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Ahmed Khalifa 0001
Person information
- affiliation: University of Malta, Institute of Digital Games, Malta
- affiliation (former): New York University, Brooklyn, NY, USA
Other persons with the same name
- Ahmed Khalifa — disambiguation page
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2020 – today
- 2024
- [j3]Megan Charity, Isha Dave, Ahmed Khalifa, Julian Togelius:
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. IEEE Trans. Games 16(1): 75-89 (2024) - [i43]Matthew Barthet, Roberto Gallotta, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Affectively Framework: Towards Human-like Affect-Based Agents. CoRR abs/2407.18316 (2024) - [i42]Matthew Barthet, Diogo Branco, Roberto Gallotta, Ahmed Khalifa, Georgios N. Yannakakis:
Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. CoRR abs/2408.06346 (2024) - 2023
- [c43]Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. CoG 2023: 1-8 - [c42]Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. FDG 2023: 65:1-65:8 - [i41]Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. CoRR abs/2305.18553 (2023) - [i40]Debosmita Bhaumik, Ahmed Khalifa, Julian Togelius:
Lode Encoder: AI-constrained co-creativity. CoRR abs/2308.01312 (2023) - [i39]Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. CoRR abs/2308.01543 (2023) - [i38]Megan Charity, Yash Bhartia, Daniel Zhang, Ahmed Khalifa, Julian Togelius:
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System. CoRR abs/2308.13538 (2023) - [i37]Julian Togelius, Ahmed Khalifa, Sam Earle, Michael Cerny Green, Lisa B. Soros:
Evolutionary Machine Learning and Games. CoRR abs/2311.16172 (2023) - 2022
- [c41]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. ACII 2022: 1-8 - [c40]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Debosmita Bhaumik, Julian Togelius:
Predicting Personas Using Mechanic Frequencies and Game State Traces. CEC 2022: 1-8 - [c39]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. FDG 2022: 34:1-34:10 - [c38]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Julian Togelius:
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. FDG 2022: 35:1-35:10 - [c37]Ahmed Khalifa, Julian Togelius, Michael Cerny Green:
Mutation Models: Learning to Generate Levels by Imitating Evolution. FDG 2022: 67:1-67:9 - [c36]Matthew Siper, Ahmed Khalifa, Julian Togelius:
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset. SSCI 2022: 337-343 - [i36]Matthew Siper, Ahmed Khalifa, Julian Togelius:
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset. CoRR abs/2202.10184 (2022) - [i35]Megan Charity, Isha Dave, Ahmed Khalifa, Julian Togelius:
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. CoRR abs/2203.02035 (2022) - [i34]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Debosmita Bhaumik, Julian Togelius:
Predicting Personas Using Mechanic Frequencies and Game State Traces. CoRR abs/2203.13351 (2022) - [i33]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Julian Togelius:
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. CoRR abs/2204.05217 (2022) - [i32]Ahmed Khalifa, Michael Cerny Green, Julian Togelius:
Learning to Generate Levels by Imitating Evolution. CoRR abs/2206.05497 (2022) - [i31]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. CoRR abs/2208.12622 (2022) - [i30]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. CoRR abs/2209.00459 (2022) - 2021
- [j2]Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius:
Deep learning for procedural content generation. Neural Comput. Appl. 33(1): 19-37 (2021) - [c35]Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis:
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. AAAI 2021: 5922-5930 - [c34]Debosmita Bhaumik, Ahmed Khalifa, Julian Togelius:
Lode Encoder: AI-constrained co-creativity. CoG 2021: 1-8 - [c33]Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoG 2021: 1-9 - [c32]Omar Delarosa, Hang Dong, Mindy Ruan, Ahmed Khalifa, Julian Togelius:
Mixed-Initiative Level Design with RL Brush. EvoMUSART 2021: 412-426 - [c31]Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius:
Game Mechanic Alignment Theory. FDG 2021: 29:1-29:11 - [i29]Michael Cerny Green, Ahmed Khalifa, Philip Bontrager, Rodrigo Canaan, Julian Togelius:
Game Mechanic Alignment Theory and Discovery. CoRR abs/2102.10247 (2021) - [i28]Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoRR abs/2105.02993 (2021) - 2020
- [c30]Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green, Julian Togelius:
Tree Search versus Optimization Approaches for Map Generation. AIIDE 2020: 24-30 - [c29]Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius:
PCGRL: Procedural Content Generation via Reinforcement Learning. AIIDE 2020: 95-101 - [c28]Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CEC 2020: 1-8 - [c27]Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius:
Bootstrapping Conditional GANs for Video Game Level Generation. CoG 2020: 41-48 - [c26]Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, Julian Togelius:
Mario Level Generation From Mechanics Using Scene Stitching. CoG 2020: 49-56 - [c25]Chang Ye, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Rotation, Translation, and Cropping for Zero-Shot Generalization. CoG 2020: 57-64 - [c24]Megan Charity, Ahmed Khalifa, Julian Togelius:
Baba is Y'all: Collaborative Mixed-Initiative Level Design. CoG 2020: 542-549 - [c23]Megan Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius:
Mech-Elites: Illuminating the Mechanic Space of GVG-AI. FDG 2020: 8:1-8:10 - [c22]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius:
Automatic Critical Mechanic Discovery Using Playtraces in Video Games. FDG 2020: 9:1-9:9 - [c21]Ahmed Khalifa, Julian Togelius:
Multi-Objective level generator generation with Marahel. FDG 2020: 104:1-104:8 - [i27]Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius:
PCGRL: Procedural Content Generation via Reinforcement Learning. CoRR abs/2001.09212 (2020) - [i26]Chang Ye, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Rotation, Translation, and Cropping for Zero-Shot Generalization. CoRR abs/2001.09908 (2020) - [i25]Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, Julian Togelius:
Mario Level Generation From Mechanics Using Scene Stitching. CoRR abs/2002.02992 (2020) - [i24]Megan Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius:
Mech-Elites: Illuminating the Mechanic Space of GVGAI. CoRR abs/2002.04733 (2020) - [i23]Megan Charity, Ahmed Khalifa, Julian Togelius:
Baba is Y'all: Collaborative Mixed-Initiative Level Design. CoRR abs/2003.14294 (2020) - [i22]Ahmed Khalifa, Julian Togelius:
Multi-Objective level generator generation with Marahel. CoRR abs/2005.08368 (2020) - [i21]Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis:
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. CoRR abs/2007.05674 (2020) - [i20]Omar Delarosa, Hang Dong, Mindy Ruan, Ahmed Khalifa, Julian Togelius:
Mixed-Initiative Level Design with RL Brush. CoRR abs/2008.02778 (2020) - [i19]Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius:
Deep Learning for Procedural Content Generation. CoRR abs/2010.04548 (2020)
2010 – 2019
- 2019
- [b1]Diego Pérez-Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu:
General Video Game Artificial Intelligence. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2019, ISBN 978-3-031-00994-5 - [j1]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms. IEEE Trans. Games 11(3): 195-214 (2019) - [c20]Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius:
"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games. AIIDE 2019: 10-16 - [c19]Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Procedural Content Generation through Quality Diversity. CoG 2019: 1-8 - [c18]Ahmed Khalifa, Dan Gopstein, Julian Togelius:
ELIMINATION from Design to Analysis. CoG 2019: 1-4 - [c17]Ahmed Khalifa, Fernando de Mesentier Silva, Julian Togelius:
Level Design Patterns in 2D Games. CoG 2019: 1-8 - [c16]Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius:
Two-step constructive approaches for dungeon generation. FDG 2019: 84:1-84:7 - [c15]Ahmed Khalifa, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius:
Intentional computational level design. GECCO 2019: 796-803 - [c14]Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Ervin Teng, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange:
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning. IJCAI 2019: 2684-2691 - [i18]Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange:
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning. CoRR abs/1902.01378 (2019) - [i17]Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green, Julian Togelius:
Tree Search vs Optimization Approaches for Map Generation. CoRR abs/1903.11678 (2019) - [i16]Ahmed Khalifa, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius:
Intentional Computational Level Design. CoRR abs/1904.08972 (2019) - [i15]Ahmed Khalifa, Daniel Gopstein, Julian Togelius:
ELIMINATION from Design to Analysis. CoRR abs/1905.06379 (2019) - [i14]Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius:
Two-step Constructive Approaches for Dungeon Generation. CoRR abs/1906.04660 (2019) - [i13]Ahmed Khalifa, Michael Cerny Green, Diego Pérez-Liébana, Julian Togelius:
General Video Game Rule Generation. CoRR abs/1906.05160 (2019) - [i12]Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Procedural Content Generation through Quality Diversity. CoRR abs/1907.04053 (2019) - [i11]Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius:
Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Games. CoRR abs/1908.04436 (2019) - [i10]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius:
Automatic Critical Mechanic Discovery in Video Games. CoRR abs/1909.03094 (2019) - [i9]Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius:
Bootstrapping Conditional GANs for Video Game Level Generation. CoRR abs/1910.01603 (2019) - 2018
- [c13]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius:
AtDELFI: automatically designing legible, full instructions for games. FDG 2018: 17:1-17:10 - [c12]Hongwei Henry Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, Julian Togelius:
A hybrid search agent in pommerman. FDG 2018: 46:1-46:4 - [c11]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius:
Generating levels that teach mechanics. FDG 2018: 55:1-55:8 - [c10]Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius:
Talakat: bullet hell generation through constrained map-elites. GECCO 2018: 1047-1054 - [i8]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. CoRR abs/1802.10363 (2018) - [i7]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius:
"Press Space to Fire": Automatic Video Game Tutorial Generation. CoRR abs/1805.11768 (2018) - [i6]Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius:
Talakat: Bullet Hell Generation through Constrained Map-Elites. CoRR abs/1806.04718 (2018) - [i5]Niels Justesen, Ruben Rodriguez Torrado, Philip Bontrager, Ahmed Khalifa, Julian Togelius, Sebastian Risi:
Procedural Level Generation Improves Generality of Deep Reinforcement Learning. CoRR abs/1806.10729 (2018) - [i4]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius:
AtDelfi: Automatically Designing Legible, Full Instructions For Games. CoRR abs/1807.04375 (2018) - [i3]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius:
Generating Levels That Teach Mechanics. CoRR abs/1807.06734 (2018) - [i2]Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CoRR abs/1809.02904 (2018) - 2017
- [c9]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius:
"Press Space to Fire": Automatic Video Game Tutorial Generation. AIIDE Workshops 2017 - [c8]Ahmed Khalifa, Julian Togelius:
Marahel: A Language for Constructive Level Generation. AIIDE Workshops 2017 - [c7]Ahmed Khalifa, Michael Cerny Green, Diego Perez Liebana, Julian Togelius:
General video game rule generation. CIG 2017: 170-177 - [c6]Ahmed Khalifa, Mike Preuss, Julian Togelius:
Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games. EMO 2017: 359-374 - [c5]Ivan Bravi, Ahmed Khalifa, Christoffer Holmgård, Julian Togelius:
Evolving Game-Specific UCB Alternatives for General Video Game Playing. EvoApplications (1) 2017: 393-406 - [c4]Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius:
DeepTingle. ICCC 2017: 167-174 - [i1]Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius:
DeepTingle. CoRR abs/1705.03557 (2017) - 2016
- [c3]Philip Bontrager, Ahmed Khalifa, Andre Mendes, Julian Togelius:
Matching Games and Algorithms for General Video Game Playing. AIIDE 2016: 122-128 - [c2]Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius:
General Video Game Level Generation. GECCO 2016: 253-259 - [c1]Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen:
Modifying MCTS for Human-Like General Video Game Playing. IJCAI 2016: 2514-2520
Coauthor Index
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last updated on 2024-10-22 20:16 CEST by the dblp team
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