organizational Impacts of Emerging Mobile Devices10.4018/978-1-4666-0194-9.ch007(124-142)Online publication date: 2012
  • (2012)6. Let's Quest the Lunar Surface; Exhibit with multimedia content in museumThe Journal of The Institute of Image Information and Television Engineers10.3169/itej.66.65066:8(650-655)Online publication date: 2012
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
December 2008
427 pages
ISBN:9781605583938
DOI:10.1145/1501750
  • General Chairs:
  • Masa Inakage,
  • Adrian David Cheok
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 December 2008

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Research-article

Conference

ACE2008
Sponsor:

Acceptance Rates

Overall Acceptance Rate 36 of 90 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)8
  • Downloads (Last 6 weeks)0
Reflects downloads up to 21 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2023)Play and Interpret in Art Museum’s Games: A Systematic ReviewDesign, User Experience, and Usability10.1007/978-3-031-35705-3_7(88-100)Online publication date: 23-Jul-2023
  • (2012)MuseumScrabbleSocial and Organizational Impacts of Emerging Mobile Devices10.4018/978-1-4666-0194-9.ch007(124-142)Online publication date: 2012
  • (2012)6. Let's Quest the Lunar Surface; Exhibit with multimedia content in museumThe Journal of The Institute of Image Information and Television Engineers10.3169/itej.66.65066:8(650-655)Online publication date: 2012
  • (2011)Implementation of Mobile Learning at the Open University MalaysiaMobile Technologies and Handheld Devices for Ubiquitous Learning10.4018/978-1-61692-849-0.ch010(170-186)Online publication date: 2011
  • (2011)Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art HistoryProceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications10.1109/VS-GAMES.2011.47(160-163)Online publication date: 4-May-2011
  • (2010)MuseumScrabbleInternational Journal of Mobile Human Computer Interaction10.4018/jmhci.20100401042:2(53-71)Online publication date: 1-Apr-2010
  • (2010)Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museumProceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/1900179.1900203(119-124)Online publication date: 12-Dec-2010
  • (2010)Modeling visitors' profilesJournal on Computing and Cultural Heritage 10.1145/1841317.18413223:2(1-19)Online publication date: 7-Oct-2010
  • (2009)Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor netsProceedings of the International Conference on Advances in Computer Entertainment Technology10.1145/1690388.1690418(174-181)Online publication date: 29-Oct-2009
  • (2009)Multiple exhibition devices in DTV systemsProceedings of the 17th ACM international conference on Multimedia10.1145/1631272.1631312(281-290)Online publication date: 23-Oct-2009

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media