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It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop

Published: 22 January 2010 Publication History

Abstract

In this paper we present a case study of children's collaborative behavior around a multi-touch tabletop interface. The study includes data from four sessions with four children over a period of three weeks. The children in our study exhibited a diverse set of collaborative behaviors including territorial control of screen real estate, conflict over interface elements, and turn taking behavior, all of which seemed related to specific aspects of the interface design. Most notably, we observed conflict relating to a graphical toolbar that the children could drag around the screen. After observing this conflict, we redesigned the interface so that children were forced to use a tangible object (a wooden block) to make the toolbar appear on the screen. This tangible object seemed to help the children resolve their conflict and to promote spontaneous turn taking behavior. This paper is an effort to understand why the graphical toolbar alone seemed to spur conflict and why the introduction of a tangible object seemed to help children resolve the conflict on their own

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    cover image ACM Conferences
    TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
    January 2011
    470 pages
    ISBN:9781450304788
    DOI:10.1145/1935701
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 22 January 2010

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    Author Tags

    1. children
    2. collaboration
    3. learning
    4. multi-touch tabletops
    5. tangible interaction

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    • (2023)Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital AutopsyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580768(1-15)Online publication date: 19-Apr-2023
    • (2022)Workshops in TEI: Development, Evaluation, Exploration, and ImplementationProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3505562(1-9)Online publication date: 13-Feb-2022
    • (2022)RoboHapalytics: A Robot Assisted Haptic Controller for Immersive AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.3209433(1-11)Online publication date: 2022
    • (2022)Pushing political, cultural, and geographical boundaries: Distributed co-design with children from Namibia, Malaysia and FinlandInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10043931(100439)Online publication date: Mar-2022
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    • (2019)Turn taking with turn-talk in groupMultimedia Tools and Applications10.1007/s11042-018-7090-278:10(13461-13487)Online publication date: 1-May-2019
    • (2018)Investigating Separation of Territories and Activity Roles in Children's Collaboration around TabletopsProceedings of the ACM on Human-Computer Interaction10.1145/32744542:CSCW(1-21)Online publication date: 1-Nov-2018
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