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Futura: design for collaborative learning and game play on a multi-touch digital tabletop

Published: 22 January 2010 Publication History

Abstract

This paper introduces a collaborative learning game called Futura: The Sustainable Futures Game, which is implemented on a custom multi-touch digital tabletop platform. The goal of the game is to work with other players to support a growing population as time passes while minimizing negative impact on the environment. The design-oriented research goal of the project is to explore the novel design space of collaborative, multi-touch tabletop games for learning. Our focus is on identifying and understanding key design factors of importance in creating opportunities for learning. We use four theoretical perspectives as lenses through which we conceptualize our design intentions and inform our analysis. These perspectives are: experiential learning, constructivist learning, collaborative learning, and game theory. In this paper we discuss design features that enable collaborative learning, present the results from two observational studies, and compare our findings to other guidelines in order to contribute to the growing body of empirically derived design guidelines for tangible, embodied and embedded interaction.

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        cover image ACM Conferences
        TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
        January 2011
        470 pages
        ISBN:9781450304788
        DOI:10.1145/1935701
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 22 January 2010

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        Author Tags

        1. collaboration
        2. design evaluation
        3. design rationale
        4. educational games
        5. interactive surfaces
        6. multi-touch interaction
        7. simulation games
        8. tabletop games

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        View all
        • (2024)Navigating Failure in a Museum-Based Videogame: Convergent and Divergent Mechanisms of Collaboration as Potential Levers for Informal Learning About Climate ChangeJournal of Science Education and Technology10.1007/s10956-024-10129-533:6(851-866)Online publication date: 18-Jun-2024
        • (2024)Domus: An Educational Multiplayer Game for Touch Tables Using a Tangible User InterfaceLearning and Collaboration Technologies10.1007/978-3-031-61685-3_1(3-16)Online publication date: 1-Jun-2024
        • (2023)Rethinking the Design of Human-Data Interaction through a Study of Older Adults’ WellbeingProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638451(266-279)Online publication date: 2-Dec-2023
        • (2023)Tables Got Moves: A Review on Actuated Table DesignsProceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3609991(1-10)Online publication date: 27-Sep-2023
        • (2023)Lights! Dance! Freeze!Proceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/35976206:2(1-8)Online publication date: 16-Aug-2023
        • (2022)Teacher-Designed GamesResearch Anthology on Developments in Gamification and Game-Based Learning10.4018/978-1-6684-3710-0.ch024(504-528)Online publication date: 2022
        • (2022)Designing Tangible as an Orchestration Tool for Collaborative ActivitiesMultimodal Technologies and Interaction10.3390/mti60500306:5(30)Online publication date: 19-Apr-2022
        • (2022)Interactive Tables for Social Experiences at HomeProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501325(1-12)Online publication date: 13-Feb-2022
        • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
        • (2021)Teacher-Designed GamesHandbook of Research on Equity in Computer Science in P-16 Education10.4018/978-1-7998-4739-7.ch008(123-147)Online publication date: 2021
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