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EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education

Published: 29 September 2016 Publication History

Abstract

This article presents EarSketch, a learning environment that combines computer programming with sample-based music production to create a computational remixing environment for learning introductory computing concepts. EarSketch has been employed in both formal and informal settings, yielding significant positive results in student content knowledge and attitudes toward computing as a discipline, especially in ethnic and gender populations that are currently underrepresented in computing fields. This article describes the rationale and components of EarSketch, the evaluation design, and lessons learned to apply to future environment design and development.

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  1. EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education

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      cover image ACM Transactions on Computing Education
      ACM Transactions on Computing Education  Volume 16, Issue 4
      October 2016
      120 pages
      EISSN:1946-6226
      DOI:10.1145/2954340
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 29 September 2016
      Accepted: 01 December 2015
      Revised: 01 December 2015
      Received: 01 October 2014
      Published in TOCE Volume 16, Issue 4

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      Author Tags

      1. Music remixing
      2. STEAM education
      3. computer science principles

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