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Tangible and Embedded Interaction 2011: Funchal, Madeira, Portugal
- Mark D. Gross, Nuno Jardim Nunes, Ellen Yi-Luen Do, Stephen A. Brewster, Ian Oakley:
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, Funchal, Madeira, Portugal, January 22-26, 2011. ACM 2011, ISBN 978-1-4503-0478-8
Audio and video
- Steve Mann, Ryan E. Janzen, Jason Huang, Matthew B. Kelly, Lei Jimmy Ba, Alexander Chen:
User-interfaces based on the water-hammer effect: water-hammer piano as an interactive percussion surface. 1-8 - Nicolas H. Rasamimanana, Frédéric Bevilacqua, Norbert Schnell, Fabrice Guédy, Emmanuel Fléty, Come Maestracci, Bruno Zamborlin, Jean-Louis Frechin, Uros Petrevski:
Modular musical objects towards embodied control of digital music. 9-12 - Xiao Xiao, Hiroshi Ishii:
MirrorFugue: communicating hand gesture in remote piano collaboration. 13-20 - Steve Mann, Ryan E. Janzen, Tom Hobson:
Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrument. 21-24 - Madeleine Clare Elish:
Responsible storytelling: communicating research in video demos. 25-28
Tabletop
- Izabel C. Olson, Zeina Atrash Leong, Uri Wilensky, Mike S. Horn:
It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop. 29-36 - Andy Wu, Derek F. Reilly, Anthony Tang, Ali Mazalek:
Tangible navigation and object manipulation in virtual environments. 37-44 - Kayato Sekiya, Shinpei Chihara:
iNkDraw: physical ink-based interface for capturing and manipulating drawings on digital display. 45-48 - Christophe Scholliers, Lode Hoste, Beat Signer, Wolfgang De Meuter:
Midas: a declarative multi-touch interaction framework. 49-56 - Dimitris Grammenos, Damien Michel, Xenophon Zabulis, Antonis A. Argyros:
PaperView: augmenting physical surfaces with location-aware digital information. 57-60
Craft and fabrication
- Hannah Perner-Wilson, Leah Buechley, Mika Satomi:
Handcrafting textile interfaces from a kit-of-no-parts. 61-68 - Karl D. D. Willis, Cheng Xu, Kuan-Ju Wu, Golan Levin, Mark D. Gross:
Interactive fabrication: new interfaces for digital fabrication. 69-72 - Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi:
SketchChair: an all-in-one chair design system for end users. 73-80 - David Mellis, Dana Gordon, Leah Buechley:
Fab FM: the design, making, and modification of an open-source electronic product. 81-84
Learning
- Saskia Bakker, Elise van den Hoven, Alissa Nicole Antle:
MoSo tangibles: evaluating embodied learning. 85-92 - Alissa Nicole Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang:
Futura: design for collaborative learning and game play on a multi-touch digital tabletop. 93-100 - Jason Mickelson, Wendy Ju:
Math propulsion: engaging math learners through embodied performance & visualization. 101-108 - Zeynep Ahmet, Martin Jonsson, Saiful Islam Sumon, Lars Erik Holmquist:
Supporting embodied exploration of physical concepts in mixed digital and physical interactive settings. 109-116
Games and narrative
- Luc Geurts, Vero Vanden Abeele, Jelle Husson, Frederik Windey, Maarten Van Overveldt, Jan-Henk Annema, Stef Desmet:
Digital games for physical therapy: fulfilling the need for calibration and adaptation. 117-124 - David Robert, Ryan Wistort, Jesse Gray, Cynthia Breazeal:
Exploring mixed reality robot gaming. 125-128 - Ali Mazalek, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner, Dilip Athreya:
I'm in the game: embodied puppet interface improves avatar control. 129-136 - Karen Tanenbaum, Theresa Jean Tanenbaum, Alissa Nicole Antle, Jim Bizzocchi, Magy Seif El-Nasr, Marek Hatala:
Experiencing the reading glove. 137-144
Design
- John Helmes, Alex S. Taylor, Xiang Cao, Kristina Höök, Peter Schmitt, Nicolas Villar:
Rudiments 1, 2 & 3: design speculations on autonomy. 145-152 - Heekyoung Jung, Erik Stolterman:
Material probe: exploring materiality of digital artifacts. 153-156 - Michael Schmitz:
Concepts for life-like interactive objects. 157-164 - Jill Coffin:
Designing from everyday experience. 165-168 - Umut Burcu Tasa, Enis Âli Yurtsever:
A sufism-inspired model for embodied interaction design. 169-172
Applications
- Brian Y. Lim, Aubrey Shick, Chris Harrison, Scott E. Hudson:
Pediluma: motivating physical activity through contextual information and social influence. 173-180 - Jens Ziegler, Johannes Pfeffer, Leon Urbas:
A mobile system for industrial maintenance support based on embodied interaction. 181-188 - Floris Kimman, Hans Weda, Elise van den Hoven, Tin de Zeeuw, Steven Luitjens:
Spinning in control: design exploration of a cross-device remote. 189-192 - Jarmo Laaksolahti, Jakob Tholander, Marcus Lundén, Jordi Solsona Belenguer, Anna Karlsson, Tove Jaensson:
The lega: a device for leaving and finding tactile traces. 193-196 - Andrea Bianchi, Ian Oakley, Vassilis Kostakos, Dong-Soo Kwon:
The phone lock: audio and haptic shoulder-surfing resistant PIN entry methods for mobile devices. 197-200 - Alexander Wiethoff, Robert Kowalski, Andreas Butz:
inTUIt: simple identification on tangible user interfaces. 201-204
Sensing and interaction
- Gregor Broll, Wolfgang Reithmeier, Paul Holleis, Matthias Wagner:
Design and evaluation of techniques for mobile interaction with dynamic NFC-displays. 205-212 - Ronit Slyper, Ivan Poupyrev, Jessica K. Hodgins:
Sensing through structure: designing soft silicone sensors. 213-220 - Raphael Wimmer:
Grasp sensing for human-computer interaction. 221-228 - Brygg Ullmer, Christian Dell, Claudia Gil, Cornelius Toole, Cole Wiley, Zachary Dever, Landon Rogge, Rachel Bradford, Guillaume Rivière, Rajesh Sankaran, Kexi Liu, Chase Freeman, Alvin Wallace Jr., Michael DeLatin, Christian Washington, Alex Reeser, Christopher W. Branton, Rod Parker:
Casier: structures for composing tangibles and complementary interactors for use across diverse systems. 229-236 - Lian Loke, George Poonkhin Khut:
Surging verticality: an experience of balance. 237-240
Audio, music, art and playful tangible interactives
- Hamed Ketabdar, Amirhossein Jahanbekam, Kamer Ali Yüksel, Tobias Hirsch, Amin Haji Abolhassani:
MagiMusic: using embedded compass (magnetic) sensor for touch-less gesture based interaction with digital music instruments in mobile devices. 241-244 - Kristian Gohlke, David Black, Jörn Loviscach:
Leveraging behavioral models of sounding objects forgesture-controlled sound design. 245-248 - Dan Newton, Mark T. Marshall:
The augmentalist: enabling musicians to develop augmented musical instruments. 249-252 - Marcelo Coelho, Jamie Zigelbaum, Joshua Kopin:
Six-forty by four-eighty: the post-industrial design of computational materials. 253-256 - Yingdan Huang, Michael Eisenberg:
Plushbot: an application for the design of programmable, interactive stuffed toys. 257-260 - Ray Yun, Mark D. Gross:
The RayMatic: a thermostat with a human face. 261-262 - Ayumi Kawakami, Koji Tsukada, Keisuke Kambara, Itiro Siio:
PotPet: pet-like flowerpot robot. 263-264
Design and prototyping tangible interactives
- Tiffany Tseng, Coram Bryant, Paulo Blikstein:
Mechanix: an interactive display for exploring engineering design through a tangible interface. 265-266 - Alicia Gibb, Robert Faludi, Dan Steingart:
MiniBUG: from concept to production in a prototyping system. 267-268 - Edwina Portocarrero, David Cranor, V. Michael Bove Jr.:
Pillow-talk: seamless interface for dream priming, recalling and playback. 269-272 - Akira Wakita, Akito Nakano, Nobuhiro Kobayashi:
Programmable blobs: a rheologic interface for organic shape design. 273-276 - David Cranor, Amanda Peyton, Arlene Persaud, Rajiv Bhatia, Sinbae Kim, V. Michael Bove Jr.:
ShakeOnit: an exploration into leveraging social rituals for information access. 277-278
Touch, multi-touch and pen-based tangible interactives
- Camille Moussette, Richard Banks:
Designing through making: exploring the simple haptic design space. 279-282 - Andrea Bianchi, Ian Oakley, Jong Keun Lee, Dong-Soo Kwon, Vassilis Kostakos:
Haptics for tangible interaction: a vibro-tactile prototype. 283-284 - G. Julian Lepinski, Roel Vertegaal:
Cloth displays: interacting with drapable textile screens. 285-288 - Andrew Stevenson, Christopher Perez, Roel Vertegaal:
An inflatable hemispherical multi-touch display. 289-292 - Tom Bartindale, Chris Harrison, Patrick Olivier, Scott E. Hudson:
SurfaceMouse: supplementing multi-touch interaction with a virtual mouse. 293-296 - Hyungsin Kim, Young Suk Cho, Ellen Yi-Luen Do:
Computational clock drawing analysis for cognitive impairment screening. 297-300 - Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, Tatsuo Nakajima:
Augmented calligraphy: experimental feedback design for writing skill development. 301-302
Gestures, art and games, pin-up interactive
- Johanna Schmeer, Tom Baffi:
Touch trace mirror: asynchronous, collaborative messaging as a concept for creating a relatedness experience. 303-304 - Katrin Wolf, Christina Dicke, Raphaël Grasset:
Touching the void: gestures for auditory interfaces. 305-308 - Anna Xambó, Robin C. Laney, Chris Dobbyn:
TOUCHtr4ck: democratic collaborative music. 309-312 - Breno Bitarello, Hugo Fuks, João Queiroz:
New technologies for dynamic tattoo art. 313-316 - Hyungsin Kim, Anya Kogan, Chandan Dasgupta, Michael Misha Novitzky, Ellen Yi-Luen Do:
Grocery hunter: a fun mobile game for children to combat obesity. 317-320 - Hannu Järvinen, Ulysses Bernardet, Paul F. M. J. Verschure:
Interaction mapping affects spatial memory and the sense of presence when navigating in a virtual environment. 321-324 - Johann Habakuk Israel, Oliver Belaifa, Adrienne Gispen, Rainer Stark:
An object-centric interaction framework for tangible interfaces in virtual environments. 325-332 - Paul G. Clifton, Ali Mazalek, Jon A. Sanford, Claudia Rébola, Seunghyun Tina Lee, Natasha Powell:
SketchTop: design collaboration on a multi-touch tabletop. 333-336
Studios and workshops
- Amanda Williams, Eric Kabisch:
Bizarro game controllers studio proposal. 337-340 - Ayah Bdeir, Ted Ullrich:
Electronics as material: littleBits. 341-344 - Daniela Karin Rosner, Hannah Perner-Wilson, Jie Qi, Leah Buechley:
Fine bookbinding meets electronics. 345-348 - Edward Baafi, Amon Millner:
A toolkit for tinkering with tangibles & connecting communities. 349-352 - Eric Schweikardt:
Modular robotics studio. 353-356 - Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi:
SketchChair studio TEI2011. 357-360 - Juan R. Velasco, Marc Roelands, Dries De Roeck, Rob Moonen, Lieven Trappeniers, Miguel A. López-Carmona, Ivan Marsá-Maestre, Emmanuel Marilly, Noël Crespi, Yacine Ghamri-Doudane:
Do-it-yourself creation of pervasive, tangible applications. 361-364 - Joep W. Frens:
Cardboard modeling studio: a designerly exploration tool for rich and embodied interaction. 365-368 - John Sarik, Ioannis Kymissis:
Building interactive systems using unconventional electronics. 369-372 - Nathan Seidle:
Napkin schematics studio. 373-376 - Nicolas Villar, James Scott, Steve Hodges:
Prototyping with microsoft .net gadgeteer. 377-380 - Audrey Girouard, Roel Vertegaal, Ivan Poupyrev:
Second international workshop on organic user interfaces. 381-384 - Ellen Yi-Luen Do, Ian Oakley, Mark D. Gross:
TEI work-in-progress workshop. 385-388
Art explorations
- Martin Jonsson, Magnus Mattsson:
Here be monsters! 389-390 - Douglas Easterly, Matthew Kenyon, Tiago Rorke:
Tardigotchi: considerations on pets and digital simulations. 391-392 - Morgan Rauscher, Randy Glenn:
Zeugen: seeing and being seen. 393-394 - Jacek Barcikowski, Jennifer Kay, Martina Pagura:
Sidetrack. 395-396 - Thecla Schiphorst, Jinsil Seo:
tendrils: exploring the poetics of collective touch in wearable art. 397-398 - Alexander Wiethoff, Anna Magdalena Blöckner:
LightBox: exploring interaction modalities with colored light. 399-400 - Matthew Canton:
The presence table: a reactive surface for ambient connection. 401-402 - Alexander Müller, Jochen Fuchs, Konrad Röpke:
Skintimacy: exploring interpersonal boundaries through musical interactions. 403-404 - André Rangel Macedo, Anne-Kathrin Siegel:
SoLu: hyperinstrument. 405-406 - Mara Dionisio, Valentina Nisi, Jos P. van Leeuwen:
iLand: a tangible location aware narrative experience. 407-408 - João Martinho Moura, Né Barros, Pedro Branco, Adérito Fernandes Marcos:
NUVE: in between the analog and virtual body. 409-410 - Daniela Steinsapir, Paulo Blikstein:
Osciloscopiando: interactive video-mechanical sculpture. 411-412 - Kjen Wilkens:
Sensor poetics. 413-414 - Mónica Mendes, Pedro Ângelo, Nuno Correia:
Hug@ree: a RTiVISS experience. 415-416 - Tomoko Hashida, Yasuaki Kakehi, Takeshi Naemura:
SolaColor: space coloration with solar light. 417-418 - Marius Brade, Dietrich Kammer, Mandy Keck, Rainer Groh:
Immersive data grasping using the explore table. 419-420 - Sibel Deren Guler:
ReplayMyPlay: model energy playground. 421-422 - Hideaki Ogawa, Jayme Cochrane, Mahir M. Yavuz, Emiko Ogawa, Jun'ichi Yura, Taizo Zushi:
Social bits: toward artistic expression powered by small information generated by daily lives of people. 423-424 - Yago de Quay:
Espanta espíritos --: a user-driven, multisensorial sculpture. 425-426
Graduate student consortium
- Saskia Bakker:
Talking tangibles: design for peripheral interaction. 427-428 - Andrea Bianchi:
Authentication on public terminals with private devices. 429-430 - Gerrit Boehm:
Ambient persuasive guidance. 431-432 - Paul G. Clifton:
Spatial relationships: a framework for understanding the relationships between real and virtual spaces. 433-434 - Jill Coffin:
Art, engineering, and invention. 435-436 - Tanja Doering:
Material-centered design and evaluation of tangible user interfaces. 437-438 - Huaishu Peng:
TouchSound: making sounds with everyday objects. 439-440 - Philipp Schoessler:
Feedback fridge: tangible visualization of nutritional data with preventive effect. 441-442 - Daniel Wessolek:
Bouncing glow: methods of creating content elements for one-pixel-displays. 443-444 - Karl D. D. Willis:
Character interaction with handheld projectors. 445-446 - Katrin Wolf:
Microinteractions beside ongoing manual tasks. 447-448 - Jim Wood:
Designing for an everyday ubicomp with tangible and embodied materials. 449-450
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