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14. IDC 2015: Medford, MA, USA
- Marina Umaschi Bers, Glenda Revelle:
Proceedings of the 14th International Conference on Interaction Design and Children, IDC '15, Medford, MA, USA, June 21-25, 2015. ACM 2015, ISBN 978-1-4503-3590-4 - Priscilla F. Jimenez Pazmino, Brian Slattery, Leilah Lyons, Benjamin Hunt:
Designing for youth interpreter professional development: a sociotechnologically-framed participatory design approach. 1-10 - Sang Ho Yoon, Ansh Verma, Kylie Peppler, Karthik Ramani:
HandiMate: exploring a modular robotics kit for animating crafted toys. 11-20 - Stéphanie Fleck, Martin Hachet, J. M. Christian Bastien:
Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts. 21-28 - Sarah D'Angelo, D. Harmon Pollock, Michael Horn:
Fishing with friends: using tabletop games to raise environmental awareness in aquariums. 29-38 - Kiley Sobel, Katie O'Leary, Julie A. Kientz:
Maximizing children's opportunities with inclusive play: considerations for interactive technology design. 39-48 - Leilah Lyons, Michael Tissenbaum, Matthew Berland, Rebecca Eydt, Lauren Wielgus, Adam Mechtley:
Designing visible engineering: supporting tinkering performances in museums. 49-58 - Stuart Iain Gray, Judy Robertson, Gnanathusharan Rajendran:
BrainQuest: an active smart phone game to enhance executive function. 59-68 - Arpita Bhattacharya, Mirko Gelsomini, Patricia Pérez-Fuster, Gregory D. Abowd, Agata Rozga:
Designing motion-based activities to engage students with autism in classroom settings. 69-78 - Peter Börjesson, Wolmet Barendregt, Eva Eriksson, Olof Torgersson:
Designing technology for and with developmentally diverse children: a systematic literature review. 79-88 - Laura Malinverni, Narcís Parés Burguès:
The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration. 89-98 - Greg Walsh, Elizabeth Foss:
A case for intergenerational distributed co-design: the online kidsteam example. 99-108 - Alexis Hiniker, Kiley Sobel, Sungsoo (Ray) Hong, Hyewon Suh, India Irish, Daniella Kim, Julie A. Kientz:
Touchscreen prompts for preschoolers: designing developmentally appropriate techniques for teaching young children to perform gestures. 109-118 - Alissa Nicole Antle, Leslie Chesick, Aaron M. Levisohn, Srilekha Kirshnamachari Sridharan, Perry Tan:
Using neurofeedback to teach self-regulation to children living in poverty. 119-128 - Yasmin B. Kafai, Veena Vasudevan:
Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth. 130-139 - Mary Webster, Emma Foster, Rob Comber, Simon J. Bowen, Tim Cheetham, Madeline Balaam:
Understanding the lived experience of adolescents with type 1 diabetes: opportunities for design. 140-149 - Marianne Graves Petersen, Majken Kirkegaard Rasmussen, Kasper Buhl Jakobsen:
Framing open-ended and constructive play with emerging interactive materials. 150-159 - Panagiotis Apostolellis, Doug A. Bowman:
Small group learning with games in museums: effects of interactivity as mediated by cultural differences. 160-169 - Lizzy Bleumers, Karen Mouws, Jonathan Huyghe, Maarten Van Mechelen, Ilse Mariën, Bieke Zaman:
Sensitivity to parental play beliefs and mediation in young children's hybrid play activities. 170-177 - Kate Howland, Judith Good, Benedict du Boulay:
Narrative support for young game designers' writing. 178-187 - Kiera Chase, Dor Abrahamson:
Reverse scaffolding: a constructivist design architecture for mathematics learning with educational technology. 189-198 - David Weintrop, Uri Wilensky:
To block or not to block, that is the question: students' perceptions of blocks-based programming. 199-208 - Victor R. Lee, Joel R. Drake, Ryan Cain, Jeffrey Thayne:
Opportunistic uses of the traditional school day through student examination of Fitbit activity tracker data. 209-218 - Maarten Van Mechelen, Bieke Zaman, Ann Laenen, Vero Vanden Abeele:
Challenging group dynamics in participatory design with children: lessons from social interdependence theory. 219-228 - Deborah A. Fields, Katarina Pantic, Yasmin B. Kafai:
"I have a tutorial for this": the language of online peer support in the scratch programming community. 229-238 - Siyan Zhao, Jill Fain Lehman, Ali Israr, Roberta L. Klatzky:
Using haptic inputs to enrich story listening for young children. 239-242 - Sanghoo Park, Geeyoung Noh, Jun-Dong Cho:
Design and evaluation of socially assistive robotics providing assistance for children through machine learning of languages. 243-246 - Quan Wang, Feridun M. Celebi, Lilli Flink, Gabriella Greco, Carla A. Wall, Emily Prince, Sharlene Lansiquot, Katarzyna Chawarska, Elizabeth S. Kim, Laura Boccanfuso, Lauren DiNicola, Frédérick Shic:
Interactive eye tracking for gaze strategy modification. 247-250 - Ralf Schmidt, Stephanie Scheja, Thanh Thu Lam, Maic Masuch:
Anxiety storm: creating a playful prevention program against performance anxiety in primary school. 251-254 - Marie-Monique Schaper, Laura Malinverni, Narcís Parés:
Sketching through the body: child-generated gestures in full-body interaction design. 255-258 - Ishwarya Manivannan, Jerry Alan Fails:
Investigating technology for children with selective mutism. 259-262 - Elham Beheshti, Mmachi G. Obiorah, Michael S. Horn:
"Let's dive into it!": Learning electricity with multiple representations. 263-266 - Alexandria K. Hansen, Hilary A. Dwyer, Charlotte Hill, Ashley Iveland, Timothy Martinez, Danielle Harlow, Diana Franklin:
Interactive design by children: a construct map for programming. 267-270 - Dylan J. Portelance, Marina Umaschi Bers:
Code and tell: assessing young children's learning of computational thinking using peer video interviews with ScratchJr. 271-274 - Minal Jain, Pradeep Yammiyavar:
Game based learning tool seeking peer support for empowering adolescent girls in rural Assam. 275-278 - Petra Boström, Eva Eriksson:
Design for self-reporting psychological health in children with intellectual disabilities. 279-282 - Uwe Oestermeier, Philipp Mock, Jörg Edelmann, Peter Gerjets:
LEGO music: learning composition with bricks. 283-286 - Elisa Rubegni, Monica Landoni:
Supporting creativity in designing story authoring tools. 287-290 - Christiane Moser, Manfred Tscheligi:
Physics-based gaming: exploring touch vs. mid-air gesture input. 291-294 - Drew P. Cingel, Courtney K. Blackwell, Sabrina Connell, Anne Marie Piper:
Augmenting children's tablet-based reading experiences with variable friction haptic feedback. 295-298 - Oren Zuckerman, Ayelet Gal-Oz, Neta Tamir, Daphne Kopelman-Rubin:
Initial validation of an assistive technology to enhance executive functioning among children with ADHD. 299-302 - Robert J. Sheehan, David Haden, Sara Metz:
Using children's drawings to improve a programming app. 303-306 - Amanda M. Bell:
Learning complex systems with story-building in scratch. 307-310 - Karen Spektor-Precel, David Mioduser:
The influence of constructing robot's behavior on the development of theory of mind (ToM) and theory of artificial mind (ToAM) in young children. 311-314 - Janio Jadán-Guerrero, Javier Jaen, María A. Carpio, Luis A. Guerrero:
Kiteracy: a kit of tangible objects to strengthen literacy skills in children with down syndrome. 315-318 - Danli Wang, Yunfeng Qi, Lan Zhang:
A tangible programming system conveying event handling concept. 319-322 - Janelle Arita, Jinsil Hwaryoung Seo, Sharon Lynn Chu, Francis K. H. Quek:
The role of materiality in tangibles for young children's digital art drawings. 323-326 - Verily Tan, Kylie Peppler:
Creative design process in making electronic textiles. 327-330 - Emily S. Cramer, Alissa Nicole Antle, Min Fan:
Colouring the path from instruction to practice: perspectives on software for struggling readers. 331-334 - Silvia Lovato, Anne Marie Piper:
"Siri, is this you?": Understanding young children's interactions with voice input systems. 335-338 - Veena Vasudevan, Yasmin B. Kafai, Lei Yang:
Make, wear, play: remix designs of wearable controllers for scratch games by middle school youth. 339-342 - Jody Clarke-Midura, Louisa Rosenheck, Jennifer Groff:
Designing games for learning and assessment: the radix endeavor. 343-346 - Breanne K. Litts:
Resources, facilitation, and partnerships: three design considerations for youth makerspaces. 347-350 - Andrea Bonarini, Francesco Clasadonte, Franca Garzotto, Mirko Gelsomini:
Blending robots and full-body interaction with large screens for children with intellectual disability. 351-354 - Michal Gordon, Eileen Rivera, Edith Ackermann, Cynthia Breazeal:
Designing a relational social robot toolkit for preschool children to explore computational concepts. 355-358 - Michal Gordon, Cynthia Breazeal:
Designing a virtual assistant for in-car child entertainment. 359-362 - Marije Nouwen, Maarten Van Mechelen, Bieke Zaman:
A value sensitive design approach to parental software for young children. 363-366 - Matthias Hirschmanner, Lara Lammer, Markus Vincze:
Mattie: a simple educational platform for children to realize their first robot prototype. 367-370 - Hyunjoo Oh, Michael Eisenberg, Mark D. Gross, Sherry Hsi:
Paper mechatronics: a design case study for a young medium. 371-374 - Peter Samuelson Wardrip, Lisa Brahms:
Learning practices of making: developing a framework for design. 375-378 - Daniel Fitton, Janet C. Read, John Dempsey:
Exploring children's designs for maker technologies. 379-382 - François Grey, Jiawei Li, Qingyuan Shi, Ellie Doney, Weng Hoe Chen, Jeffrey Shen:
Lifelong learning lab: collaborative design of hands-on science for chinese schools. 383-386 - Sooyeon Jeong, Kristopher Dos Santos, Suzanne Graca, Brianna O'Connell, Laurel Anderson, Nicole Stenquist, Katie Fitzpatrick, Honey Goodenough, Deirdre E. Logan, Peter Weinstock, Cynthia Breazeal:
Designing a socially assistive robot for pediatric care. 387-390 - Richard Lee Davis, Engin Bumbacher, Oceane Bel, Arnan Sipitakiat, Paulo Blikstein:
Sketching intentions: comparing different metaphors for programming robots. 391-394 - Heather Toomey Zimmerman, Susan M. Land, Michael R. Mohney, Gi Woong Choi, Chrystal Maggiore, Soo Hyeon Kim, Yong Ju Jung, Jaclyn Dudek:
Using augmented reality to support observations about trees during summer camp. 395-398 - Gabriela T. Richard, Yasmin B. Kafai:
Making physical and digital games with e-textiles: a workshop for youth making responsive wearable games and controllers. 399-402 - Melissa Morgenlander, Allison D'Eugenio, Deidre Witan:
uChoose by InteractAble: learning social skills via game play. 403-405 - Paula Te:
TADCAD: a tangible and gestural 3D modeling & printing platform for building creativity. 406-409 - Felix Hu, Ariel Zekelman, Michael Horn, Frances Judd:
Strawbies: explorations in tangible programming. 410-413 - Amanda Strawhacker, Melissa Lee, Claire Caine, Marina Umaschi Bers:
ScratchJr demo: a coding language for kindergarten. 414-417 - Amanda Sullivan, Mollie Elkin, Marina Umaschi Bers:
KIBO robot demo: engaging young children in programming and engineering. 418-421 - Tiffany Tseng:
Spin: a photography turntable system for creating animated documentation. 422-425 - Jeeeun Kim, Swamy Ananthanarayan, Tom Yeh:
Seen music: ambient music data visualization for children with hearing impairments. 426-429 - Iulian Radu, Ellen Doherty, Kristin DiQuollo, Betsy McCarthy, Michelle Tiu:
Cyberchase shape quest: pushing geometry education boundaries with augmented reality. 430-433 - Abhishek Chakraborty:
Odyssey: an interactive simulation to learn concepts of the solar system. 434-437 - Jie Qi, Andrew "bunnie" Huang, Joseph A. Paradiso:
Crafting technology with circuit stickers. 438-441 - K. K. Lamberty, Isaac Smolund:
Using computational manipulatives to support story construction by early and emergent readers. 442-444 - David Bau, D. Anthony Bau, Matthew Dawson, C. Sydney Pickens:
Pencil code: block code for a text world. 445-448 - Majeed Kazemitabaar, Leyla Norooz, Mona Leigh Guha, Jon E. Froehlich:
MakerShoe: towards a wearable e-textile construction kit to support creativity, playful making, and self-expression. 449-452 - Arthur Hjorth, Bryan Head, Corey E. Brady, Uri Wilensky:
LevelSpaceGUI: scaffolding novice modelers' inter-model explorations. 453-457 - Jillian Orr, Louise P. Flannery, Ashley Lewis Presser, Philip Vahey, Sonja Latimore:
Early math with Gracie & Friends™ demo: app-infused curriculum and teacher support for preschool. 458-461
Workshops
- June Ahn, Tamara L. Clegg, Jason C. Yip, Elizabeth M. Bonsignore, Jochen Rick:
Innovations in interaction design & learning. 462-465 - Goren Gordon, Jamie J. Jirout, Susan Engel, Alicia Chang:
Digital assessment and promotion of children's curiosity. 466-469 - Kate Howland, Judith Good, Judy Robertson, Andrew Manches:
Every child a coder?: research challenges for a 5-18 programming curriculum. 470-473 - Lettie Malan, Catalina Naranjo-Bock, Tejinder K. Judge:
Balancing the needs of children and adults in the design of technology for children. 474-477
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