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Maximizing children's opportunities with inclusive play: considerations for interactive technology design

Published: 21 June 2015 Publication History

Abstract

Inclusive play, defined as play among children with and without disabilities, provides learning opportunities that challenge stereotypes, foster strong friendships, and help children develop empathy and other social and emotional skills. Designing technologies to support inclusive play are understudied in Human-Computer Interaction. We synthesized literature, conducted design ethnography in an inclusive classroom, and interviewed and surveyed parents and teachers to explore this problem. Our research contributes an empirical understanding of the current state of inclusive play and a characterization of the design space for interactive technologies that can support children and adults with inclusive play. We identify key facilitators of inclusive play: direct and embedded supports, transparency, adjustability, emphasis on children's interests and strengths, and current technology use. We also describe significant barriers to inclusive play: effort required to facilitate inclusive play, children's preferences, parental inexperience, and inappropriate technology. Through our discussion, we conclude that interactive technologies should be designed to harness the facilitators and help overcome the barriers in order to maximize children's opportunities with inclusive play.

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Cited By

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  • (2024)Playful by Design: Embedding Children's Rights into the Digital WorldGames: Research and Practice10.1145/36784692:2(1-10)Online publication date: 8-Aug-2024
  • (2024)Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten ClassroomACM Transactions on Computer-Human Interaction10.1145/367450631:3(1-45)Online publication date: 28-Jun-2024
  • (2024)Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse ClassroomsProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675664(1-15)Online publication date: 27-Oct-2024
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    cover image ACM Conferences
    IDC '15: Proceedings of the 14th International Conference on Interaction Design and Children
    June 2015
    488 pages
    ISBN:9781450335904
    DOI:10.1145/2771839
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 21 June 2015

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    Author Tags

    1. assistive technology
    2. children
    3. human-centered design
    4. inclusion
    5. inclusive design
    6. inclusive play
    7. universal design

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    IDC '15
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    IDC '15: Interaction Design and Children
    June 21 - 24, 2015
    Massachusetts, Boston

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    IDC '15 Paper Acceptance Rate 24 of 103 submissions, 23%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2024)Playful by Design: Embedding Children's Rights into the Digital WorldGames: Research and Practice10.1145/36784692:2(1-10)Online publication date: 8-Aug-2024
    • (2024)Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten ClassroomACM Transactions on Computer-Human Interaction10.1145/367450631:3(1-45)Online publication date: 28-Jun-2024
    • (2024)Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse ClassroomsProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675664(1-15)Online publication date: 27-Oct-2024
    • (2024)Ethical Concerns when Working with Mixed-Ability Groups of ChildrenProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675648(1-9)Online publication date: 27-Oct-2024
    • (2024)Technologies Supporting Social Play in Neurodiverse Groups of ChildrenProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655791(218-231)Online publication date: 17-Jun-2024
    • (2024)Understanding Neurodiverse Social Play Between Autistic and Non-Autistic ChildrenProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642809(1-16)Online publication date: 11-May-2024
    • (2023)PartiPlay: A Participatory Game Design Kit for Neurodiverse ClassroomsProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3614496(1-5)Online publication date: 22-Oct-2023
    • (2023)TACTOPI: Exploring Play with an Inclusive Multisensory Environment for Children with Mixed-Visual AbilitiesProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589389(411-422)Online publication date: 19-Jun-2023
    • (2023)Understanding the Role of Socio-Technical Infrastructures on the Organization of Access for the Mixed-Ability CollaboratorsACM SIGACCESS Accessibility and Computing10.1145/3584732.3584739(1-1)Online publication date: 15-Feb-2023
    • (2023)Double Empathy as a Lens to Understand the Design Space for Inclusive Social Play Between Autistic and Neurotypical ChildrenExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585828(1-7)Online publication date: 19-Apr-2023
    • Show More Cited By

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