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FDG 2022: Athens, Greece
- Kostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022. ACM 2022, ISBN 978-1-4503-9795-7
Game Development Methods and Technologies
- Cale Plut, Philippe Pasquier, Jeff Ens, Renaud Bougueng Tchemeube:
PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video games. 1:1-1:11 - Sasha Volokh, William G. J. Halfond:
Static Analysis for Automated Identification of Valid Game Actions During Exploration. 2:1-2:10
Games Beyond Entertainment and Game Education
- Amogh Joshi, Christos Mousas, D. Fox Harrell, Dominic Kao:
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games. 3:1-3:15 - Marcello A. Gómez Maureira, Max J. van Duijn, Carolien Rieffe, Aske Plaat:
Academic Games - Mapping the Use of Video Games in Research Contexts. 4:1-4:10 - Oleksandra G. Keehl, Dominic Kao, Edward Franklin Melcer:
Zen Hanzi: A Game for Raising Hanzi Component Awareness. 5:1-5:11 - Renata Elizampetta Ntelia:
Manifesting Desire via Playful Mechanics in Tarot Readings. 6:1-6:8 - Sarah Schoemann, Elaissa Hardy, Betsy DiSalvo:
Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM Learning. 7:1-7:12 - Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Márquez Segura, Dennis Reidsma:
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. 8:1-8:8 - Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather:
Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. 9:1-9:9 - Johanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel:
Virtual Reality and Education - The Steam Panorama. 10:1-10:11
Computer-Human Interaction and Player Experience
- Alexander Coburn, Casper Harteveld, Christoffer Holmgård:
Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions. 11:1-11:12 - Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck:
Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise. 12:1-12:7
Game Criticism and Analysis
- Carly A. Kocurek:
Sparklier Worlds: Understanding Games for Girls as Style Intervention. 13:1-13:8 - Charline Foch, Ben Kirman:
"The game doesn't judge you": game designers' perspectives on implementing failure in video games. 14:1-14:13 - Mathieu Muratet, Thibault Carron, Amel Yessad:
How to assist designers to model learning games with Petri nets? 15:1-15:10 - Robin Sloan, Martin Lynagh, Hailey Austin, Hayley Brown:
Transnational development cultures: Navigating production, market, and cultural difference within European-Chinese game development teams. 16:1-16:11 - Florence Smith Nicholls, Michael Cook:
The Dark Souls of Archaeology: Recording Elden Ring. 17:1-17:10 - Xavier Ho, Remedios Perez Escobar, Natalie Tran:
Queer Indie Games on itch.io, 2013-2022. 18:1-18:10 - Andrei Zanescu:
Designing Magic: The Gathering's Amonkhet: Egyptianness and the Limitations of Cultural Resonance. 19:1-19:12
Game Analytics and Visualization
- Stefan Marshall, Paris Mavromoustakos Blom, Pieter Spronck:
Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive. 20:1-20:10 - Yu Jiang, Tian Min, Sizheng Fan, Rongqi Tao, Wei Cai:
Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi. 21:1-21:12 - Simone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker:
The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. 22:1-22:7
Games and the Humanities
- Ian Larson:
Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming Content. 23:1-23:8 - Vered Pnueli, Renard Gluzman:
Envisioning a cosmopolitan age for gaming. A case study of a speculative future for the Israeli games industry. 24:1-24:9 - Zoey Reyes, Joshua A. Fisher:
The Impacts of Virtual Reality Avatar Creation and Embodiment on Transgender and Genderqueer Individuals in Games: A grounded theory analysis of survey and interview data from Transgender and Genderqueer individuals about their experiences with Avatar Creation Interfaces in Virtual Reality. 25:1-25:9
Game Design and Player Experience
- John Aycock, Shankar Ganesh, Katie Biittner, Paul Allen Newell, Carl Therrien:
The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games. 26:1-26:10 - Kutub Gandhi, Josh Aaron Miller, Seth Cooper:
"Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games. 27:1-27:10 - Atiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei:
Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation. 28:1-28:12 - Lynda Clark, Divij Sood:
Working Backwards: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs. 29:1-29:9 - Chaima Jemmali, Magy Seif El-Nasr, Seth Cooper:
The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. 30:1-30:12
Game Artificial Intelligence
- Christoph Salge, Jean-Baptiste Hervé:
Automated Isovist Computation for Minecraft. 31:1-31:9 - Dagmar Lukka Loftsdóttir, Matthew Guzdial:
SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches. 32:1-32:7 - Mijael Ricardo Bueno Pérez, Rafael Bidarra:
Mixed-initiative story co-creation with TaleMaker. 33:1-33:13 - Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. 34:1-34:10 - Michael Cerny Green, Ahmed Khalifa, Megan Charity, Julian Togelius:
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. 35:1-35:10 - Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella:
EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs. 36:1-36:13 - Markus Eger:
Instant Architecture in Minecraft using Box-Split Grammars. 37:1-37:9 - Robert Bishop, David Churchill:
The Effects of Human-like Modifications to Heuristic Action Evaluation in Video Game Pathfinding. 38:1-38:8 - Casper Harteveld, Abdelrahman Madkour, Stacy Marsella:
Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph Grammars. 39:1-39:12 - Dimitris Vatsakis, Paris Mavromoustakos Blom, Pieter Spronck:
An Internet-assisted Dixit-playing AI. 40:1-40:7 - Mark Ferguson, Sam Devlin, Daniel Kudenko, James Alfred Walker:
Imitating Playstyle with Dynamic Time Warping Imitation. 41:1-41:11 - Alberto Alvarez, José M. Font, Julian Togelius:
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. 42:1-42:9 - Gal Fleissig, Morgan C. Evans, Avonelle Wing, Jessica Hammer:
Structural Mismatches in Academic Game Development. 43:1-43:8 - Ziqi Wang, Jialin Liu, Georgios N. Yannakakis:
The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning. 44:1-44:8
Reflections
- Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius:
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. 45:1-45:16 - Henrik Warpefelt:
A Gap in Games Research: Reflecting on Two Camps and a Bridge. 46:1-46:4
Late Breaking Work
- Jonathan Lessard, Antoine Beauchesne:
Automatic Interactive Documentation for Emergent Story Discovery. 47:1-47:5 - Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. 48:1-48:4 - Antonio José Planells De La Maza, Víctor Navarro Remesal:
Hybrid ludomythologies: Mythanalysis, tradition, and contemporaneity in Death Stranding. 49:1-49:4 - Mikhail Fiadotau:
Small, personal videogames about mental health: An informal survey of Bitsy games. 50:1-50:4 - Mattia Thibault, Daniel Fernández Galeote, Joseph Macey, Henrietta Jylhä:
Forests in Digital Games - An Ecocritical Framework. 51:1-51:4 - Mijael Ricardo Bueno Pérez, Rafael Bidarra:
The TaleMaker database of mixed-initiative co-created stories. 52:1-52:4 - Nele Van de Mosselaer:
Genetic Game Criticism. 53:1-53:4 - Nikoletta Zampeta Legaki, Mattia Thibault, Juho Hamari:
Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. 54:1-54:4 - Mattia Thibault:
ROOT, Woodland Ideologies in a Fantasy Game. 55:1-55:4 - Mika Hämäläinen, Khalid Alnajjar, Thierry Poibeau:
Video Games as a Corpus: Sentiment Analysis using Fallout New Vegas Dialog. 56:1-56:4 - Daniel Fernández Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Nikoletta Zampeta Legaki, Juho Hamari:
Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. 57:1-57:4 - Mehmet Kosa, Pieter Spronck:
An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games. 58:1-58:5 - Tasos Papagiannis, Georgios Alexandridis, Andreas Stafylopatis:
State similarity based Rapid Action Value Estimation for general game playing MCTS agents. 59:1-59:4 - Elena Dzardanova, Vlasios Kasapakis:
First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters. 60:1-60:3 - John Healy, Charlie Cullen:
Navigating Complexity: Investigating How Students Move Through the Game Design Process. 61:1-61:4
Workshop Papers
- Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Maria Roussou, Yannis E. Ioannidis:
Tabletop role playing games and creativity: The Game Master perspective. 62:1-62:7 - Olof Mattsson, Anton Janshagen:
Exploring Game Balance in the Scandinavian Fox Game with Monte-Carlo Tree Search. 63:1-63:8 - Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
A General-Purpose Expressive Algorithm for Room-Based Environments. 64:1-64:9 - Trang Ngo, Aaron Williams:
Entropy Lost: Nintendo's Not-So-Random Sequence of 32, 767 Bits. 65:1-65:10 - Thijmen Stefanus Leendert Langendam, Rafael Bidarra:
miWFC - Designer Empowerment through mixed-initiative Wave Function Collapse. 66:1-66:8 - Ahmed Khalifa, Julian Togelius, Michael Cerny Green:
Mutation Models: Learning to Generate Levels by Imitating Evolution. 67:1-67:9 - Ross Mawhorter, Peter A. Mawhorter, Adam M. Smith:
The Randomizer Community does Procedural Content Generation Research. 68:1-68:3 - Alberto Alvarez, José M. Font:
TropeTwist: Trope-based Narrative Structure Generation. 69:1-69:8 - Pedro Acevedo, Minsoo Choi, Huimin Liu, Dominic Kao, Christos Mousas:
Procedural Game Level Design to Trigger Spatial Exploration. 70:1-70:11 - Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius:
Learning Controllable 3D Level Generators. 71:1-71:9 - Rama Hoetzlein:
A Procedural Model for Diverse Tree Species. 72:1-72:8 - Riemer van Rozen, Joris Dormans, Georgia Samaritaki:
Debugging Procedural Level Designs with Mental Maps. 73:1-73:3 - Henrik Warpefelt:
Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative. 74:1-74:5 - Nicolas Szilas:
Serious game design in practice: lessons learned from a corpus of games developed in an academic context. 75:1-75:6 - Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis:
The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. 76:1-76:8 - Jeff Howard, Brian McDonald, Tim Phillips, Tanya Krzywinska, John Speakman, Douglas Brown, Alexander Mitchell, Alcwyn Parker:
The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision. 77:1-77:6
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