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DressUp: a 3D interface for clothing design with a physical mannequin

Published: 19 February 2012 Publication History

Abstract

This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequin, a screen, and tangible prop tools for drawing in 3D on and around the mannequin. As the user draws, he/she modifies or creates pieces of digital cloth, which are displayed on a model of the mannequin on the screen. We explore the capacity of our 3D input tools to create a variety of dresses. We also describe observations gained from users designing actual physical garments with the system.

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References

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Mori, Y., Igarashi, T. "Plushie: An Interactive Design System for Plush Toys". ACM Trans. Graph. 26, 3, (45), 2007.
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Schkolne, S., Pruett, M., Schroder, P. "Surface Drawing: Creating Organic 3D Shapes with the Hand and Tangible Tools". In Proc. SIGCHI, pages 261--268, 2001.
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Turquin, E. Wither, J., Boissieux, L., Cani, M. P. Hughes, J. "A Sketch-Based Interface for Clothing Virtual Characters". IEEE CG&A 27, 1, pages 72--81, 2007.
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Wang, J., Lu, G., Li, W., Chen, L., Sakaguti, Y. "Interactive 3D garment design with constrained contour curves and style curves". Computer-Aided Design 41, 9, pages 614--625, 2009.
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Willis, K. D. D., Lin, J., Mitani, J., Igarashi, T. "Spatial Sketch: Bridging Between Movement & Fabrication". In Proc, TEI, pages 5--12, 2010.
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"Optitex Fashion Design Software". http://www.optitex.com.
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"Starting a Clothing Line". http://www.startingaclothingline.com.
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Abels, A.; Kruusmaa, M. "Design of a shape-changing anthropomorphic mannequin for tailoring applications". In International Conference on Advanced Robotics, pages 1--6, 2009.
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Decaudin, P., Julius, D., Wither, J., Boissieux, L., Sheffer, A., Cani, M.-P. "Virtual garments: A fully geometric approach for clothing design". In Proc. Eurographics, pages 625--634, 2006.
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Igarashi, T., Igarashi, Y. "Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening". In JGT 14, 1, pages 17--30, 2009.
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Umetani N., Danny M., Igarashi T., Grinspun E. Sensitive couture for interactive garment modeling and editing. ACM Trans. Graph., 30:90:1--90:12, August 2011.
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Cited By

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  • (2024)pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal FabricationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642083(1-22)Online publication date: 11-May-2024
  • (2023)Designing Personalized Garments with Body MovementComputer Graphics Forum10.1111/cgf.1472842:1(180-194)Online publication date: 2-Jan-2023
  • (2022)Accommodative holographyACM Transactions on Graphics10.1145/3528223.353014741:4(1-15)Online publication date: 22-Jul-2022
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    cover image ACM Conferences
    TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
    February 2012
    413 pages
    ISBN:9781450311748
    DOI:10.1145/2148131
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 19 February 2012

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    Author Tags

    1. 3D drawing
    2. DIY
    3. clothing design
    4. craft
    5. tangible interaction

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    Cited By

    View all
    • (2024)pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal FabricationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642083(1-22)Online publication date: 11-May-2024
    • (2023)Designing Personalized Garments with Body MovementComputer Graphics Forum10.1111/cgf.1472842:1(180-194)Online publication date: 2-Jan-2023
    • (2022)Accommodative holographyACM Transactions on Graphics10.1145/3528223.353014741:4(1-15)Online publication date: 22-Jul-2022
    • (2022)EcoclimatesACM Transactions on Graphics10.1145/3528223.353014641:4(1-19)Online publication date: 22-Jul-2022
    • (2022)Computational pattern making from 3D garment modelsACM Transactions on Graphics10.1145/3528223.353014541:4(1-14)Online publication date: 22-Jul-2022
    • (2022)Authentic volumetric avatars from a phone scanACM Transactions on Graphics10.1145/3528223.353014341:4(1-19)Online publication date: 22-Jul-2022
    • (2022)Simulation and optimization of magnetoelastic thin shellsACM Transactions on Graphics10.1145/3528223.353014241:4(1-18)Online publication date: 22-Jul-2022
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    • (2021)FabHandWearProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34635185:2(1-22)Online publication date: 24-Jun-2021
    • (2019)Wallpaper pattern alignment along garment seamsACM Transactions on Graphics10.1145/3306346.332299138:4(1-12)Online publication date: 12-Jul-2019
    • Show More Cited By

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