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Fishing with friends: using tabletop games to raise environmental awareness in aquariums

Published: 21 June 2015 Publication History

Abstract

We present the design and evaluation of an exhibit on the consequences of overfishing that we deployed at a local aquarium. The exhibit, Fishing with Friends, is a multiplayer game in which visitors compete to earn money by catching fish. As the game progresses, overzealous fishing results in damage to a simulated ocean ecosystem. Our goal is to encourage visitors to reflect on damage caused by overfishing and discuss strategies to preserve shared ocean resources. Aquariums are leading the effort to inform the general public about issues of marine sustainability. However, it is challenging to make these complex topics engaging and accessible to a diverse audiences in real-world settings. We conducted a study with 523 visitors at the aquarium to evaluate our design. Results from a questionnaire suggest that engagement with Fishing with Friends improved our target audience's awareness of environmental issues compared to those who were not exposed to the game. Our results also highlight challenges of using interactive tabletops displays in crowded and chaotic exhibit halls. On average, 52.6 visitors interacted with the game every hour that the exhibit was on display; this rapid flow limited engagement and presented unique design challenges that we discuss in this paper. Future work will be needed to assess longer term impacts and to compare game play to other forms of interactive and non-interactive interventions.

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    cover image ACM Conferences
    IDC '15: Proceedings of the 14th International Conference on Interaction Design and Children
    June 2015
    488 pages
    ISBN:9781450335904
    DOI:10.1145/2771839
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 21 June 2015

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    Author Tags

    1. aquaria
    2. collaboration
    3. environmental sustainability
    4. games
    5. informal learning
    6. interactive surfaces
    7. multi-touch tabletops

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    IDC '15: Interaction Design and Children
    June 21 - 24, 2015
    Massachusetts, Boston

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    IDC '15 Paper Acceptance Rate 24 of 103 submissions, 23%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

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    • (2024)A Plant Simulation Tool for Collaborative Biology Experiments in Middle-school Classrooms: An In-the-wild StudyProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670970(1-12)Online publication date: 3-Jun-2024
    • (2024)Navigating Failure in a Museum-Based Videogame: Convergent and Divergent Mechanisms of Collaboration as Potential Levers for Informal Learning About Climate ChangeJournal of Science Education and Technology10.1007/s10956-024-10129-533:6(851-866)Online publication date: 18-Jun-2024
    • (2023)In-class Collaborative Learning Environment for Middle School Children: A Usability StudyProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593915(661-666)Online publication date: 19-Jun-2023
    • (2023)The role of CCI in supporting children’s engagement with environmental sustainability at a time of climate crisisInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10060538(100605)Online publication date: Dec-2023
    • (2023)Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countriesInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10056235(100562)Online publication date: Mar-2023
    • (2021)Climate Change Communication in HCI: a Visual Analysis of the Past DecadeProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3466774(1-16)Online publication date: 22-Jun-2021
    • (2021)Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective PausesInteracting with Computers10.1093/iwc/iwab02633:3(271-294)Online publication date: 6-Oct-2021
    • (2018)Critical design in interaction design and childrenProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202773(456-464)Online publication date: 19-Jun-2018
    • (2018)Digital Exhibit Labels in MuseumsProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174197(1-12)Online publication date: 21-Apr-2018
    • (2017)QuakequizProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152841(49-56)Online publication date: 26-Nov-2017
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