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Antonio A. Sánchez-Ruiz-Granados
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2020 – today
- 2024
- [c32]Ruben Gómez Blanco, Adrián Pérez Peinador, Adrián Sanjuan Espejo, Antonio A. Sánchez-Ruiz, Belén Díaz-Agudo:
Experiential Questioning for VQA. ICCBR 2024: 305-320 - 2023
- [c31]Álvaro Sanz-Ramos, Luis Ariza-López, Cristina Montón-Giménez, Antonio A. Sánchez-Ruiz:
Retrieval of Similar Cases to Improve the Diagnosis of Diabetic Retinopathy. ICCBR 2023: 408-423 - 2022
- [j9]Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz, Pedro Antonio González-Calero, Irene Camps-Ortueta:
Measuring Control to Dynamically Induce Flow in Tetris. IEEE Trans. Games 14(4): 579-588 (2022) - 2021
- [j8]Ámbar Tenorio-Fornés, Elena Pérez Tirador, Antonio A. Sánchez-Ruiz, Samer Hassan:
Decentralizing science: Towards an interoperable open peer review ecosystem using blockchain. Inf. Process. Manag. 58(6): 102724 (2021) - [c30]Arturo Acuaviva Huertos, Inmaculada Pérez Garbín, Belén Díaz-Agudo, Antonio A. Sánchez-Ruiz:
Explanations on Smart Stores. ICCBR Workshops 2021: 16-27 - [c29]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames. ICTAI 2021: 1263-1270 - [e3]Hayley Borck, Viktor Eisenstadt, Antonio A. Sánchez-Ruiz, Michael Floyd:
Workshops Proceedings for the 29th International Conference on Case-Based Reasoning co-located with the 29th International Conference on Case-Based Reasoning (ICCBR 2021), Salamanca (Spain) / Online, September 13-16, 2021. CEUR Workshop Proceedings 3017, CEUR-WS.org 2021 [contents] - [e2]Antonio A. Sánchez-Ruiz, Michael W. Floyd:
Case-Based Reasoning Research and Development - 29th International Conference, ICCBR 2021, Salamanca, Spain, September 13-16, 2021, Proceedings. Lecture Notes in Computer Science 12877, Springer 2021, ISBN 978-3-030-86956-4 [contents] - 2020
- [c28]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning. ICCBR 2020: 263-278
2010 – 2019
- 2019
- [c27]Antonio Tenorio-Fornés, Viktor Jacynycz, David Llop-Vila, Antonio A. Sánchez-Ruiz, Samer Hassan:
Towards a Decentralized Process for Scientific Publication and Peer Review using Blockchain and IPFS. HICSS 2019: 1-10 - [c26]Antonio A. Sánchez-Ruiz, Michael W. Floyd:
Workshop preface. ICCBR Workshops 2019: 162-164 - [c25]Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz, Pedro A. González-Calero:
Towards Finding Flow in Tetris. ICCBR 2019: 266-280 - [c24]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
Towards Human-Like Bots Using Online Interactive Case-Based Reasoning. ICCBR 2019: 314-328 - 2018
- [c23]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game. ICCBR 2018: 292-308 - 2017
- [j7]Guillermo Jiménez-Díaz, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Antonio A. Sánchez-Ruiz:
Similarity metrics from social network analysis for content recommender systems. AI Commun. 30(3-4): 223-234 (2017) - [j6]Antonio A. Sánchez-Ruiz, Santiago Ontañón:
Structural plan similarity based on refinements in the space of partial plans. Comput. Intell. 33(4): 926-947 (2017) - [j5]Antonio A. Sánchez-Ruiz, Maximiliano Miranda:
A machine learning approach to predict the winner in StarCraft based on influence maps. Entertain. Comput. 19: 29-41 (2017) - [c22]Héctor Laria Mantecón, Jorge Sánchez Cremades, José Miguel Tajuelo Garrigós, Jorge Vieira Luna, Carlos Cervigon Rückauer, Antonio A. Sánchez-Ruiz:
A Pac-Man bot based on grammatical evolution. CoSECivi 2017: 118-130 - [c21]Fernando Domínguez-Estévez, Antonio A. Sánchez-Ruiz, Pedro Pablo Gómez-Martín:
Training Pac-Man bots using reinforcement learning and case-based reasoning. CoSECivi 2017: 144-156 - [c20]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man. CoSECivi 2017: 163-175 - [c19]Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz, Pedro A. González-Calero:
Time Series and Case-Based Reasoning for an Intelligent Tetris Game. ICCBR 2017: 185-199 - [c18]Antonio A. Sánchez-Ruiz, Guillermo Jiménez-Díaz, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
Case-Based Recommendation for Online Judges Using Learning Itineraries. ICCBR 2017: 315-329 - [e1]Antonio A. Sánchez-Ruiz, Anders Kofod-Petersen:
Proceedings of ICCBR 2017 Workshops (CAW, CBRDL, PO-CBR), Doctoral Consortium, and Competitions co-located with the 25th International Conference on Case-Based Reasoning (ICCBR 2017), Trondheim, Norway, June 26-28, 2017. CEUR Workshop Proceedings 2028, CEUR-WS.org 2017 [contents] - 2016
- [j4]Antonio A. Sánchez-Ruiz, Santiago Ontañón, Pedro A. González-Calero, Enric Plaza:
Measuring similarity of individuals in description logics over the refinement space of conjunctive queries. J. Intell. Inf. Syst. 47(3): 447-467 (2016) - [j3]Helmut Prendinger, Nahum Álvarez, Antonio A. Sánchez-Ruiz, Marc Cavazza, Joao Catarino, João Oliveira, Rui Prada, Shuji Fujimoto, Mika Shigematsu:
Intelligent Biohazard Training Based on Real-Time Task Recognition. ACM Trans. Interact. Intell. Syst. 6(3): 21:1-21:32 (2016) - [c17]Diana Lora, Antonio A. Sánchez-Ruiz, Pedro A. González-Calero:
Dificulty Adjustment in Tetris with Time Series. CoSECivi 2016: 89-100 - [c16]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. CoSECivi 2016: 113-124 - [c15]Viktor Jacynycz, Adrian Calvo, Samer Hassan, Antonio A. Sánchez-Ruiz:
Betfunding: A Distributed Bounty-Based Crowdfunding Platform over Ethereum. DCAI 2016: 403-411 - [c14]Diana Lora, Antonio A. Sánchez-Ruiz, Pedro A. González-Calero, Marco Antonio Gómez-Martín:
Dynamic Difficulty Adjustment in Tetris. FLAIRS 2016: 335-339 - [c13]Guillermo Jiménez-Díaz, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Antonio A. Sánchez-Ruiz:
Similarity Metrics from Social Network Analysis for Content Recommender Systems. ICCBR 2016: 203-217 - 2015
- [j2]Nahum Álvarez, Antonio A. Sánchez-Ruiz, Marc Cavazza, Mika Shigematsu, Helmut Prendinger:
Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance. Int. J. Artif. Intell. Educ. 25(1): 35-59 (2015) - [c12]Antonio A. Sánchez-Ruiz:
Predicting the Winner in Two Player StarCraft Games. CoSECivi 2015: 24-35 - [c11]Antonio A. Sánchez-Ruiz:
Predicting the Outcome of Small Battles in StarCraft. ICCBR (Workshops) 2015: 33-42 - [c10]Raquel Hervás, Antonio A. Sánchez-Ruiz, Pablo Gervás, Carlos León:
Calibrating a Metric for Similarity of Stories against Human Judgement. ICCBR (Workshops) 2015: 136-145 - 2014
- [c9]Antonio A. Sánchez-Ruiz, Santiago Ontañón:
Least Common Subsumer Trees for Plan Retrieval. ICCBR 2014: 405-419 - 2013
- [c8]Antonio A. Sánchez-Ruiz-Granados, Santiago Ontañón, Pedro A. González-Calero, Enric Plaza:
Refinement-Based Similarity Measure over DL Conjunctive Queries. ICCBR 2013: 270-284 - 2011
- [c7]Ricardo Palma, Antonio A. Sánchez-Ruiz-Granados, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. ICCBR 2011: 181-195 - [c6]Antonio A. Sánchez-Ruiz-Granados, Santiago Ontañón, Pedro A. González-Calero, Enric Plaza:
Measuring Similarity in Description Logics Using Refinement Operators. ICCBR 2011: 289-303
2000 – 2009
- 2009
- [c5]Antonio A. Sánchez-Ruiz-Granados, Pedro A. González-Calero, Belén Díaz-Agudo:
Abstraction in Knowledge-Rich Models for Case-Based Planning. ICCBR 2009: 313-327 - [c4]Antonio A. Sánchez-Ruiz-Granados, David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. IVA 2009: 56-62 - [c3]Juan A. Recio-García, Guillermo Jiménez-Díaz, Antonio A. Sánchez-Ruiz-Granados, Belén Díaz-Agudo:
Personality aware recommendations to groups. RecSys 2009: 325-328 - 2008
- [c2]Antonio A. Sánchez-Ruiz-Granados, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Adaptation through Planning in Knowledge Intensive CBR. ECCBR 2008: 503-517 - 2007
- [j1]Belén Díaz-Agudo, Pedro A. González-Calero, Juan A. Recio-García, Antonio A. Sánchez-Ruiz-Granados:
Building CBR systems with jcolibri. Sci. Comput. Program. 69(1-3): 68-75 (2007) - [c1]Antonio A. Sánchez-Ruiz-Granados:
Combining HTN-DL Planning and CBR to compound Semantic Web Services. KWEPSY 2007
Coauthor Index
aka: Pedro Antonio González-Calero
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