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Jakub Gemrot
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2020 – today
- 2022
- [j3]Lukás Chrpa, Martin Pilát, Jakub Gemrot:
Planning and acting in dynamic environments: identifying and avoiding dangerous situations. J. Exp. Theor. Artif. Intell. 34(6): 925-948 (2022) - 2021
- [c30]Julius Flimmel, Jakub Gemrot, Vojtech Cerný:
Coevolution of AI and Level Generators for Super Mario Game. CEC 2021: 2093-2100 - [c29]Vojtech Cerný, Jakub Gemrot:
Three population co-evolution for generating mechanics of endless runner games. GECCO Companion 2021: 217-218 - [c28]David Sosvald, Michal Töpfer, Jan Holan, Vojtech Cerný, Jakub Gemrot:
Super Mario A-Star Agent Revisited. ICTAI 2021: 1008-1012 - [c27]Matous Kozma, Vojtech Cerný, Jakub Gemrot:
Tackling Generation of Combat Encounters in Role-playing Digital Games. ITAT 2021: 69-76 - 2020
- [c26]Lukás Chrpa, Jakub Gemrot, Martin Pilát:
Planning and Acting with Non-Deterministic Events: Navigating between Safe States. AAAI 2020: 9802-9809
2010 – 2019
- 2019
- [c25]Lukás Chrpa, Martin Pilát, Jakub Gemrot:
Compiling Planning Problems with Non-deterministic Events into FOND Planning. RCRA/RiCeRcA@AI*IA 2019 - [i2]Ekaterina Nikonova, Jakub Gemrot:
Deep Q-Network for Angry Birds. CoRR abs/1910.01806 (2019) - 2018
- [c24]Pavel Smejkal, Jakub Gemrot:
Engaging Turn-Based Combat in the Children of the Galaxy Videogame. AIIDE 2018: 229-235 - 2017
- [j2]Martin Cerný, Tomás Plch, Matej Marko, Jakub Gemrot, Petr Ondrácek, Cyril Brom:
Using Behavior Objects to Manage Complexity in Virtual Worlds. IEEE Trans. Comput. Intell. AI Games 9(2): 166-180 (2017) - [c23]Lukás Chrpa, Jakub Gemrot, Martin Pilát:
Towards a Safer Planning and Execution Concept. ICTAI 2017: 972-976 - 2016
- [j1]Martin Cerný, Roman Barták, Cyril Brom, Jakub Gemrot:
To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment. Comput. Intell. 32(4): 668-710 (2016) - [c22]Rien Korstanje, Cyril Brom, Jakub Gemrot, Koen V. Hindriks:
A Comparative Study of Programming Agents in POSH and GOAL. ICAART (2) 2016: 192-203 - 2015
- [i1]Martin Cerný, Tomás Plch, Matej Marko, Jakub Gemrot, Petr Ondrácek, Cyril Brom:
Using Behavior Objects to Manage Complexity in Virtual Worlds. CoRR abs/1508.00377 (2015) - 2014
- [c21]Tomás Plch, Matej Marko, Petr Ondrácek, Martin Cerný, Jakub Gemrot, Cyril Brom:
An AI System for Large Open Virtual World. AIIDE 2014 - [c20]Tomás Plch, Matej Marko, Petr Ondrácek, Martin Cerný, Jakub Gemrot, Cyril Brom:
Modular Behavior Trees: Language for Fast AI in Open-World Video Games. ECAI 2014: 1209-1210 - [c19]Jakub Gemrot, Martin Cerný, Cyril Brom:
Why you should Empirically Evaluate your AI Tool - From SPOSH to yaPOSH. ICAART (1) 2014: 461-468 - 2013
- [c18]Roman Barták, Cyril Brom, Martin Cerný, Jakub Gemrot:
Planning and Reactive Agents in Dynamic Game Environments - An Experimental Study. ICAART (1) 2013: 234-240 - 2012
- [c17]Jakub Gemrot, Michal Bída, Cyril Brom:
Pogamut toolkit (demonstration). AAMAS 2012: 1469-1470 - [c16]Jakub Gemrot, Zdenek Hlávka, Cyril Brom:
Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better? CAVE 2012: 167-183 - [c15]Roman Barták, Filip Dvorak, Jakub Gemrot, Cyril Brom, Daniel Toropila:
When Planning Should Be Easy: On Solving Cumulative Planning Problems. FLAIRS 2012 - [c14]Vít Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cinátl, Jakub Gemrot:
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process. ICEC 2012: 67-74 - [c13]Michal Bída, Martin Cerný, Jakub Gemrot, Cyril Brom:
Evolution of GameBots Project. ICEC 2012: 397-400 - [c12]Cyril Brom, Petr Babor, Markéta Popelová, Michal Bída, Jakub Tomek, Jakub Gemrot:
Controlling Three Agents in a Quarrel: Lessons Learnt. MIG 2012: 158-169 - 2011
- [c11]Jakub Gemrot, Cyril Brom, Joanna Bryson, Michal Bída:
How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects. AEGS 2011: 38-62 - [c10]Markéta Popelová, Michal Bída, Cyril Brom, Jakub Gemrot, Jakub Tomek:
When a Couple Goes Together: Walk along Steering. MIG 2011: 278-289 - [c9]Radek Píbil, Peter Novák, Cyril Brom, Jakub Gemrot:
Notes on Pragmatic Agent-Programming with Jason. ProMAS 2011: 58-73 - 2010
- [c8]Jakub Gemrot, Cyril Brom, Tomás Plch:
A Periphery of Pogamut: From Bots to Agents and Back Again. AGS 2010: 19-37
2000 – 2009
- 2009
- [c7]Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondrej Burkert, Radek Píbil, Jan Havlícek, Lukás Zemcák, Juraj Simlovic, Radim Vansa, Michal Stolba, Tomás Plch, Cyril Brom:
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. AGS 2009: 1-15 - [c6]Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomás Plch:
Emohawk: Searching for a "Good" Emergent Narrative. ICIDS 2009: 86-91 - [c5]Rudolf Kadlec, Jakub Gemrot, Michal Bída, Ondrej Burkert, Jan Havlícek, Lukás Zemcák, Radek Píbil, Radim Vansa, Cyril Brom:
Extensions and Applications of Pogamut 3 Platform. IVA 2009: 506-507 - 2008
- [c4]Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemrot:
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans. AIIDE 2008 - [c3]Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bída:
3D Immersion in Virtual Agents Education. ICIDS 2008: 59-70 - 2007
- [c2]Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bída, Jan Havlícek, Martin Dörfler, Cyril Brom:
Towards Fast Prototyping of IVAs Behavior: Pogamut 2. IVA 2007: 362-363 - [c1]Ondrej Burkert, Cyril Brom, Jakub Gemrot, Michal Bída, Samuel J. Partington, Joanna Bryson:
Toolkits for Agent Development by Undergraduates and Non-Programmers. SOFSEM (2) 2007: 13-24
Coauthor Index
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