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Tangible and Embedded Interaction 2012: Kingston, Ontario, Canada
- Roel Vertegaal, Stephen N. Spencer, Ylva Fernaeus, Audrey Girouard, Sergi Jordà:
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, Kingston, Ontario, Canada, February 19-22, 2012. ACM 2012, ISBN 978-1-4503-1174-8
Opening keynote
- Matthew Gardiner:
The functional aesthetic of folding. 17-18 - Matthew Gardiner, Ray Gardiner:
The functional aesthetic of folding, self-similar interactions. 19-22
Closing keynote
- Joanna Berzowska:
Programming materiality. 23-24
Musical keynotes
- Edwin van der Heide:
LSP. 25-26 - Steve Mann, Ryan E. Janzen:
Hydraulikos: ice, water, and steam as user-interfaces. 27-28 - Steve Mann:
Hydraulikos: nature and technology and the centre for cyborg-environment interaction (CEI). 29-32
Fold unfold
- Mohammadreza Khalilbeigi, Roman Lissermann, Wolfgang Kleine, Jürgen Steimle:
FoldMe: interacting with double-sided foldable displays. 33-40 - Yingdan Huang, Michael Eisenberg:
Easigami: virtual creation by physical folding. 41-48 - Peter D. Bennett, Mike Fraser, Madeline Balaam:
ChronoTape: tangible timelines for family history. 49-56 - Hideaki Ogawa, Martina Mara, Christopher Lindinger, Matthew Gardiner, Roland Haring, David Stolarsky, Emiko Ogawa, Horst Hörtner:
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces. 57-60 - Stefano Delle Monache, Davide Rocchesso, Jie Qi, Leah Buechley, Amalia de Götzen, Dario Cestaro:
Paper mechanisms for sonic interaction. 61-68
Rock that body
- Chris Harrison, Shilpa Ramamurthy, Scott E. Hudson:
On-body interaction: armed and dangerous. 69-76 - Leilah Lyons, Brian Slattery, Priscilla Jimenez Pazmino, Brenda López Silva, Tom Moher:
Don't forget about the sweat: effortful embodied interaction in support of learning. 77-84 - Ken Leung, Derek Reilly, Kate Hartman, Suzanne Stein, Emma Westecott:
Limber: DIY wearables for reducing risk of office injury. 85-86 - Arun Nagargoje, Karl Maybach, Tomas Sokoler:
Social yoga mats: designing for exercising/socializing synergy. 87-90 - Naveen Bagalkot, Tomas Sokoler, Riyaj Shaikh:
Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles. 91-98 - Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi:
DressUp: a 3D interface for clothing design with a physical mannequin. 99-102
Touchy feely
- Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, Ina Wechsung:
PinchPad: performance of touch-based gestures while grasping devices. 103-110 - Jonas Forsslund, Ioanna Ioannou:
Tangible sketching of interactive haptic materials. 111-114 - David Ledo, Miguel A. Nacenta, Nicolai Marquardt, Sebastian Boring, Saul Greenberg:
The HapticTouch toolkit: enabling exploration of haptic interactions. 115-122 - Kentaro Go, Katsutoshi Nonaka, Koji Mitsuke, Masayuki Morisawa:
Object shape and touch sensing on interactive tables with optical fiber sensors. 123-126 - Ulrike Gollner, Tom Bieling, Gesche Joost:
Mobile Lorm Glove: introducing a communication device for deaf-blind people. 127-130 - Craig Brown, Amy Hurst:
VizTouch: automatically generated tactile visualizations of coordinate spaces. 131-138 - Eelke Folmer, Tony Morelli:
Spatial gestures using a tactile-proprioceptive display. 139-142
Intangibles
- Alejandro Catalá, Javier Jaén Martínez, Betsy van Dijk, Sergi Jordà:
Exploring tabletops as an effective tool to foster creativity traits. 143-150 - Julia Ringler, Holger Reckter:
DESU 100: about the temptation to destroy a robot. 151-152 - Jill Fantauzzacoffin, Juan D. Rogers, Jay David Bolter:
Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologies. 153-160 - Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke:
Bridging the gap: attribute and spatial metaphors for tangible interface design. 161-168 - Eckard Riedenklau, Thomas Hermann, Helge J. Ritter:
An integrated multi-modal actuated tangible user interface for distributed collaborative planning. 169-174 - Eva Hornecker:
Beyond affordance: tangibles' hybrid nature. 175-182
Come out and play
- Luc Geurts, Vero Vanden Abeele:
Splash controllers: game controllers involving the uncareful manipulation of water. 183-186 - T. C. Nicholas Graham, Quentin Bellay, Irina Schumann, Amir Sepasi:
Toward game orchestration: tangible manipulation of in-game experiences. 187-188 - Hyosun Kwon, Seok-Hyung Bae, Hwan Kim, Woohun Lee:
Inflated roly-poly. 189-192 - Rinat Mustafin, Jan Wehner, Wolfgang Sattler, Kristian Gohlke:
T.F.O.: tangible flying objects. 193-196 - Jonathan Aceituno, Julien Castet, Myriam Desainte-Catherine, Martin Hachet:
Improvised interfaces for real-time musical applications. 197-200 - Chen-Wei Chiang, Shu-Chuan Chiu, Anak Agung Gede Dharma, Kiyoshi Tomimatsu:
Birds on paper: an alternative interface to compose music by utilizing sketch drawing and mobile device. 201-204
Can't touch this
- Jordi Solsona Belenguer, Marcus Lundén, Jarmo Laaksolahti, Petra Sundström:
Immaterial materials: designing with radio. 205-212 - Martin Brynskov, Rasmus B. Lunding, Lasse Steenbock Vestergaard:
The design of tools for sketching sensor-based interaction. 213-216 - Florian Klompmaker, Karsten Nebe, Alex Fast:
dSensingNI: a framework for advanced tangible interaction using a depth camera. 217-224 - Andy Wu, Sam Mendenhall, Jayraj Jog, Loring Scotty Hoag, Ali Mazalek:
A nested APi structure to simplify cross-device communication. 225-232 - Florian Echtler, Andreas Butz:
GISpL: gestures made easy. 233-240 - Kexi Liu, Dimosthenis Kaleas, Roger Ruuspakka:
Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects. 241-244
School's out
- Saskia Bakker, Elise van den Hoven, Berry Eggen, Kees Overbeeke:
Exploring peripheral interaction design for primary school teachers. 245-252 - Andrea Miller, Claire Rosenbaum, Paulo Blikstein:
MagneTracks: a tangible constructionist toolkit for Newtonian physics. 253-256 - Shima Salehi, Jain Kim, Colin Meltzer, Paulo Blikstein:
Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning. 257-262 - Joseph T. Samosky, Douglas A. Nelson, Bo Wang, Russell Bregman, Andrew Hosmer, Brandon Mikulis, Robert A. Weaver:
BodyExplorerAR: enhancing a mannequin medical simulator with sensing and projective augmented reality for exploring dynamic anatomy and physiology. 263-270 - Matthew Gardiner, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Emiko Ogawa, My Trinh Gardiner, Martina Mara, Horst Hörtner:
SWITCH: case study of an edutainment kit for experience design in everyday life. 271-274
One step beyond
- Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi:
Situated modeling: a shape-stamping interface with tangible primitives. 275-282 - Doris Hausen, Sebastian Boring, Clara Lueling, Simone Rodestock, Andreas Butz:
StaTube: facilitating state management in instant messaging systems. 283-290 - Erika Reponen, Tiina Koponen, Jaakko Keränen, Kaisa Väänänen-Vainio-Mattila:
The whole world under your feet: field trial of embodied browsing of geotagged content. 291-298 - Akira Wakita, Akito Nakano:
Blob manipulation. 299-302 - Fabian Hennecke, Raphael Wimmer, Eduard Vodicka, Andreas Butz:
Vertibles: using vacuum self-adhesion to create a tangible user interface for arbitrary interactive surfaces. 303-306 - Paul Strohmeier, Roel Vertegaal, Audrey Girouard:
With a flick of the wrist: stretch sensors as lightweight input for mobile devices. 307-308 - Alexander Wiethoff, Hanna Schneider, Michael Rohs, Andreas Butz, Saul Greenberg:
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink. 309-312
Art explorations
- Mouna Andraos, Melissa Mongiat:
La machine à Turlute (the Turlute Machine). 313-314 - Jorge C. S. Cardoso, Carlos Sena Caires:
The Garden of Time: a tangible interactive video installation. 315-316 - Billy Cheng, Maxine Kim, Henry Lin, Sarah Fung, Zac Bush, Jinsil Hwaryoung Seo:
Tessella: interactive origami light. 317-318 - Dustin Freeman, Fanny Chevalier, Emma Westecott, Kyle Duffield, Kate Hartman, Derek Reilly:
Tweetris: play with me. 319-320 - Meg Grant, Anja Hertenberger, Leonie Urff, Ricardo O'Nascimento:
TK 730. 321-322 - Azusa Kadomura, Koji Tsukada, Tetsuaki Baba, Kumiko Kushiyama:
Hangul Gangul: interactive toy for Hangul learning. 323-324 - Minhye Lee, Romy Achituv:
Lovely Rita. 325-326 - Julie Legault:
SolarBurst. 327-328 - Andrea Nesbitt, Matthew Rabinovitch, Audrey Girouard, Roel Vertegaal:
The Hum: interacting with an actuated ambient organism. 329-330 - Hyunjoo Oh, António Gomes:
The memory of a tree: an interactive storytelling installation. 331-332 - Paul Strohmeier, Kaja Vembe Swensen, Cameron Lapp, Audrey Girouard, Roel Vertegaal:
A Flock of Birds: bringing paper to life. 333-334 - Kuan-Ju Wu, Mark D. Gross, Mark Baskinger:
Giffi: a gift for future inventors. 335-336 - Shahar Zaks:
Drawing Tool. 337-338
Studios
- John Sarik, Chao (Timmy) Li, Ioannis Kymissis:
Fabricating electronics with rapid prototyping tools. 339-342 - Eric Kabisch, Amanda Williams:
Vice interfaces. 343-346 - Theresa Jean Tanenbaum, Karen Tanenbaum, Ron Wakkary:
Design fictions. 347-350 - Camille Moussette, Stoffel Kuenen, Ali Israr:
Designing haptics. 351-354 - Layda Gongora:
RePlay: a workshop exploring creativity in action. 355-358 - Ylva Fernaeus, Anna Vallgårda, Mili John Tharakan, Anders Lundström:
Touch and feel soft hardware. 359-362 - Martin Brynskov, Rasmus B. Lunding:
Sketching sensor-based performances with DUL radio. 363-365 - David Shaw:
Makey Makey: improvising tangible and nature-based user interfaces. 367-370 - Ayah Bdeir, Paul Rothman:
Electronics as material: littleBits. 371-374 - Aneesh P. Tarun, Peng Wang:
Designing and building inexpensive flexible circuits. 375-377 - David Holman:
Glassblowing: forming a computational glass material. 379-380 - Lindsay Levkoff, Peter Dokter:
SparkFun Electronics ProtoSnap and repurposed electronics. 381-382 - Jason Ku, Jie Qi:
Introduction to origami folding, design, and analysis. 383-384
Graduate student consortium
- Xiang 'Anthony' Chen:
Body-centric interaction with mobile devices. 385-386 - Doris Hausen:
Peripheral interaction: facilitating interaction with secondary tasks. 387-388 - Katrin Wolf:
What I grasp is what I control: interacting through grasp releases. 389-390 - Jifei Ou:
Jing Hua: interacting with virtual flowers in a physical garden. 391-392 - Robb Mitchell:
Social contraptions as breaching environments. 393-394 - Augusto Esteves:
Designing tangible interaction for embodied facilitation. 395-396 - Taciana Pontual Falcão:
Fostering exploratory learning in students with intellectual disabilities: how can tangibles help? 397-398 - Liza Stark:
SnapToTrace: a new e-textile interface and component kit for learning computation. 399-400 - Huaishu Peng:
Algo.Rhythm: computational thinking through tangible music device. 401-402 - Alice Bodanzky:
Exploring the expressiveness of shape-changing surfaces. 403-404 - Eszter Ozsvald:
Embedded soft material displays. 405-406
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