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VRST 2006: Limassol, Cyprus
- Mel Slater, Yoshifumi Kitamura, Ayellet Tal, Angelos Amditis, Yiorgos Chrysanthou:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2006, Limassol, Cyprus, November 1-3, 2006. ACM 2006, ISBN 1-59593-321-2 - Mark H. Overmars:
Scientific challenges ingame technology. 1 - Luc Robert:
Real images for virtual reality. 2
Human factors I
- Eric Burns, Frederick P. Brooks Jr.:
Perceptual sensitivity to visual/kinesthetic discrepancy in hand speed, and why we might care. 3-8 - Niklas Elmqvist, M. Eduard Tudoreanu:
Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environments. 9-18 - Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug A. Bowman:
Evaluating the effects of real world distraction on user performance in virtual environments. 19-26 - Patrick Salamin, Daniel Thalmann, Frédéric Vexo:
The benefits of third-person perspective in virtual and augmented reality? 27-30 - Aaron Kotranza, John Quarles, Benjamin Lok:
Mixed reality: are two hands better than one? 31-34
Tracking
- Zhiqiang Bian, Hirotake Ishii, Masanori Izumi, Hiroshi Shimoda, Hidekazu Yoshikawa, Yoshitsugu Morishita, Yoshiki Kanehira:
Development of a tracking method for augmented reality applied to NPP maintenance work and its experimental evaluation. 35-44 - Christian Wienss, Igor N. Nikitin, Gernot Goebbels, Klaus Troche, Martin Göbel, Lialia Nikitina, Stefan Müller:
Sceptre: an infrared laser tracking system for virtual environments. 45-50 - Arjen van Rhijn, Jurriaan D. Mulder:
Spatial input device structure and bimanual object manipulation in virtual environments. 51-60 - Russell M. Freeman, Anthony Steed:
Interactive modelling and tracking for mixed and augmented reality. 61-64
Rendering I
- Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu:
Traversal fields for ray tracing dynamic scenes. 65-74 - Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee:
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. 75-82 - Hua Chen, Peter F. Elzer:
Novel view generation for a real-time captured video object. 83-86 - Chulhan Lee, Junho Cho, Kyoungsu Oh:
Hardware-accelerated jaggy-free visual hulls with silhouette maps. 87-90
Haptics & interaction
- Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita:
A fluid resistance map method for real-time haptic interaction with fluids. 91-99 - Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Mark Billinghurst:
Interaction techniques in large display environments using hand-held devices. 100-103 - Bernhard E. Riecke:
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality. 104-107 - Ryan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman:
Separating the effects of level of immersion and 3D interaction techniques. 108-111 - Daisuke Iwai, Kosuke Sato:
Limpid desk: see-through access to disorderly desktop in projection-based mixed reality. 112-115
Cultural heritage, education, and entertainment
- Panagiotis Petridis, Katerina Mania, Daniel Pletinckx, Martin White:
Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions. 116-122 - Ricardo Olanda, Manolo Pérez, Pedro Morillo, Marcos Fernández, Sergio Casas:
Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. 123-132 - Chris G. Christou, Cameron Angus, Céline Loscos, Andrea Dettori, Maria Roussou:
A versatile large-scale multimodal VR system for cultural heritage visualization. 133-140 - Athanasios M. Demiris, Vassilios Vlahakis, Nikolaos Ioannidis:
System and infrastructure considerations for the successful introduction of augmented reality guides in cultural heritage sites. 141-144
Characters & cities
- Bernhard Jung, Heni Ben Amor, Guido Heumer, Matthias Weber:
From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation. 145-154 - Luiz Gonzaga da Silveira Jr., Soraia Raupp Musse:
Real-time generation of populated virtual cities. 155-164 - Gaojin Wen, Zhaoqi Wang, Shihong Xia, Dengming Zhu:
From motion capture data to character animation. 165-168 - Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa:
Learning system for human motion characters of traditional arts. 169-172
Rendering II
- Guodong Rong, Tiow Seng Tan:
Utilizing jump flooding in image-based soft shadows. 173-180 - Yutaka Kunita, Masahiro Ueno, Keiji Tanaka:
Layered probability maps: basic framework and prototype system. 181-188 - Tetsuro Ogi, Takaya Uchino:
Dynamic load-balanced rendering for a CAVE system. 189-192 - Yvonne Jung, Christian Knöpfle:
Dynamic aspects of real-time face-rendering. 193-196
Interaction
- Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg:
Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment. 197-206 - Fakhreddine Ababsa, Malik Mallem:
Robust line tracking using a particle filter for camera pose estimation. 207-211 - Eric J. Griffith, Michal Koutek, Frits H. Post, T. Heus, H. J. J. Jonker:
A reprocessing tool for quantitative data analysis in a virtual environment. 212-215 - José Pascual Molina, Arturo S. García, Diego Martínez, Francisco J. Manjavacas, Victor Blasco, Víctor López-Jaquero, Pascual González:
The development of glove-based interfaces with the TRES-D methodology. 216-219
Navigation
- Rafael G. Barbosa, Maria Andréia F. Rodrigues:
Supporting guided navigation in mobile virtual environments. 220-226 - Luca Chittaro, Subramanian Venkataraman:
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches. 227-235 - Martin Hachet, Fabrice Decle, Pascal Guitton:
Z-Goto for efficient navigation in 3D environments from discrete inputs. 236-239 - Salvatore Livatino, Filippo Privitera:
3D visualization technologies for teleguided robots. 240-243
Hardware & systems
- Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto:
The illusionhole with polarization filters. 244-251 - Michael Kalkusch, Dieter Schmalstieg:
Extending the scene graph with a dataflow visualization system. 252-260 - Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos, Gjergji Zyba:
Media productions for a dome display system. 261-264 - Yasuhiro Mukaigawa, Takayuki Kakinuma, Yuichi Ohta:
Analytical compensation of inter-reflection for pattern projection. 265-268
Collaboration
- Romain Cavagna, Christian Bouville, Jérôme Royan:
P2P Network for very large virtual environment. 269-276 - Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary:
Dynamic interactive VR network services for education. 277-286 - Ilona Heldal, Maria Spante, Mike Connell:
Are two heads better than one?: object-focused work in physical and in virtual environments. 287-296
Haptics in VR (special session)
- Remis Balaniuk:
A differential method for the haptic rendering of deformable objects. 297-304 - Maurizio de Pascale, Domenico Prattichizzo:
A framework for bounded-time collision detection in haptic interactions. 305-311 - Ernst Kruijff, Gerold Wesche, Kai Riege, Gernot Goebbels, Martijn Kunstman, Dieter Schmalstieg:
Tactylus, a pen-input device exploring audiotactile sensory binding. 312-315 - Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus:
Using neuromuscular electrical stimulation for pseudo-haptic feedback. 316-319 - Emanuele Ruffaldi, Antonio Frisoli, Massimo Bergamasco, C. Gottlieb, Franco Tecchia:
A haptic toolkit for the development of immersive and web-enabled games. 320-323
Modeling
- João Fradinho Oliveira, Bernard F. Buxton:
PNORMS: platonic derived normals for error bound compression. 324-333 - Bram Pellens, Frederic Kleinermann, Olga De Troyer:
Intuitively specifying object dynamics in virtual environments using VR-WISE. 334-337 - Yi Wei, Shihong Xia, Dengming Zhu:
A robust method for analyzing the physical correctness of motion capture data. 338-341 - Edward Carpenter, Induk Kim, Laura L. Arns, Mohan J. Dutta-Bergman, Krishna P. C. Madhavan:
Developing a 3D simulated bio-terror crises communication training module. 342-345 - Tien-Lung Sun, Yu-Lun Chang:
Simplified animation circuit for metadata-based behavior model query and retrieval. 346-349
Human factors II
- Michiteru Kitazaki, Tomoaki Nakano, Naoyuki Matsuzaki, Hiroaki Shigemasu:
Control of eye-movement to decrease VE-sickness. 350-355 - Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim:
Hand-held virtual reality: a feasibility study. 356-363 - Pankaj Khanna, Insu Yu, Jesper Mortensen, Mel Slater:
Presence in response to dynamic visual realism: a preliminary report of an experiment study. 364-367 - Ahmed Bayyari, M. Eduard Tudoreanu:
The impact of immersive virtual reality displays on the understanding of data visualization. 368-371 - Hiroaki Shigemasu, Toshiya Morita, Naoyuki Matsuzaki, Takao Sato, Masamitsu Harasawa, Kiyoharu Aizawa:
Effects of physical display size and amplitude of oscillation on visually induced motion sickness. 372-375 - Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater:
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. 376-382
Tutorial I
- Franco Tecchia:
Building a complete virtual reality application. 383
Tutorial II
- Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos:
Virtual reality systems and applications. 384
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