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Exploring peripheral interaction design for primary school teachers

Published: 19 February 2012 Publication History

Abstract

This paper explores the concept of peripheral interactions; interactions with technology that take place in the background or periphery of the attention. We present two designs for a classroom setting. CawClock makes selected time frames audible in order to provide teachers with awareness of time. NoteLet is designed to support the teacher in observing children's behavior, by enabling him or her to take pictures of the classroom through straightforward interactions on a bracelet. A qualitative, two-week exploration of both systems in a classroom revealed that the soundscapes of CawClock indeed shifted to the periphery of the attention and supported the teacher's time awareness. The actions with NoteLet did not shift to the periphery. However, the tangible aspects of NoteLet seemed to facilitate the interaction to be quick and simple, which may indicate that it could shift to the periphery with more practice. Tangible interaction therefore seems a promising interaction style for this purpose.

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  • (2024)"Anything That Can Be Streamlined Would Be Great": Validating Elementary School Teachers’ Preferences for a Block-Based Programming Teaching Augmentation SystemProceedings of the 24th Koli Calling International Conference on Computing Education Research10.1145/3699538.3699539(1-9)Online publication date: 12-Nov-2024
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  • (2023)SAPIENS in XR: operationalizing interaction-attention in extended realityVirtual Reality10.1007/s10055-023-00776-127:3(1765-1781)Online publication date: 22-Feb-2023
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cover image ACM Conferences
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
February 2012
413 pages
ISBN:9781450311748
DOI:10.1145/2148131
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 19 February 2012

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Author Tags

  1. attention
  2. audio
  3. awareness
  4. calm technology
  5. design
  6. peripheral interaction
  7. periphery
  8. tangible interaction

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Cited By

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  • (2024)"Anything That Can Be Streamlined Would Be Great": Validating Elementary School Teachers’ Preferences for a Block-Based Programming Teaching Augmentation SystemProceedings of the 24th Koli Calling International Conference on Computing Education Research10.1145/3699538.3699539(1-9)Online publication date: 12-Nov-2024
  • (2023)Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and SensingProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596022(904-916)Online publication date: 10-Jul-2023
  • (2023)SAPIENS in XR: operationalizing interaction-attention in extended realityVirtual Reality10.1007/s10055-023-00776-127:3(1765-1781)Online publication date: 22-Feb-2023
  • (2022)Exploring K-8 Teachers’ Preferences in a Teaching Augmentation System for Block-Based Programming EnvironmentsProceedings of the 22nd Koli Calling International Conference on Computing Education Research10.1145/3564721.3564725(1-12)Online publication date: 17-Nov-2022
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2022)Social sharing of task-related emotions in Design-Based LearningInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10037831:COnline publication date: 1-Mar-2022
  • (2022)Sundial: Assist Children Learning Time with a Shining Ball Shaped DeviceHuman-Computer Interaction. Theoretical Approaches and Design Methods10.1007/978-3-031-05311-5_41(582-593)Online publication date: 16-Jun-2022
  • (2021)Peripheral Interaction: Shifting Between Periphery and Center of Attention When Interacting with TechnologyPerspectives on Design and Digital Communication II10.1007/978-3-030-75867-7_3(37-51)Online publication date: 30-May-2021
  • (2020)Peek-through CustomizationProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395507(1155-1167)Online publication date: 3-Jul-2020
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