default search action
9. IVA 2009: Amsterdam, The Netherlands
- Zsófia Ruttkay, Michael Kipp, Anton Nijholt, Hannes Högni Vilhjálmsson:
Intelligent Virtual Agents, 9th International Conference, IVA 2009, Amsterdam, The Netherlands, September 14-16, 2009, Proceedings. Lecture Notes in Computer Science 5773, Springer 2009, ISBN 978-3-642-04379-6
Keynote Talks
- Marilyn A. Walker:
Endowing Virtual Characters with Expressive Conversational Skills. 1-2 - Steve DiPaola:
Intelligent Expression-Based Character Agent Systems. 3-4 - Casey Hudson:
Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames. 5
Personality and Memory
- Timothy W. Bickmore, Daniel Schulman, Langxuan Yin:
Engagement vs. Deceit: Virtual Humans with Human Autobiographies. 6-19 - Mei Yii Lim, Ruth Aylett, Wan Ching Ho, Sibylle Enz, Patrícia Amâncio Vargas:
A Socially-Aware Memory for Companion Agents. 20-26 - Margaret McRorie, Ian Sneddon, Etienne de Sevin, Elisabetta Bevacqua, Catherine Pelachaud:
A Model of Personality and Emotional Traits. 27-33 - Michal P. Sindlar, Mehdi Dastani, John-Jules Ch. Meyer:
BDI-Based Development of Virtual Characters with a Theory of Mind. 34-41 - Cyril Brom, Tomás Korenko, Jirí Lukavský:
How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents. 42-48 - Martin Rumpler:
EXSTASIS - An Extended Status Model for Social Interactions. 49-55 - Antonio A. Sánchez-Ruiz-Granados, David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. 56-62
Gesture and Bodily Behavior
- Nhung Nguyen, Ipke Wachsmuth:
Modeling Peripersonal Action Space for Virtual Humans Using Touch and Proprioception. 63-75 - Kirsten Bergmann, Stefan Kopp:
GNetIc - Using Bayesian Decision Networks for Iconic Gesture Generation. 76-89 - Amir Sadeghipour, Stefan Kopp:
A Probabilistic Model of Motor Resonance for Embodied Gesture Perception. 90-103 - Axel Tidemann, Pinar Öztürk, Yiannis Demiris:
A Groovy Virtual Drumming Agent. 104-117 - Gengdai Liu, Zhigeng Pan, Ling Li:
Motion Synthesis Using Style-Editable Inverse Kinematics. 118-124 - Sander E. M. Jansen, Herwin van Welbergen:
Methodologies for the User Evaluation of the Motion of Virtual Humans. 125-131
Evaluation
- Maaike Harbers, Karel van den Bosch, John-Jules Ch. Meyer:
A Study into Preferred Explanations of Virtual Agent Behavior. 132-145 - Cristina Conati, Micheline Manske:
Evaluating Adaptive Feedback in an Educational Computer Game. 146-158 - Laura Hoffmann, Nicole C. Krämer, Anh Lam-chi, Stefan Kopp:
Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent? 159-165 - Hung-Hsuan Huang, Takuya Furukawa, Hiroki Ohashi, Aleksandra Cerekovic, Yuji Yamaoka, Igor S. Pandzic, Yukiko I. Nakano, Toyoaki Nishida:
The Lessons Learned in Developing Multi-user Attentive Quiz Agents. 166-173 - Patrick Gebhard, Susanne Karsten:
On-Site Evaluation of the Interactive COHIBIT Museum Exhibit. 174-180 - Werner Breitfuss, Ielka van der Sluis, Saturnino Luz, Helmut Prendinger, Mitsuru Ishizuka:
Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study. 181-187
Facial Expression and Gaze
- Celso de Melo, Jonathan Gratch:
Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears. 188-200 - Matthieu Courgeon, Stéphanie Buisine, Jean-Claude Martin:
Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions. 201-214 - Wijnand van Tol, Arjan Egges:
Real-Time Crying Simulation. 215-228 - Nikolaus Bee, Elisabeth André, Susanne Tober:
Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent. 229-242 - Meeri Mäkäräinen, Tapio Takala:
An Approach for Creating and Blending Synthetic Facial Expressions of Emotion. 243-249 - Angelo Cafaro, Raffaele Gaito, Hannes Högni Vilhjálmsson:
Animating Idle Gaze in Public Places. 250-256
Culture, Affect and Empathy
- Anton Bogdanovych, Juan Antonio Rodríguez, Simeon J. Simoff, Alex Cohen:
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures. 257-271 - Samuel Mascarenhas, João Dias, Rui Prada, Ana Paiva:
One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour. 272-286 - Céline Clavel, Justine Plessier, Jean-Claude Martin, Laurent Ach, Benoît Morel:
Combining Facial and Postural Expressions of Emotions in a Virtual Character. 287-300 - Celso M. de Melo, Liang Zheng, Jonathan Gratch:
Expression of Moral Emotions in Cooperating Agents. 301-307 - Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-Lih Huang, Tsai-Yen Li:
Evaluating Emotive Character Animations Created with Procedural Animation. 308-315 - Radoslaw Niewiadomski, Sylwia Julia Hyniewska, Catherine Pelachaud:
Modeling Emotional Expressions as Sequences of Behaviors. 316-322 - Julien Saunier, Hazaël Jones, Domitile Lourdeaux:
I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans. 323-329 - Jennifer L. Robison, Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester:
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents. 330-336 - Mohammed E. Hoque, Rana El Kaliouby, Rosalind W. Picard:
When Human Coders (and Machines) Disagree on the Meaning of Facial Affect in Spontaneous Videos. 337-343
Agents in Virtual Worlds and Games
- Claudio Pedica, Hannes Högni Vilhjálmsson:
Spontaneous Avatar Behavior for Human Territoriality. 344-357 - Rafael Araújo Rodrigues, Alessandro de Lima Bicho, Marcelo Paravisi, Cláudio Rosito Jung, Léo Pini Magalhães, Soraia Raupp Musse:
Tree Paths: A New Model for Steering Behaviors. 358-371 - Dusan Jan, Antonio Roque, Anton Leuski, Jackie Morie, David R. Traum:
A Virtual Tour Guide for Virtual Worlds. 372-378 - Christopher Mumme, Niels Pinkwart, Frank Loll:
Design and Implementation of a Virtual Salesclerk. 379-385 - María Arinbjarnar, Daniel Kudenko:
Duality of Actor and Character Goals in Virtual Drama. 386-392
Tools and Motion Capture
- Alexis Héloir, Michael Kipp:
EMBR - A Realtime Animation Engine for Interactive Embodied Agents. 393-404 - Pengcheng Luo, Michael Kipp, Michael Neff:
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement. 405-417 - Marco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva:
ION Framework - A Simulation Environment for Worlds with Virtual Agents. 418-424 - Timothy W. Bickmore, Daniel Schulman, George Shaw:
DTask and LiteBody: Open Source, Standards-Based Tools for Building Web-Deployed Embodied Conversational Agents. 425-431 - Charly Awad, Nicolas Courty, Kyle Duarte, Thibaut Le Naour, Sylvie Gibet:
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis. 432-438 - Gabriella Giannachi, Marco Gillies, Nick Kaye, David Swapp:
Mediating Performance through Virtual Agents. 439-445
Speech and Dialogue
- Gudny Ragna Jonsdottir, Kristinn R. Thórisson:
Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning. 446-459 - Laura M. Pfeifer, Timothy W. Bickmore:
Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents. 460-466 - Mark ter Maat, Dirk Heylen:
Turn Management or Impression Management? 467-473 - Brent Rossen, D. Scott Lind, Benjamin Lok:
Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations. 474-481
Posters
- Annelies Braffort, Jean-Paul Sansonnet, Cyril Verrecchia:
Issues in Dynamic Generation of Sign Language Utterances for a Web 2.0 Virtual Signer. 482-483 - Cyril Brom, Jirí Lukavský:
Towards More Human-Like Episodic Memory for More Human-Like Agents. 484-485 - Aleksandra Cerekovic, Tomislav Pejsa, Igor S. Pandzic:
RealActor: Character Animation and Multimodal Behavior Realization System. 486-487 - Sung June Chang, Byung Tae Choi:
Locomotion Animation by Using Riding Motion. 488-489 - Joon Hao Chuah, Brent Rossen, Benjamin Lok:
Automated Generation of Emotive Virtual Humans. 490-491 - Secundino Correia, Sandra Pedrosa, Juliana Costa, Marco Estanqueiro:
Little Mozart: Establishing Long Term Relationships with (Virtual) Companions. 492-493 - Etienne de Sevin, Catherine Pelachaud:
Real-Time Backchannel Selection for ECAs According to User's Level of Interest. 494-495 - Lydie Edward, Domitile Lourdeaux, Jean-Paul A. Barthès:
Virtual Autonomous Agents in an Informed Environment for Risk Prevention. 496-497 - Lynne E. Hall, Ruth Aylett, Ana Paiva:
An Immersive Approach to Evaluating Role Play. 498-499 - Arno Hartholt, Jonathan Gratch, Lori Weiss, et al.:
At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven Experience. 500-501 - Wan Ching Ho, Kerstin Dautenhahn:
Designing an Educational Game Facilitating Children's Understanding of the Development of Social Relationships Using IVAs with Social Group Dynamics. 502-503 - Yvonne Jung, Christine Weber, Jens Keil, Tobias Alexander Franke:
Real-Time Rendering of Skin Changes Caused by Emotions. 504-505 - Rudolf Kadlec, Jakub Gemrot, Michal Bída, Ondrej Burkert, Jan Havlícek, Lukás Zemcák, Radek Píbil, Radim Vansa, Cyril Brom:
Extensions and Applications of Pogamut 3 Platform. 506-507 - Sin-Hwa Kang, Jonathan Gratch:
Interactants' Most Intimate Self-disclosure in Interactions with Virtual Humans. 508-510 - Patrick G. Kenny, Thomas D. Parsons, Jonathan Gratch, Albert A. Rizzo:
Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient. 511-512 - Kiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda:
Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression. 513-514 - Tina Klüwer:
RMRSBot - Using Linguistic Information to Enrich a Chatbot. 515-516 - Tomoko Koda, Zsófia Ruttkay:
Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars. 517-518 - Brigitte Krenn, Marcin Skowron, Gregor Sieber, Erich Gstrein, Jörg Irran:
Adaptive Mind Agent. 519-520 - Ladislav Kunc, Pavel Slavík:
Study on Sensitivity to ECA Behavior Parameters. 521-522 - António Leonardo, António Brisson, Ana Paiva:
Influence of Music and Sounds in an Agent-Based Storytelling Environment. 523-524 - Brian Mac Namee, Mark Dunne:
Widening the Evaluation Net. 525-526 - Irene Mazzotta, Nicole Novielli, Berardina De Carolis:
Are ECAs More Persuasive than Textual Messages? 527-528 - Ana Cristina Mendes, Rui Prada, Luísa Coheur:
Adapting a Virtual Agent to Users' Vocabulary and Needs. 529-530 - Yukiko I. Nakano, Yuji Yamaoka:
Information State Based Multimodal Dialogue Management: Estimating Conversational Engagement from Gaze Information. 531-532 - Ary Fagundes Bressane Neto, Flávio Soares Corrêa da Silva:
Synthetic Characters with Personality and Emotion. 533-534 - Andrew Nicolson:
Modelling and Implementing Irrational and Subconscious Interpersonal and Intra-personal Processes. 535-536 - Yoshimasa Ohmoto, Takashi Miyake, Toyoaki Nishida:
A Method to Detect an Atmosphere of "Involvement, Enjoyment, and/or Excitement" in Multi-user Interaction. 537-538 - Paola Rizzo, Michael Kriegel, Rui Figueiredo, Mei Yii Lim, Ruth Aylett:
Want to Know How to Play the Game? Ask the ORACLE! 539-540 - Michael Rushforth, Sudeep Gandhe, Ron Artstein, Antonio Roque, Sarrah Ali, Nicolle Whitman, David R. Traum:
Varying Personality in Spoken Dialogue with a Virtual Human. 541-542 - Fahad Shah, Philip Bell, Gita Sukthankar:
Agent-Assisted Navigation for Virtual Worlds. 543-544 - Yingying She, Peter Grogono:
A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture. 545-546 - D. W. F. van Krevelen:
Intelligent Tutoring Games with Agent Modeling. 547-548 - Astrid M. von der Pütten, Christian Reipen, Antje Wiedmann, Stefan Kopp, Nicole C. Krämer:
The Impact of Different Embodied Agent-Feedback on Users' Behavior. 549-551 - Benjamin Weiss, Christine Kühnel, Ina Wechsung, Sebastian Möller, Sascha Fagel:
Web-Based Evaluation of Talking Heads: How Valid Is It? 552-553
GALA Papers
- Charly Awad, Kyle Duarte, Thibaut Le Naour:
Gérard. 554-555 - Eric Chance, Jacquelyn Ford Morie:
Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second LifeTM. 556-557 - Ionut Damian, Kathrin Janowski, Dominik Sollfrank:
Spectators, a Joy to Watch. 558-559 - Ivan Gregor, Michael Kipp, Jan Miksatko:
IVAN - Intelligent Interactive Virtual Agent Narrators. 560-561 - Ido Iurgel, Rogério E. da Silva, Pedro R. Ribeiro, Abel B. Soares, Manuel Filipe dos Santos:
CREACTOR - An Authoring Framework for Virtual Actors. 562-563 - György Kovács, Csaba Makara, Attila Fazekas:
The Multi-modal Rock-Paper-Scissors Game. 564-565 - Quan Nguyen, Michael Kipp:
A Gesture Analysis and Modeling Tool for Interactive Embodied Agents. 566-568
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.