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Hanmadang: entertainment systems for massive face-to-face interaction

Published: 03 December 2008 Publication History

Abstract

We created entertainment systems called "Hanmadang". The goal of the Hanmadang project is to allow players to experience massive face-to-face interaction. To reduce entry barriers of participation, it enables players to use their own mobile phone as an input interface by using an audio response system. Two games "Youngcha!" and "Hankanoid" are developed as parts of this project.

References

[1]
Magerkurth, C. et. al., 2004. Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Comput. Entertain. 2, 4 (Oct. 2004), 12--12. DOI= http://doi.acm.org/10.1145/1037851.1037870
[2]
Leikas, J., et. al., 2006. Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction. In the Proceedings of the Fourth Annual IEEE International Conference on Pervasive Computing and Communications (March 13--17, 2006). PERCOM'06. 5.

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Published In

cover image ACM Conferences
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
December 2008
427 pages
ISBN:9781605583938
DOI:10.1145/1501750
  • General Chairs:
  • Masa Inakage,
  • Adrian David Cheok
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 December 2008

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Author Tags

  1. audio response system
  2. co-located gaming
  3. face-to-face social interaction

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Overall Acceptance Rate 36 of 90 submissions, 40%

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