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Designing for an everyday ubicomp with tangible and embodied materials

Published: 22 January 2010 Publication History

Abstract

This paper describes research from the author's PhD studies that explore the use and development of digital tools and methods to enable prototyping and fabrication of digital artefacts that may belong in the next generation of ubiquitous or pervasive computing. By expanding from the current interest in physical computing, digital making and the DIY culture grown from the Internet, the research aims to show a new direction by an open source approach to the field. It is the author's thesis that whilst those envisaging the near-future technologies of ubiquitous computing, place much effort on networking protocols and embedded technologies, it is necessary to examine how these technical and mediated connections will be held on a more practical level. In such there is a role for design and creative approaches to act as an interlocutor, both in methods and materials. How in everyday life will we understand our networked watch, pen or broach, how could it embody our knowledge or emotions, and could it in turn have its own agency and knowing? This research has focused on three areas of study, methods, tools and communities. In each of these areas, projects have been or are being carried out; case studies, design proposals, participatory tools and the creation of exemplar artefacts. This paper will introduce some of the findings to date.

References

[1]
Arduino, http://www.arduino.cc (accessed 8.8.10.
[2]
Arnall, T. (2005) A Graphic Language for Touc.
[3]
Buechley, L. and Eisenberg, M. (2007) Fabric PCBs, electronic sequins, and socket buttons: Techniques for e-textile craft. Personal and Ubiquitous Computing.
[4]
Coelho, M., Poupyrev, I., Sadi, S. and Vertegal, R. (2009) Programming Reality: From Transitive Materials to Organic User Interfaces, in the Extended Abstracts of Conference on Human Factors in Computing Systems (CHI '09). Boston, USA. ACM, New York, USA.
[5]
Ishii, H. (2004) Bottles: A Transparent Interface as a Tribute to Mark Weiser, IEICE Transactions on Information and Systems, vol. E87-D, no. 6.
[6]
Johansson, M. Linde,P. (2005) Playful Collaborative Exploration: New Research Practice in Participatory Design Journal of Research Practice, Vol.1,Issue.1.
[7]
Preece, J., Rogers, Y. & Sharp, H., (2002) Interaction Design: Beyond Human-computer Interaction, New York, NY: J. Wiley & Sons.
[8]
Rogers, Y. (2006) "Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences" Ubiquitous Computing: 8th International Conference, UbiComp 2006, Orange County, CA, USA, September 17-21, 2006, Proceedings. 1st ed. Springer.
[9]
Weiser, M. (1991) The Computer for the 21st century, Scientific American, vol.265, no.3, p.94--104.

Cited By

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  • (2016)The Poetics of Socio-Technical SpaceProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858399(815-826)Online publication date: 7-May-2016

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  1. Designing for an everyday ubicomp with tangible and embodied materials

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    cover image ACM Conferences
    TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
    January 2011
    470 pages
    ISBN:9781450304788
    DOI:10.1145/1935701
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 22 January 2010

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    Author Tags

    1. design research
    2. digital artefact
    3. ubiquitous computing

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    • (2016)The Poetics of Socio-Technical SpaceProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858399(815-826)Online publication date: 7-May-2016

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