Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2148131.2148168acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Beyond affordance: tangibles' hybrid nature

Published: 19 February 2012 Publication History

Abstract

A prevalent assumption behind interface approaches that employ physical means of interaction is that this leverages users' prior knowledge from the real world. This paper scrutinizes the assumption that this knowledge can be seamlessly transferred to computer-augmented situations. TEI needs design strategies that acknowledge the hybrid nature of our systems. A change of focus is advocated: from support of intuitive use to the design of seamful mappings and the support of reflection and learning to enable appropriation and a better understanding of the systems we use.

References

[1]
Antle, A. The CTI framework: informing the design of tangible systems for children. Proc. of TEI'07, ACM (2007), 195--202
[2]
Bellotti, V., et al. Making Sense of Sensing Systems: Five Questions for Designers and Researchers. Proc. of CHI'02, ACM (2002), 415--422
[3]
Benford et al. Expected, Sensed and Desired: A Framework for Designing Sensing-Based Interaction. ACM ToCHI, Vol. 12, No. 1 (2005), 3--30
[4]
Billinghurst, M., Grasset, R., Looser, J. Designing Augmented Reality Interfaces. Computer Graphics (2005) 17--22
[5]
Blackwell, A. The Reification of Metaphor as a Design Tool. ACM ToCHI, Vol. 13, No. 4 (2006), 490--530
[6]
Bolter, J. D., Gromala, D. Windows and Mirrors. Interaction Design, Digital Art, and the Myth of Transparency. MIT Press 2003.
[7]
Chalmers, M. Coupling and Heterogeneity in Ubiquitous Computing. in CHI 2004 Workshop on Reflective HCI
[8]
Chalmers, M. Review of Dourish 'Where the Action Is' J. of CSCW 14, (2005), 69--77
[9]
Chatting, D., Action and Reaction for physical Map Interfaces, Proc. of TEI'08, ACM (2008), 187--190.
[10]
Dourish, P. Where the Action Is. The Foundations of Embodied Interaction. MIT Press 2001
[11]
Do-Lenh, S. et al. Task performance vs. learning outcomes: A study of Tangible User Interface in classroom setting. Proc. of EC-TEL'10, Springer (2010), 78--92.
[12]
Edge, D., Blackwell, A. Correlates of the cognitive dimensions for tangible user interfaces. Journal of Visual Languages and Computing 17(4) (2006), 366--394.
[13]
Fernaeus, Y. & Tholander, J. (2006). Finding Design Qualities in a Tangible Programming Space. Proc. of CHI'06, ACM (2006). 447--456
[14]
Fernaeus, Y., Tholander, J., Jonsson, M. Towards a new set of ideals. Proc of TEI'08, ACM (2008), 223--230
[15]
Fishkin, K., et al. Embodied user interfaces for really direct manipulation. Commun ACM 43(9) (2000), 74--80
[16]
Gaver, W. Technology Affordances. Proc. of CHI'91, ACM (1991), 79--84
[17]
Gibson, J. J. The ecological approach to visual perception. Houghton Mifflin N. Y. 1979
[18]
Halasz, F., Moran, T. P., Analogy Considered Harmful. Proc. of CHI'81. ACM 1981, 383--386
[19]
Horn, M. S., Solovey, E. T., Jacob, R., Tangible Programming for Informal Science Learning: Making TUIs Work for Museums. Proc. IDC'08. ACM (2008), 21--24
[20]
Hornecker, E., et al. TEI goes on. IEEE Pervasive Computing Magazine Vol.7. No.2 (2008), 91--95
[21]
Hornecker, E., Dünser, A. Of Pages and Paddles: Children's Expectations and Mistaken Interactions with Physical-Digital Tools. Interacting with Computers. Vol. 21, Nr. 1-2 (2009), 95--107
[22]
Hurtienne, J., Israel, J. H., Weber, K. Cooking up Real World Business Applications - Combining Physicality, Digitality, and Image Schemas. Proc. of TEI'08, ACM (2008), 239--246
[23]
Hutchins, E., Hollan, J., Norman, D. Direct Manipulation Interfaces. Human-Computer Interaction Vol 1. (1985), 311--338
[24]
Ishii, H., Tangible Bits: Beyond Pixels. Proc. of TEI'08, ACM (2008), xv--xxv.
[25]
Ishii, H., Ullmer, B. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. Proc. of CHI'97, ACM (1997), 234--241
[26]
Jacob, R., et. al. Reality-Based Interaction: Unifying the New Generation of Interaction Styles. Ext. Abstr. of CHI'07, ACM (2007), 2465--2470.
[27]
Jacob, R. et al. Reality-Based Interaction: A Framework for Post-WIMP Interfaces. Proc. of CHI'08, ACM (2008), 201--210
[28]
Jacucci, G., Wagner, I. Performative Roles of Materiality for Collective Creativity. Proc. of Creativity & Cognition C&C'07, ACM (2007), 73--82
[29]
Johnson, D. M., et al. The inherent appeal of physically controlled peripherals. Proc. Int. Workshop on Entertainment Computing, Japan (2002), 371--378
[30]
Mackay, W. Augmented Reality: Dangerous Liaisons or the Best of Both Worlds? Proc. of DARE'00, ACM, (2000), 171--172
[31]
Maquil, V., Psik, T., Wagner, I., The ColorTable: a design story. Proc. of TEI'08, ACM (2008), 97--104
[32]
Marshall, P.; Cheng, P., Luckin, R. Tangibles in the balance: a discovery-learning task with physical or graphical materials. Proc. of TEI '10, ACM (2010). 153--160
[33]
Matthews, B. Grammar, meaning and movement-based interaction. Proc. of OzCHI'06, ACM (2006), 405--408
[34]
McGrenere, J., Ho, W. Affordances: Clarifying and Evolving a Concept. Proc. of Graphics Interface'00. AK Peters (2000), 179--186
[35]
Naumann, A., et. al. Intuitive Use of User Interfaces: Defining a Vague Concept. Proc. of EPCE'07, Springer (2007), 128--136
[36]
Norman, D. The Psychology of Everyday Things. Basic Books, New York, 1988.
[37]
Norman, D. Affordance, Conventions, and Design. Interactions Vol.6, No.3 (1999), 38--43
[38]
Norman, D. Natural User Interfaces Are Not Natural. Interactions Vol.17, No.3 (2010), 6--10
[39]
O'Malley, C., Stanton Fraser, D. Literature review in learning with tangible technologies. NESTA futurelab report 12, Bristol, 2004.
[40]
Price, S., et.al. The effect of representation location on interaction in a tangible learning environment. Proc. of TEI'09, ACM (2009). 85--92
[41]
Rasmussen, J. Information processing and human-machine interaction: An approach to cognitive engineering. North-Holland, Amsterdam, 1986
[42]
Schmidt, K., Wagner, I. Coordinative artefacts in architectural practice, Proc. of COOP'02. IOS Press (2002), 257--274.
[43]
Sharlin, E., et.al. On tangible user interfaces, humans and spatiality. Personal and Ubiquitous Computing Vol. 8, No.5 (2004), 33--346
[44]
Sheridan, J., Kortuem G. Affordance-based Design of Physical Interfaces for Ubiquitous Environments. Proc. of UCS'06, Springer (2006), 183--199
[45]
Vyas, D., Chisalita, C., van der Veer, G. C. Affordance in Interaction, Proc. of ECCE'06, ACM (2006), 92--99
[46]
Wakkary, R. Hatala, M. ec(h)o: situated play in a tangible and audio museum guide. Proc. of DIS'06, ACM (2006), 281--290
[47]
Wensveen, S., Djajadiningrat, T., Overbeeke, C. Interaction Frogger - a Design Framework. Proc. of DIS'04, ACM (2004), 177--184

Cited By

View all
  • (2024)Unmasking the Power of Play Through TUI DesignsACM Transactions on Computer-Human Interaction10.1145/364861931:4(1-43)Online publication date: 19-Sep-2024
  • (2024)SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data LiteracyProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633378(1-17)Online publication date: 11-Feb-2024
  • (2023)A Design Vocabulary for Data PhysicalizationACM Transactions on Computer-Human Interaction10.1145/361736631:1(1-62)Online publication date: 29-Nov-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
February 2012
413 pages
ISBN:9781450311748
DOI:10.1145/2148131
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 February 2012

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. affordance
  2. design
  3. hybrid
  4. intuitive
  5. natural
  6. reflection

Qualifiers

  • Research-article

Funding Sources

Conference

TEI'12
Sponsor:

Acceptance Rates

Overall Acceptance Rate 393 of 1,367 submissions, 29%

Upcoming Conference

TEI '25

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)91
  • Downloads (Last 6 weeks)22
Reflects downloads up to 23 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Unmasking the Power of Play Through TUI DesignsACM Transactions on Computer-Human Interaction10.1145/364861931:4(1-43)Online publication date: 19-Sep-2024
  • (2024)SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data LiteracyProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633378(1-17)Online publication date: 11-Feb-2024
  • (2023)A Design Vocabulary for Data PhysicalizationACM Transactions on Computer-Human Interaction10.1145/361736631:1(1-62)Online publication date: 29-Nov-2023
  • (2023)Moving Inside the Box: Interacting with Interpretation of Historical Artefacts Through Tangible Augmented RealityProceedings of the 5th ACM International Conference on Multimedia in Asia10.1145/3595916.3626408(1-7)Online publication date: 6-Dec-2023
  • (2023)Prototyping with Monkeys: Uncovering What Buttons for Monkeys Look LikeProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572735(1-13)Online publication date: 26-Feb-2023
  • (2023)When Materials Meet Sound: Discovering the Meaning of Deformable Materials in Musical InteractionProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596010(312-325)Online publication date: 10-Jul-2023
  • (2023)Touchable pixelsComputers in Human Behavior10.1016/j.chb.2022.107588140:COnline publication date: 13-Feb-2023
  • (2023)Empirical Grounding for the Interpretations of Natural User Interface: A Case Study on SmartpenHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_20(350-371)Online publication date: 25-Aug-2023
  • (2022)Tangible Chromatin: Tangible and Multi-surface Interactions for Exploring Datasets from High-Content Microscopy ExperimentsProceedings of the ACM on Human-Computer Interaction10.1145/35677116:ISS(51-72)Online publication date: 14-Nov-2022
  • (2022)An Inquiry into the TUI Design Space for Parent-Child Math Engagement at HomeNordic Human-Computer Interaction Conference10.1145/3546155.3546672(1-12)Online publication date: 8-Oct-2022
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media