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Artificial Intelligence is no longer science fiction. It is a reality which is developing in unprecedented rates. This rapid development raises an important question: Are human workers ready to compete? Research suggest that they are not.... more
El artículo revisa la evolución del concepto de madurez digital referido a los centros educativos. Se propone una nueva definición para el contexto educativo español. A partir de esta definición se explican diversos modelos de evaluación... more
El sentido de este artículo es presentar una reflexión sobre la necesidad de la educación en medios digitales de comunicación en el presente siglo XXI. Las Tecnologías de la información y la comunicación (TIC) están modificando la... more
In developing countries modern education promise to provide meaning full skill development and employment for individuals and graduates. To make a contribution in economic growth and support easy way of learning to developing countries... more
The transition from face to face to remote teaching during the COVID-19 health crisis, has been viewed by privately owned companies, prestigious universities, international organizations and politicians as an opportunity to promote the... more
The e-Learning paradigm shift capitalises on two main aspect: the elimination of the barriers of time and distance, and the personalisation of the learners’ experience. The current trend in education and training emphasises on identifying... more
"Mobile Storytelling: A guidebook for teaching students hwo to tell community-based mobile stories in the classroom," a resource for educators to use with their students to create their own community-based stories.
Computer-aided instruction has assumed a prominent role in language teacher preparation programs, as educators increasingly turn to online environments to extend learning beyond the classroom, stimulate critical thinking, and motivate... more
Serious games are increasingly being used as innovative tool for developing entrepreneurial skills, such as strategic management, leadership, communication, negotiation or decision making. FLIGBY is a serious game that was initially... more
Der Begriff der Digitalität ist erst in jüngster Zeit ins Zentrum der Kultur- und Geisteswissenschaft gerückt. Er entspricht nicht dem Verständnis von Digitalisierung im Sinne der Entwicklung von Technologien, der Erfassung und... more
Social media tools permeate the college student experience including for those students who hold leadership positions on campus. The purpose of this study was to document the experiences and online behaviors of 40 junior and senior... more
A digitalizáció hatással van az emberek életére, munkájára, szabadidejére, a tanulási tevékenységre és egymás közti kommunikációra. Erre a változásra minden területen reagálni kell. Ez alól az oktatás sincs felmentve, hiszen kiemelt... more
Recenzie la Manfred Spitzer, Demența digitală. Cum ne tulbură mintea noile tehnologii, traducere de Dana Verescu, Editura Humanitas, București, 2020
In de jeugdzorg wordt het meer en meer gebruikelijk om te werken met big data: grote hoeveelheden informatie over ouders en kinderen verzamelen, bewaren, vergelijken, delen, koppelen, verwerken, gebruiken. Het is allemaal goed bedoeld.... more
Ce livre blanc recense des propositions pour un meilleur usage du numérique à l'Ecole. J'ai été interviewé sur ce sujet par l'équipe Microsoft éducation France le 17/09/2020 pour réaliser ce chapitre dont les principaux titres sont : (1)... more
When it comes to online learning in education, the model has been pretty straightforward - up until the early 2000s education was in a classroom of students with a teacher who led the process. Physical presence was a nobrainer, and any... more
Considering the producers and consumers, one of the fastest-growing industries in the world today is the video game industry. Video games have become an important marketing product with the combined use of art, design, architecture,... more
The fine print of the National Education Policy 2020 introduced by the RSS-BJP government in July 2020 as well as the track record of successive Indian governments in education reveal that some of the very ideas that are causing much... more
This essay explains how digital networks and digital media will affect education. The digitally networked environment somewhat frees education from traditional spatial and temporal limitations. In the process, however, new constraints and... more
Traditionally, we are habituated to think of scholars as being academics, usually employed by universities. However, digital scholarship broadens this focus somewhat, since in a digital, networked, open world people become less defined by... more
This paper grapples with some of the key questions facing those who wish to ensure that Canadian students have access to the kind of STEM learning they will need to succeed in the economies and societies of the 21st century – whether it... more
"One should resist the temptation to proclaim the prospect of a wired brain an illusion, something that we are still far from and that cannot really be actualized: such a view is itself an escape from the threat, from the fact that... more
This report has been produced to conclude the exercise of the Pilot Study and proceed with the implementation of the One Tablet Per Child initiative according to the work programme of the Government of Malta. Compared to studies carried... more
Puji Syukur kehadirat Allah Yang Maha Esa, karena atas limpahan rahmat-Nya sehingga penulis dapat menyelesaikan buku PANDUAN PEMBELAJARAN NEW NORMAL DAN TRANSFORMASI DIGITAL ini. Buku ini ditulis merupakan wujud sumbangsih pemikiran... more
El espíritu innovador de los españoles es insuficiente para para llegar a ser una sociedad basada en el aprovechamiento del conocimiento. Uno de los caminos para intentar contribuir a paliar esta carencia, a medio y largo plazo, es la... more
La reunión que todos los años convoca a docentes e investigadores en las Jornadas Universitarias de Tecnología Educativa (JUTE) se ha convertido en un espacio inmejorable para el debate, el contraste de ideas, la divulgación de resultados... more
Acest ghid se adreseaza tuturor actorilor educationali interesati de educatia digitala.
Game based learning merupakan bentuk pembelajaran yang menggunakan game atau permainan elektronik dan digital yang digunakan untuk tujuan pembelajaran dan berpusat pada siswa. Melihat dari kebiasaan siswa yaitu lebih menyenangkan bermain... more
students can easily share their notes by social media sites with each other or there are many groups in social media where all type of education topic is available for the students .most of the best school in Dehradun allow their... more
Oferta de MOOC en España. Zero Moment of Truth (ZMOT) MOOC offer in Spain. Zero Moment of Truth (ZMOT) Alfonso Gutiérrez Martín, Alba Torrego González y Jon Dornaleteche Ruiz Cursos en Línea Masivos y Abiertos: 20 expertos delinean el... more
En este trabajo se parte del repunte y visibilización de violencias sexistas por motivo de la pandemia por la COVID-19 en México. En esta línea, se apunta al confinamiento de las relaciones, planteándose una universidad digital en cuyas... more
Παρουσιάζεται το «τέχνημα» του περιβαλλοντικού προγράμματος που υλοποιήθηκε κατά το σχ. έτος 2015-16 στο 1ο ΕΠΑ.Λ. Αγ. Παρασκευής και δημιουργήθηκε ώστε να διαχυθούν τα αποτελέσματα του προγράμματος στη σχολική κοινότητα και την τοπική... more
Education has been extremely affected by the coronavirus disease crisis, with almost all countries temporarily closing their schools in 2020. After the first stage of the pandemic, in which national governments focused on guaranteeing the... more
This introductory chapter explores the interrelationship and interplay between history, theory, and research in ODDE, demonstrating how they inform research and practice covered in the Handbook. It is argued that lack of historical... more
El uso del celular en salones de clase ha sido utilizado regularmente para la comunicación, pero ahora con las Redes Sociales de Segundo Orden (RSSO), hay una tendencia a considerar que se utiliza en las aulas de forma distractora al... more
อนันต์ วรธิติพงศ์, ปณิตา วรรณพิรุณ และปรัชญนันท์ นิลสุข (2561). การศึกษารูปแบบดิจิทัลเทคโนโลยีเพื่อการศึกษาสำหรับการศึกษาขั้นพื้นฐาน. Veridian E-Journal. ฉบับภาษาไทย สาขามนุษยศาสตร์ สังคมศาสตร์ และศิลปะ. ปีที่ 11 ฉบับที่ 2 เดือนพฤษภาคม -... more
There has been a strong relationship between digitalism and the future of jobs. Reports by OECD and WEF examined the jobs in the coming decades, and the findings show that there is a completely new order in the professions that we are not... more
Los imponderables de la Tecnología Educativa en la formación del profesorado The intangibles of educational technology in the teacher training José Peirats Chacón, José Luis Muñoz Moreno y Ángel San Martín Alonso Creencias sobre... more