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José María Font
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2020 – today
- 2023
- [c30]Robby van Delden, Dennis Reidsma, Dees B. W. Postma, Joris P. Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura-Jiménez, Annika Waern, Solip Park, Perttu Hämäläinen, José María Font, Mats Johnsson, Lærke Schjødt Rasmussen, Lars Elbæk:
Technology, Movement, and Play Is Hampering and Boosting Interactive Play. CHI PLAY (Companion) 2023: 231-234 - 2022
- [j7]Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions. IEEE Trans. Games 14(2): 202-211 (2022) - [j6]Alberto Alvarez, José M. Font, Julian Togelius:
Toward Designer Modeling Through Design Style Clustering. IEEE Trans. Games 14(4): 676-686 (2022) - [c29]Tinea Larsson, José M. Font, Alberto Alvarez:
Towards AI as a Creative Colleague in Game Level Design. AIIDE 2022: 137-145 - [c28]David Kadish, Arezoo Sarkheyli-Hägele, José M. Font, Georg Hägele, Diederick C. Niehorster, Thomas Pederson:
Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne. CHI PLAY 2022: 133-139 - [c27]Alberto Alvarez, José M. Font, Julian Togelius:
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. FDG 2022: 42:1-42:9 - [c26]Alberto Alvarez, José M. Font:
TropeTwist: Trope-based Narrative Structure Generation. FDG 2022: 69:1-69:8 - [i8]Alberto Alvarez, José M. Font:
TropeTwist: Trope-based Narrative Structure Generation. CoRR abs/2204.09672 (2022) - [i7]David Kadish, Arezoo Sarkheyli-Hägele, José María Font, Diederick C. Niehorster, Thomas Pederson:
Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne. CoRR abs/2208.09094 (2022) - [i6]Alberto Alvarez, José M. Font, Julian Togelius:
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. CoRR abs/2210.09294 (2022) - 2021
- [c25]Alberto Alvarez, José M. Font, Steve Dahlskog, Julian Togelius:
Assessing the Effects of Interacting with MAP-Elites. AIIDE 2021: 124-131 - [c24]Carl-Magnus Embring Klang, Victor Enhörning, Alberto Alvarez, José M. Font:
Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! CoG 2021: 1-4 - [c23]Alberto Alvarez, Eric Grevillius, Elin Olsson, José M. Font:
Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool. FDG 2021: 6:1-6:10 - [i5]José María Font, Tobias Mahlmann:
The Dota 2 Bot Competition. CoRR abs/2103.02943 (2021) - 2020
- [c22]Andreas Larsson, Jonas Ekblad, Alberto Alvarez, José M. Font:
A Comparative UX Analysis between Tabletop Games and their Digital Counterparts. CHI PLAY (Companion) 2020: 301-305 - [c21]Simon Tolinsson, Alexander Flodhag, Alberto Alvarez, José María Font:
To Make Sense of Procedurally Generated Dungeons. CHI PLAY (Companion) 2020: 384-387 - [c20]Alberto Alvarez, José M. Font:
Learning the Designer's Preferences to Drive Evolution. EvoApplications 2020: 431-445 - [c19]Cecilia Ovesdotter Alm, Alberto Alvarez, José María Font, Antonios Liapis, Thomas Pederson, Johan Salo:
Invisible AI-driven HCI Systems - When, Why and How. NordiCHI 2020: 130:1-130:3 - [i4]Alberto Alvarez, José M. Font:
Learning the Designer's Preferences to Drive Evolution. CoRR abs/2003.03268 (2020) - [i3]Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Interactive Constrained MAP-Elites Analysis and Evaluation of the Expressiveness of the Feature Dimensions. CoRR abs/2003.03377 (2020) - [i2]Alberto Alvarez, José M. Font, Julian Togelius:
Towards Designer Modeling through Design Style Clustering. CoRR abs/2004.01697 (2020)
2010 – 2019
- 2019
- [j5]José M. Font, Tobias Mahlmann:
Dota 2 Bot Competition. IEEE Trans. Games 11(3): 285-289 (2019) - [c18]Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. CoG 2019: 1-8 - [i1]Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. CoRR abs/1906.05175 (2019) - 2018
- [c17]Simon Bothén, José M. Font, Patrik Nilsson:
An analysis and comparative user study on interactions in mobile virtual reality games. FDG 2018: 4:1-4:8 - [c16]Alberto Alvarez, Steve Dahlskog, José M. Font, Johan Holmberg, Simon Johansson:
Assessing aesthetic criteria in the evolutionary dungeon designer. FDG 2018: 44:1-44:4 - [c15]Alberto Alvarez, Steve Dahlskog, José M. Font, Johan Holmberg, Chelsi Nolasco, Axel Österman:
Fostering creativity in the mixed-initiative evolutionary dungeon designer. FDG 2018: 50:1-50:8 - [e1]Steve Dahlskog, Sebastian Deterding, José M. Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge:
Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018. ACM 2018 [contents] - 2017
- [c14]José M. Font, Alexander Hedvall, Emil Svensson:
Towards Teaching Maternal Healthcare and Nutrition in Rural Ethiopia through a Serious Game. CHI PLAY (Companion) 2017: 187-193 - [c13]Alexander Baldwin, Steve Dahlskog, José M. Font, Johan Holmberg:
Mixed-initiative procedural generation of dungeons using game design patterns. CIG 2017: 25-32 - [c12]José María Font, Daniel Manrique, Sergio Larrodera, Pablo Ramos-Criado:
Towards a hybrid neural and evolutionary heuristic approach for playing tile-matching puzzle games. CIG 2017: 76-79 - [c11]Alexander Baldwin, Steve Dahlskog, José M. Font, Johan Holmberg:
Towards pattern-based mixed-initiative dungeon generation. FDG 2017: 74:1-74:10 - 2016
- [j4]José María Font, Daniel Manrique, Pablo Ramos-Criado, David del Rio:
Partition based real-valued encoding scheme for evolutionary algorithms. Nat. Comput. 15(3): 477-492 (2016) - [c10]José María Font, Roberto Izquierdo, Daniel Manrique, Julian Togelius:
Constrained Level Generation Through Grammar-Based Evolutionary Algorithms. EvoApplications (1) 2016: 558-573 - 2015
- [j3]Dolores Barrios Rolanía, José María Font, Daniel Manrique:
Bacterially inspired evolution of intelligent systems under constantly changing environments. Soft Comput. 19(4): 1071-1083 (2015) - 2014
- [c9]Fernando Alonso, José M. Font, Genoveva López Gómez, Daniel Manrique:
Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning Model. MIS4TEL 2014: 1-8 - 2013
- [j2]Dolores Barrios Rolanía, José María Font, Daniel Manrique:
Bacterially inspired evolving system with an application to time series prediction. Appl. Soft Comput. 13(2): 1136-1146 (2013) - [c8]José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius:
A Card Game Description Language. EvoApplications 2013: 254-263 - [c7]José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius:
Towards the automatic generation of card games through grammar-guided genetic programming. FDG 2013: 360-363 - 2012
- [c6]José M. Font:
Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time. EvoApplications 2012: 204-213 - 2011
- [b1]José María Font:
Sistema Evolutivo Bio-inspirado en el Comportamiento Bacteriano. Technical University of Madrid, Spain, 2011 - [c5]José María Font, Daniel Manrique, Eduardo Pascua:
Grammar-Guided Evolutionary Construction of Bayesian Networks. IWINAC (1) 2011: 60-69 - 2010
- [j1]José María Font, Daniel Manrique, Juan Rios:
Evolutionary construction and adaptation of intelligent systems. Expert Syst. Appl. 37(12): 7711-7720 (2010) - [c4]José María Font, Daniel Manrique:
Grammar-guided evolutionary automatic system for autonomously building biological oscillators. IEEE Congress on Evolutionary Computation 2010: 1-7 - [c3]Fernando Alonso, Genoveva López Gómez, José María Font, Daniel Manrique:
Learner Satisfaction When Applying an Instructional Model in e-Learning - An Experimental Study. CSEDU (1) 2010: 141-146
2000 – 2009
- 2009
- [c2]Jorge Couchet, José María Font, Daniel Manrique:
Rule Evolving System for Knee Lesion Prognosis from Medical Isokinetic Curves. IWINAC (2) 2009: 188-197 - 2008
- [c1]Jorge Couchet, José María Font, Daniel Manrique:
Using Evolved Fuzzy Neural Networks for Injury Detection from Isokinetic Curves. SGAI Conf. (Applications) 2008: 225-238
Coauthor Index
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