Evaluation Context: ORIENT
Games and Virtual Environments populated with virtual agents are usually tested and evaluated assessing the player’s experience and flow outside the game experience. However, with player enjoyment related to their sense of immersion, there is clear potential for immersing evaluation into game play. We have developed an immersive in-role evaluation approach and applied it to ORIENT (Overcoming Refugee Integration with Empathic Novel Technology), a role-playing game designed for intercultural training for 13-14 year olds.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Aylett, R., Paiva, A., Vannini, N., Enz, S., Andre, E., Hall, L.: But that was in another country: agents and intercultural empathy. In: AAMAS 2009, Budapest, Hungary (2009)
Dias, J., Paiva, A.: Feeling and Reasoning: a Computational Model. In: Bento, C., Cardoso, A., Dias, G. (eds.) EPIA 2005. LNCS (LNAI), vol. 3808, pp. 127–140. Springer, Heidelberg (2005)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Hall, L., Aylett, R., Paiva, A. (2009). An Immersive Approach to Evaluating Role Play. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds) Intelligent Virtual Agents. IVA 2009. Lecture Notes in Computer Science(), vol 5773. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04380-2_61
Download citation
DOI: https://doi.org/10.1007/978-3-642-04380-2_61
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-04379-6
Online ISBN: 978-3-642-04380-2
eBook Packages: Computer ScienceComputer Science (R0)