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Jun Mitani
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- affiliation: University of Tsukuba, Graduate School of Systems and Information Engineering, Japan
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2020 – today
- 2023
- [j42]Yohei Yamamoto, Jun Mitani:
Continuous deformation of flat-foldable crease patterns via interpretation as set of twist-patterns. J. Comput. Des. Eng. 10(3): 979-991 (2023) - 2022
- [j41]Kosuke Sasaki, Jun Mitani:
Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation. Comput. Graph. 102: 213-219 (2022) - [j40]Yiyang Jia, Jun Mitani, Ryuhei Uehara:
Logical Matrix Representations in Map Folding. IEICE Trans. Fundam. Electron. Commun. Comput. Sci. 105-A(10): 1401-1412 (2022) - [j39]Yan Zhao, Yinglei Wei, Yiyang Jia, Shiling Li, Mingyue Zhang, Lanling Zeng, Yang Yang, Jun Mitani:
Constructing foldable cylindrical surfaces via unfolded waterbomb origami units. J. Comput. Des. Eng. 9(4): 1498-1510 (2022) - 2021
- [j38]Yan Zhao, Shiling Li, Mingyue Zhang, Lanling Zeng, Yang Yang, Yoshihiro Kanamori, Jun Mitani:
Computational design methods for cylindrical and axisymmetric waterbomb tessellations. Comput. Aided Geom. Des. 91: 102037 (2021) - [j37]Yiyang Jia, Jun Mitani, Ryuhei Uehara:
Research on Map Folding with Boundary Order on Simple Fold. IEICE Trans. Fundam. Electron. Commun. Comput. Sci. 104-A(9): 1116-1126 (2021) - [j36]Yohei Yamamoto, Riku Nakazato, Jun Mitani:
Method for solving origami tessellation hole problem using triangle twist folding. J. Comput. Des. Eng. 9(1): 144-154 (2021) - [c42]Lifeng Zhu, Shuai Yao, Boyang Li, Aiguo Song, Yiyang Jia, Jun Mitani:
A Geometric Folding Pattern for Robot Coverage Path Planning. ICRA 2021: 8509-8515 - 2020
- [j35]Yiyang Jia, Jun Mitani, Ryuhei Uehara:
Efficient Algorithm for 2 × n Map Folding with a Box-pleated Crease Pattern. J. Inf. Process. 28: 806-815 (2020) - [j34]Yiyang Jia, Jun Mitani, Ryuhei Uehara:
Valid Orderings of Layers When Simple-Folding a Map. J. Inf. Process. 28: 816-824 (2020) - [c41]Kosuke Sasaki, Jun Mitani:
Simple Simulation of Curved Folds Based on Ruling-aware Triangulation. PG (Short Papers, Posters, and Work-in-Progress Papers) 2020: 31-36
2010 – 2019
- 2019
- [j33]Yuya Kato, Shinichi Tanaka, Yoshihiro Kanamori, Jun Mitani:
Single-View Modeling of Layered Origami with Plausible Outer Shape. Comput. Graph. Forum 38(7): 629-640 (2019) - [c40]Yiyang Jia, Yoshihiro Kanamori, Jun Mitani:
Flat-Foldability for 1 × n Maps with Square/Diagonal Grid Patterns. WALCOM 2019: 135-147 - 2018
- [j32]Yan Zhao, Yoshihiro Kanamori, Jun Mitani:
Design and motion analysis of axisymmetric 3D origami with generic six-crease bases. Comput. Aided Geom. Des. 59: 86-97 (2018) - [j31]Takazumi Kikuchi, Yuki Endo, Yoshihiro Kanamori, Taisuke Hashimoto, Jun Mitani:
Transferring pose and augmenting background for deep human-image parsing and its applications. Comput. Vis. Media 4(1): 43-54 (2018) - [j30]Yan Zhao, Yuki Endo, Yoshihiro Kanamori, Jun Mitani:
Approximating 3D surfaces using generalized waterbomb tessellations. J. Comput. Des. Eng. 5(4): 442-448 (2018) - [j29]Yan Zhao, Yuki Endo, Yoshihiro Kanamori, Jun Mitani:
A Computational Design Method for Tucking Axisymmetric Origami Consisting of Triangular Facets. Symmetry 10(10): 469 (2018) - 2017
- [j28]Emi Miyamoto, Yuki Endo, Yoshihiro Kanamori, Jun Mitani:
Semi-Automatic Conversion of 3D Shape into Flat-Foldable Polygonal Model. Comput. Graph. Forum 36(7): 41-50 (2017) - [j27]Yuki Endo, Yoshihiro Kanamori, Jun Mitani:
Deep reverse tone mapping. ACM Trans. Graph. 36(6): 177:1-177:10 (2017) - [c39]Yan Zhao, Yuta Sugiura, Mitsunori Tada, Jun Mitani:
InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing. ICEC 2017: 72-80 - [c38]Takazumi Kikuchi, Yuki Endo, Yoshihiro Kanamori, Taisuke Hashimoto, Jun Mitani:
Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing. PG (Short Papers) 2017: 7-12 - 2016
- [j26]Yuki Endo, Satoshi Iizuka, Yoshihiro Kanamori, Jun Mitani:
DeepProp: Extracting Deep Features from a Single Image for Edit Propagation. Comput. Graph. Forum 35(2): 189-201 (2016) - [j25]Satoshi Iizuka, Yuki Endo, Yoshihiro Kanamori, Jun Mitani:
Single Image Weathering via Exemplar Propagation. Comput. Graph. Forum 35(2): 501-509 (2016) - [j24]Yuki Igarashi, Takeo Igarashi, Jun Mitani:
Computational design of iris folding patterns. Comput. Vis. Media 2(4): 321-327 (2016) - [j23]Takuya Imai, Yoshihiro Kanamori, Jun Mitani:
Real-time screen-space liquid rendering with complex refractions. Comput. Animat. Virtual Worlds 27(3-4): 425-434 (2016) - [j22]Yoshihiro Kanamori, Hiroki Yamada, Masaki Hirose, Jun Mitani, Yukio Fukui:
Image-Based Virtual Try-On System with Garment Reshaping and Color Correction. Trans. Comput. Sci. 26: 1-16 (2016) - [c37]Yuki Igarashi, Takeo Igarashi, Jun Mitani:
Computational Design of Iris Folding Patterns. PG (Short Papers) 2016: 23-26 - 2015
- [j21]Hiroshi Aoki, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui:
AR based ornament design system for 3D printing. J. Comput. Des. Eng. 2(1): 47-54 (2015) - [c36]Man Zhang, Yuki Igarashi, Yoshihiro Kanamori, Jun Mitani:
Designing Mini Block Artwork from Colored Mesh. Smart Graphics 2015: 3-15 - [c35]Yuki Igarashi, Jun Mitani:
Patchy: an interactive patchwork design system. SIGGRAPH Posters 2015: 10:1 - 2014
- [j20]Yuki Igarashi, Jun Mitani:
Weavy: Interactive Card-Weaving Design and Construction. IEEE Computer Graphics and Applications 34(4): 22-29 (2014) - [j19]Satoshi Iizuka, Yuki Endo, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui:
Efficient Depth Propagation for Constructing a Layered Depth Image from a Single Image. Comput. Graph. Forum 33(7): 279-288 (2014) - [j18]Satoshi Iizuka, Yuki Endo, Masaki Hirose, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui:
Object Repositioning Based on the Perspective in a Single Image. Comput. Graph. Forum 33(8): 157-166 (2014) - [c34]Hiroki Yamada, Masaki Hirose, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui:
Image-Based Virtual Fitting System with Garment Image Reshaping. CW 2014: 47-54 - [c33]Man Zhang, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui:
Blocklizer: interactive design of stable mini block artwork. SIGGRAPH Posters 2014: 18:1 - 2013
- [j17]L. Zhu, Takeo Igarashi, Jun Mitani:
Soft Folding. Comput. Graph. Forum 32(7): 167-176 (2013) - [c32]Yuki Igarashi, Jun Mitani:
Interactive card weaving design and construction. SIGGRAPH Studio Talks 2013: 11:1 - [c31]Hugo A. Akitaya, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui:
Generating folding sequences from crease patterns of flat-foldable origami. SIGGRAPH Posters 2013: 20 - [c30]Yuki Igarashi, Jun Mitani:
Interactive card weaving design and construction. SIGGRAPH Posters 2013: 85 - [c29]Daniel Saakes, Thomas Cambazard, Jun Mitani, Takeo Igarashi:
PacCAM: material capture and interactive 2D packing for efficient material usage on CNC cutting machines. UIST 2013: 441-446 - 2012
- [j16]Satoshi Iizuka, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui:
Efficiently Modeling 3D Scenes from a Single Image. IEEE Computer Graphics and Applications 32(6): 18-25 (2012) - [j15]Yuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun Mitani:
Matting and Compositing for Fresnel Reflection on Wavy Surfaces. Comput. Graph. Forum 31(4): 1435-1443 (2012) - [j14]Myung Geol Choi, Kyungyong Yang, Takeo Igarashi, Jun Mitani, Jehee Lee:
Retrieval and Visualization of Human Motion Data via Stick Figures. Comput. Graph. Forum 31(7): 2057-2065 (2012) - [j13]Manfred Lau, Jun Mitani, Takeo Igarashi:
Digital Fabrication. Computer 45(12): 76-79 (2012) - [j12]Yuki Igarashi, Takeo Igarashi, Jun Mitani:
Beady: interactive beadwork design and construction. ACM Trans. Graph. 31(4): 49:1-49:9 (2012) - [j11]Juncong Lin, Takeo Igarashi, Jun Mitani, Minghong Liao, Ying He:
A Sketching Interface for Sitting Pose Design in the Virtual Environment. IEEE Trans. Vis. Comput. Graph. 18(11): 1979-1991 (2012) - [c28]Yuki Igarashi, Takeo Igarashi, Jun Mitani:
Interactive hexagonal mesh editing for beadwork design. SIGGRAPH ASIA Posters 2012: 36 - [c27]Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi:
DressUp: a 3D interface for clothing design with a physical mannequin. TEI 2012: 99-102 - [c26]Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi:
Situated modeling: a shape-stamping interface with tangible primitives. TEI 2012: 275-282 - 2011
- [j10]Nobuyuki Umetani, Kenshi Takayama, Jun Mitani, Takeo Igarashi:
A Responsive Finite Element Method to Aid Interactive Geometric Modeling. IEEE Computer Graphics and Applications 31(5): 43-53 (2011) - [j9]Manfred Lau, Akira Ohgawara, Jun Mitani, Takeo Igarashi:
Converting 3D furniture models to fabricatable parts and connectors. ACM Trans. Graph. 30(4): 85 (2011) - [j8]Satoshi Iizuka, Yuki Endo, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui:
An interactive design system for pop-up cards with a physical simulation. Vis. Comput. 27(6-8): 605-612 (2011) - [c25]Manfred Lau, Jun Mitani, Takeo Igarashi:
Automatic learning of pushing strategy for delivery of irregular-shaped objects. ICRA 2011: 3733-3738 - [c24]Jun Mitani, Takeo Igarashi:
Interactive Design of Planar Curved Folding by Reflection. PG (Short Papers) 2011 - [c23]Hiroki Watanabe, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui:
An Image-based Hair Styling System Using Layered Texture Pieces. PG (Short Papers) 2011 - [c22]Masaki Hirose, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui:
An Interactive Design System for Sphericon-Based Geometric Toys Using Conical Voxels. Smart Graphics 2011: 37-47 - [c21]Myung Geol Choi, Kyungyong Yang, Jehee Lee, Jun Mitani, Takeo Igarashi:
Motion comics: visualization, browsing and searching of human motion data. SIGGRAPH Talks 2011: 27 - [c20]Jonas Pfeil, Jun Mitani, Takeo Igarashi:
Interactive climbing route design using a simulated virtual climber. SIGGRAPH Asia Sketches 2011: 2:1-2:2 - [c19]Yuki Igarashi, Takeo Igarashi, Jun Mitani:
Beady: interactive beadwork design and construction. SIGGRAPH Asia Sketches 2011: 17:1-17:2 - [c18]Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi:
SketchChair: an all-in-one chair design system for end users. TEI 2011: 73-80 - [c17]Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi:
SketchChair studio TEI2011. TEI 2011: 357-360 - 2010
- [j7]Zhenbao Liu, Jun Mitani, Yukio Fukui, Seiichi Nishihara:
A 3D shape classifier with neural network supervision. Int. J. Comput. Appl. Technol. 38(1/2/3): 134-143 (2010) - [j6]Zhenbao Liu, Zhongsheng Wang, Cunbao Ma, Chao Zhang, Jun Mitani, Yukio Fukui:
Shape alignment and shape orientation analysis-based 3D shape retrieval system. Multim. Syst. 16(4-5): 319-333 (2010) - [j5]Takeo Igarashi, Jun Mitani:
Apparent layer operations for the manipulation of deformable objects. ACM Trans. Graph. 29(4): 110:1-110:7 (2010) - [c16]Yohsuke Furuta, Nobuyuki Umetani, Jun Mitani, Takeo Igarashi, Yukio Fukui:
A Film Balloon Design System Integrated with Shell Element Simulation. Eurographics (Short Papers) 2010: 33-36 - [c15]Nobuyuki Umetani, Jun Mitani, Takeo Igarashi:
Designing Custom-made Metallophone with Concurrent Eigenanalysis. NIME 2010: 26-30 - [c14]Manfred Lau, Greg Saul, Jun Mitani, Takeo Igarashi:
Modeling-in-Context: User Design of Complementary Objects with a Single Photo. SBIM 2010: 17-24 - [c13]Juncong Lin, Takeo Igarashi, Jun Mitani, Greg Saul:
A Sketching Interface for Sitting-Pose Design. SBIM 2010: 111-118 - [c12]Yuki Endo, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui:
An Interactive Design System for Water Flow Stains on Outdoor Images. Smart Graphics 2010: 160-171 - [c11]Karl D. D. Willis, Juncong Lin, Jun Mitani, Takeo Igarashi:
Spatial sketch: bridging between movement & fabrication. TEI 2010: 5-12
2000 – 2009
- 2009
- [j4]Zhenbao Liu, Jun Mitani, Yukio Fukui, Seiichi Nishihara:
A New 3D Shape Retrieval Method Using Spherical Healpix. Inf. Media Technol. 4(1): 10-20 (2009) - [c10]Yohsuke Furuta, Jun Mitani, Yukio Fukui:
A Rendering Method for 3D Origami Models Using Face Overlapping Relations. Smart Graphics 2009: 193-202 - [c9]Yoitsu Takahashi, Noriya Hayashimoto, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, Seiichi Nishihara:
Generating a shoe last shape using Laplacian deformation. VRCAI 2009: 273-274 - 2008
- [j3]Zhenbao Liu, Jun Mitani, Yukio Fukui, Seiichi Nishihara:
A New 3D Shape Retrieval Method Using Spherical Healpix. J. Inf. Process. 16: 190-200 (2008) - [c8]Jun Mitani:
Rendering Method for Flat Origami. Eurographics (Short Papers) 2008: 107-110 - [c7]Zhenbao Liu, Jun Mitani, Yukio Fukui, Seiichi Nishihara:
Multiresolution wavelet analysis of shape orientation for 3d shape retrieval. Multimedia Information Retrieval 2008: 403-410 - 2005
- [c6]Jun Mitani:
A Simple-to-Implementation Method for Cutting a Mesh Model by a Hand-Drawn Stroke. SBM 2005: 35-41 - [c5]Weizhong Liu, Kunio Kondo, Jun Mitani:
An Interactive Sketch-based Modeling System using a Topology Library and Subdivision Methods. SBM 2005: 89-98 - 2004
- [j2]Jun Mitani, Hiromasa Suzuki:
Making papercraft toys from meshes using strip-based approximate unfolding. ACM Trans. Graph. 23(3): 259-263 (2004) - [c4]Jun Mitani, Hiromasa Suzuki:
Computer Aided Design for Origamic Architecture Models with Polygonal Representation. Computer Graphics International 2004: 93-99 - [c3]P. A. C. Varley, Yoitsu Takahashi, Jun Mitani, Hiromasa Suzuki:
A Two-Stage Approach for Interpreting Line Drawings of Curved Objects. SBM 2004: 117-126 - 2000
- [j1]P. A. C. Varley, Hiromasa Suzuki, Jun Mitani, Ralph R. Martin:
Interpretation of Single Sketch Input for Mesh and solid Models. Int. J. Shape Model. 6(2): 207-240 (2000) - [c2]Jun Mitani, Hiromasa Suzuki, Fumihiko Kimura:
3D Sketch: Sketch-based Model Reconstruction and Rendering. Workshop on Geometric Modeling 2000: 85-98
1990 – 1999
- 1999
- [c1]Takashi Kanai, Hiromasa Suzuki, Jun Mitani, Fumihiko Kimura:
Interactive Mesh Fusion Based on Local 3D Metamorphosis. Graphics Interface 1999: 148-156
Coauthor Index
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