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Maic Masuch
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- affiliation: Otto von Guericke University of Magdeburg, Germany
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2020 – today
- 2024
- [j4]Linda Graf, Philipp Sykownik, Gertraud Gradl-Dietsch, Maic Masuch:
Towards believable and educational conversations with virtual patients. Frontiers Virtual Real. 5 (2024) - [c96]Patrizia Ring, Julius Tietenberg, Katharina Emmerich, Maic Masuch:
Development and Validation of the Collision Anxiety Questionnaire for VR Applications. CHI 2024: 605:1-605:13 - [c95]Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch:
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. FDG 2024: 5 - [c94]Patrizia Ring, Julius Tietenberg, Maic Masuch:
Validation of a German Version of the Collision Anxiety Questionnaire. MuC 2024: 370-374 - 2023
- [j3]Linda Graf, Sophie Abramowski, Felix Born, Maic Masuch:
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1115-1135 (2023) - [c93]Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke, Maic Masuch:
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality. CHI 2023: 789:1-789:19 - [c92]Linda Graf, Gertraud Gradl-Dietsch, Maic Masuch:
Depressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students. IVA 2023: 35:1-35:3 - [c91]Patrizia Ring, Maic Masuch:
Exploring the Influence of Collision Anxiety on Player Experience in XR Games. ICEC 2023: 203-216 - [c90]Linda Graf, Isabelle Alice Paßreiter, Jörg-Tobias Kuhn, Maic Masuch:
MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families. SeGAH 2023: 1-8 - [c89]Patrizia Ring, Maic Masuch:
Measuring Collision Anxiety in XR Exergames. VR Workshops 2023: 627-628 - 2022
- [c88]Philipp Sykownik, Divine Maloney, Guo Freeman, Maic Masuch:
Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR. CHI 2022: 632:1-632:17 - [c87]Linda Graf, Sophie Abramowski, Melina Baßfeld, Kirsten Gerschermann, Marius Grießhammer, Leslie Scholemann, Maic Masuch:
Emotional Support Companions in Virtual Reality. VR Workshops 2022: 634-635 - 2021
- [j2]Felix Born, Adrian Rygula, Maic Masuch:
Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 225:1-225:21 (2021) - [c86]Felix Born, Linda Graf, Maic Masuch:
Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience. CoG 2021: 1-8 - [c85]Linda Graf, Leslie Scholemann, Maic Masuch:
Designing VR Games with Gaze Control for Directing Attention of Children with ADHD. CoG 2021: 1-5 - [c84]Philipp Sykownik, Maic Masuch:
Developing a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Reality. MuC (Workshopband) 2021 - [c83]Philipp Sykownik, Linda Graf, Christoph Zils, Maic Masuch:
The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users. VR 2021: 546-554 - 2020
- [c82]Stefan Liszio, Linda Graf, Oliver Basu, Maic Masuch:
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis. IDC 2020: 470-482 - [c81]Stefan Liszio, Oliver Basu, Maic Masuch:
A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress. CHI PLAY 2020: 46-57 - [c80]Philipp Sykownik, Katharina Emmerich, Maic Masuch:
Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR. CHI PLAY (Companion) 2020: 379-383 - [c79]Felix Born, Maic Masuch, Antonia Hahn:
Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame. CoG 2020: 221-228 - [c78]Linda Graf, Stefan Liszio, Maic Masuch:
Playing in virtual nature: improving mood of elderly people using VR technology. MuC 2020: 155-164 - [c77]Philipp Sykownik, Maic Masuch:
The Experience of Social Touch in Multi-User Virtual Reality. VRST 2020: 30:1-30:11
2010 – 2019
- 2019
- [c76]Philipp Sykownik, Katharina Emmerich, Jochen Peketz, Maic Masuch:
Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement. CHI PLAY (Companion) 2019: 211-222 - [c75]Felix Born, Philipp Sykownik, Maic Masuch:
Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR. CoG 2019: 1-8 - [c74]Philipp Sykownik, Felix Born, Maic Masuch:
Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech. CoG 2019: 1-4 - [c73]Felix Born, Sophie Abramowski, Maic Masuch:
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion. VS-GAMES 2019: 1-8 - 2018
- [c72]Katharina Emmerich, Maic Masuch:
Watch Me Play: Does Social Facilitation Apply to Digital Games? CHI 2018: 100 - [c71]Katharina Emmerich, Patrizia Ring, Maic Masuch:
I'm Glad You Are on My Side: How to Design Compelling Game Companions. CHI PLAY 2018: 141-152 - [c70]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch, Jens H. Krüger:
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing. CHI PLAY 2018: 243-256 - 2017
- [c69]Felix Born, Maic Masuch:
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. ACE 2017: 46-60 - [c68]Philipp Sykownik, Katharina Emmerich, Maic Masuch:
Exploring Patterns of Shared Control in Digital Multiplayer Games. ACE 2017: 847-867 - [c67]Stefan Liszio, Maic Masuch:
Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams. IDC 2017: 127-136 - [c66]Katharina Emmerich, Maic Masuch:
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games. CHI PLAY 2017: 411-422 - [c65]Stefan Liszio, Katharina Emmerich, Maic Masuch:
The influence of social entities in virtual reality games on player experience and immersion. FDG 2017: 35:1-35:10 - [c64]Felix Born, Maic Masuch:
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence. ICEC 2017: 226-232 - 2016
- [c63]Stefan Liszio, Maic Masuch:
Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games. ACE 2016: 7:1-7:7 - [c62]Katharina Emmerich, Maic Masuch:
Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games. ACE 2016: 20:1-20:8 - [c61]Katharina Emmerich, Maic Masuch:
The Influence of Virtual Agents on Player Experience and Performance. CHI PLAY 2016: 10-21 - [c60]Carina Gansohr, Katharina Emmerich, Maic Masuch:
Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation. INTETAIN 2016: 74-85 - [c59]Ralf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch:
Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners. ICEC 2016: 63-74 - [c58]Stefan Liszio, Maic Masuch:
Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games. ICEC 2016: 235-240 - [c57]Stephanie Scheja, Ralf Schmidt, Maic Masuch:
Play-persona: a multifaceted concept. MindTrek 2016: 375-384 - [p1]Florian Mehm, Ralf Dörner, Maic Masuch:
Authoring Processes and Tools. Serious Games 2016: 83-106 - [e2]Ralf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust, Maic Masuch, Katharina Anna Zweig:
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers. Lecture Notes in Computer Science 9970, 2016, ISBN 978-3-319-46151-9 [contents] - 2015
- [c56]Ralf Schmidt, Stephanie Scheja, Thanh Thu Lam, Maic Masuch:
Anxiety storm: creating a playful prevention program against performance anxiety in primary school. IDC 2015: 251-254 - [c55]Jonas Schild, Maic Masuch:
Formalizing the potential of stereoscopic 3D user experience in interactive entertainment. SD&A 2015: 93911D - [c54]Ralf Schmidt, Burkhard Schmidt, Katharina Lattenkamp, Stephanie Scheja, Maic Masuch:
Motivational design cards: a practical approach for game-based motivational design at the workplace. MindTrek 2015: 10-17 - 2014
- [c53]Katharina Emmerich, Stefan Liszio, Maic Masuch:
Defining second screen gaming: exploration of new design patterns. Advances in Computer Entertainment 2014: 7:1-7:8 - [c52]Katharina Emmerich, Maic Masuch, Ralf Schmidt:
Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship. Advances in Computer Entertainment (Workshops) 2014: 15:1-15:4 - [c51]Jonas Schild, Joseph J. LaViola Jr., Maic Masuch:
Altering gameplay behavior using stereoscopic 3D vision-based video game design. CHI 2014: 207-216 - [c50]Carina Gansohr, Katharina Emmerich, Maic Masuch, Oliver Basu, Lorenz Grigull:
Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer. GameDays 2014: 141-152 - 2013
- [c49]Jonas Schild, Liane Bölicke, Joseph J. LaViola Jr., Maic Masuch:
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games. CHI 2013: 169-178 - [c48]Katharina Emmerich, Maic Masuch:
Helping friends or fighting foes: The influence of collaboration and competition on player experience. FDG 2013: 150-157 - [c47]Ralf Schmidt, Patrick Eifler, Maic Masuch:
Playfully Conquering Performance Anxiety. GFHEU 2013: 267-279 - 2012
- [c46]Jonas Schild, Joseph J. LaViola Jr., Maic Masuch:
Understanding user experience in stereoscopic 3D games. CHI 2012: 89-98 - [c45]Jonas Schild, Maic Masuch:
Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming? SD&A 2012: 82882P - [c44]Jonas Schild, Sven Seele, Maic Masuch:
YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters. SD&A 2012: 828819 - [c43]Kathrin Maria Gerling, Frank P. Schulte, Jan D. Smeddinck, Maic Masuch:
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. ICEC 2012: 235-242 - [c42]Robert Walter, Maic Masuch, Mathias Funk:
2nd Workshop on Game Development and Model-Driven Software Development. ICEC 2012: 500-503 - [c41]Jörg Niesenhaus, Rainer Malaka, Maic Masuch:
Preface. MuC 2012: 395 - [e1]Marc Herrlich, Rainer Malaka, Maic Masuch:
Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings. Lecture Notes in Computer Science 7522, Springer 2012, ISBN 978-3-642-33541-9 [contents] - 2011
- [c40]Robert Walter, Maic Masuch:
How to integrate domain-specific languages into the game development process. Advances in Computer Entertainment Technology 2011: 42 - [c39]Kathrin Maria Gerling, Frank P. Schulte, Maic Masuch:
Designing and evaluating digital games for frail elderly persons. Advances in Computer Entertainment Technology 2011: 62 - [c38]Jonas Schild, Sven Seele, Maic Masuch:
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming. Advances in Computer Entertainment Technology 2011: 79 - [c37]Jonas Schild, Sven Seele, Maic Masuch:
Integrating Stereoscopic Video in 3D Games. ICEC 2011: 124-135 - [c36]Jonas Schild, Maic Masuch:
Fundamentals of Stereoscopic 3D Game Design. ICEC 2011: 155-160 - [c35]Kathrin Maria Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole C. Krämer, Maic Masuch:
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer. ICEC 2011: 198-209 - [c34]Robert Walter, Maic Masuch, Ed Merks:
1st Workshop on Game Development and Model-Driven Software Development. ICEC 2011: 460-463 - [c33]Julia Othlinghaus, Kathrin Maria Gerling, Maic Masuch:
Intergenerational Play: Exploring the Needs of Children and Elderly. MuC (Workshopband) 2011: 317-322 - [c32]Maic Masuch, Matthias Rauterberg, Jörg Niesenhaus:
Preface. MuC 2011: 399 - [c31]Kathrin Maria Gerling, Jonas Schild, Maic Masuch:
Exergaming for Elderly Persons: Analyzing Player Experience and Performance. MuC 2011: 401-411 - [c30]Ralf Schmidt, Maic Masuch, Julia Othlinghaus:
Towards a Game-Based Programming Learning Environment for Kids. MuC 2011: 435-445 - [c29]Alberto Fuchslocher, Kathrin Maria Gerling, Maic Masuch, Nicole C. Krämer:
Evaluating social games for kids and teenagers diagnosed with cancer. SeGAH 2011: 1-4 - [c28]Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch:
Multi-pass rendering of stereoscopic video on consumer graphics cards. SI3D 2011: 209 - 2010
- [c27]Kathrin Maria Gerling, Jonas Schild, Maic Masuch:
Exergame design for elderly users: the case study of SilverBalance. Advances in Computer Entertainment Technology 2010: 66-69 - [c26]Jonas Schild, Robert Walter, Maic Masuch:
ABC-Sprints: adapting Scrum to academic game development courses. FDG 2010: 187-194 - [c25]Jonas Schild, Maic Masuch:
Game design for ad-hoc multi-touch gameplay on large tabletop displays. Future Play 2010: 90-97 - [c24]Kathrin Maria Gerling, Matthias Klauser, Maic Masuch:
Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children. MuC (Workshopband) 2010: 29-36
2000 – 2009
- 2008
- [c23]Jens Lincke, Robert Hirschfeld, Michael Rüger, Maic Masuch:
SophieScript - Active Content in Multimedia Documents. C5 2008: 21-28 - 2007
- [c22]Maizatul H. M. Yatim, Maic Masuch:
GATELOCK: a game authoring tool for children. IDC 2007: 173-174 - [c21]Maic Masuch, Maizatul H. M. Yatim, Patty Gadegast:
Developing Software for Children: Experiences from Creating a 3D Drawing Application. MuC 2007: 179-188 - 2006
- [c20]Maic Masuch, Knut Hartmann, Grit Schuster:
Emotional Agents for Interactive Environments. C5 2006: 96-102 - [c19]Martin Spindler, Niklas Röber, Robert Döhring, Maic Masuch:
Enhanced Cartoon and Comic Rendering. Eurographics (Short Presentations) 2006: 141-144 - [c18]Niklas Röber, Martin Spindler, Maic Masuch:
Waveguide-based Room Acoustics through Graphics Hardware. ICMC 2006 - [c17]Niklas Röber, Cornelius Huber, Knut Hartmann, Matthias Feustel, Maic Masuch:
Interactive Audiobooks: Combining Narratives with Game Elements. TIDSE 2006: 358-369 - 2005
- [c16]Maic Masuch, Michael Rüger:
Challenges in Collaborative Game Design Developing Learning Environments for Creating Games. C5 2005: 67-74 - [c15]Niklas Röber, Maic Masuch:
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds. DiGRA Conference 2005 - 2004
- [c14]Jana Hintze, Maic Masuch:
Designing a 3D Authoring Tool for Children. C5 2004: 78-85 - [c13]Maic Masuch:
Unkonventionelle Interfaces für Computerspiele. GI Jahrestagung (1) 2004: 165-169 - [c12]Jochen Schneider, Maic Masuch:
Croquet als Plattform für gemeinsam gestaltete Welten. GI Jahrestagung (1) 2004: 182-183 - [c11]Niklas Röber, Maic Masuch:
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds. ICAD 2004 - 2002
- [c10]Bert Freudenberg, Maic Masuch, Thomas Strothotte:
Real-Time Halftoning: A Primitive for Non-Photorealistic Shading. Rendering Techniques 2002: 227-232 - 2001
- [b1]Maic Masuch:
Nicht-photorealistische Visualisierungen: von Bildern zu Animationen. Otto-von-Guericke University Magdeburg, Germany, Shaker 2001, ISBN 978-3-8265-8838-9, pp. 1-171 - [j1]Bert Freudenberg, Maic Masuch, Thomas Strothotte:
Walk-Through Illustrations. Comput. Graph. Forum 20(3) (2001) - [c9]Rita Freudenberg, Maic Masuch:
Simulation und Computerspiele. SimVis 2001: 265-276 - [c8]Bert Freudenberg, Maic Masuch, Niklas Röber, Thomas Strothotte:
The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction. Virtual Reality, Archeology, and Cultural Heritage 2001: 97-102 - 2000
- [c7]Tobias Isenberg, Maic Masuch, Thomas Strothotte:
3D Illustrative Effects for Animating Line Drawings. IV 2000: 413-420
1990 – 1999
- 1999
- [c6]Thomas Strothotte, Maic Masuch, Tobias Isenberg:
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture. Computer Graphics International 1999: 36-43 - [c5]Maic Masuch, Bert Freudenberg, Babette Ludowici, Sebastian Kreiker, Thomas Strothotte:
Virtual Reconstruction of Medieval Architecture. Eurographics (Short Presentations) 1999 - [c4]Maic Masuch, Stefan Schlechtweg, Ronny Schulz:
Speedlines: depicting motion in motionless pictures. SIGGRAPH Abstracts and Applications 1999: 277 - 1998
- [c3]Maic Masuch, Thomas Strothotte:
Visualising Ancient Architecture using Animating Line Drawings. IV 1998: 261-266 - [c2]Maic Masuch, Lars Schumann, Stefan Schlechtweg:
Animating Frame-to-Frame Consistent Line Drawings for Illustrative Purposes. SimVis 1998: 101-112 - 1997
- [c1]Maic Masuch, Stefan Schlechtweg, Bert Schönwälder:
DALI! - Drawing Animated Lines!. SimVis 1997: 87-95
Coauthor Index
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last updated on 2024-10-30 20:35 CET by the dblp team
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