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View all- Ganesh SAycock JBiittner K(2023)FrAG: A Framework for the Analysis of Games2023 IEEE Conference on Games (CoG)10.1109/CoG57401.2023.10333209(1-4)Online publication date: 21-Aug-2023
How did game programmers use early game development tools, and how does this fit into the bigger picture of how humans use tools and technology? To help answer these questions, we embark on an interdisciplinary collaboration between archaeology and ...
Almost no research has been done on designing pinball games although much research has been done on designing video games. We are interested in designing pinball games on pinball machines to teach computer science students about how to interface to ...
Video games have been used as tools for non-entertainment purposes, including research contexts. This paper defines ‘academic games’ as games that are used and developed within academic institutions for the generation, evaluation, or dissemination of ...
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