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Tetsuro Ogi
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2020 – today
- 2023
- [c56]Tetsuro Ogi, Kazuma Sumida, Yuki Kida:
Video Avatar Communication Among HMD Users in Metaverse Environment. NBiS 2023: 316-324 - [c55]Yuki Kida, Shujie Li, Yuto Ueda, Naoto Takayanagi, Kei Matsuoka, Tetsuro Ogi:
Evaluation of User's Psychological Sense in Tele-Immersion Robot Avatar. NBiS 2023: 325-333 - 2022
- [c54]Yuki Kida, Kei Matsuoka, Tetsuro Ogi:
Necessary Requirements of Avatars for Remote Communication in Real Space. NBiS 2022: 354-364 - 2021
- [c53]Huang Heyao, Tetsuro Ogi:
Assessing the Sense of Presence to Evaluate the Effectiveness of Virtual Reality Wildfire Training. NBiS 2021: 289-298 - 2020
- [c52]Steven H. Urueta, Tetsuro Ogi:
Web-Portal-Based Repurposing of VR Scenarios for TEFL Applications. ICIGP 2020: 127-133 - [c51]Tetsuro Ogi, Keita Enomoto, Shohei Akita, Toshifumi Miyahashi, Takehito Akima, Takumi Sano:
Construction of Information Presentation Environment Where Various Objects Talk Using Multiple IoT Speakers. NBiS 2020: 432-439
2010 – 2019
- 2019
- [j7]Kenichiro Ito, Hidekazu Nishimura, Tetsuro Ogi:
Motorcycle Head-Up Display: Design of Presenting Navigation Information. IEEE Consumer Electron. Mag. 8(5): 74-78 (2019) - [c50]Tetsuro Ogi, Kenichiro Ito, Kotaro Ohashi:
Improvement of Health Behavior Based on Health Information Feedback. AHFE (1) 2019: 177-186 - [c49]Steven H. Urueta, Tetsuro Ogi:
A TEFL Virtual Reality System for High-Presence Distance Learning. NBiS 2019: 359-368 - 2018
- [j6]Tetsuro Ogi, Takeshi Yokota:
Effect of visual attention guidance by camera work in visualization using dome display. Int. J. Model. Simul. Sci. Comput. 9(3): 1840003:1-1840003:13 (2018) - [c48]Kenichiro Ito, Hidekazu Nishimura, Tetsuro Ogi:
Motorcycle HUD design of presenting information for navigation system. ICCE 2018: 1-3 - [c47]Tetsuro Ogi, Yusuke Takesue, Stephan G. Lukosch:
Development of AR Information System Based on Deep Learning and Gamification. NBiS 2018: 485-493 - 2017
- [c46]Tetsuro Ogi, Kenichiro Ito, Seiichiro Ukegawa:
Multilingual Information Service Based on Combination of Smartphone and Digital Signage. NBiS 2017: 644-653 - 2016
- [c45]Tetsuro Ogi, Kenichiro Ito, Shigeyuki Konita:
Multilingual Digital Signage Using iBeacon Communication. NBiS 2016: 387-392 - 2015
- [j5]Yuri Nakagawa, Yuuki Matsuda, Tetsuro Ogi:
Framework for handling personal data: analysis of buying information by questionnaire. Int. J. Big Data Intell. 2(4): 223-235 (2015) - [c44]Tetsuro Ogi, Kenichiro Ito, Go Nakada:
Healthcare Digital Signage Using Gamification Method. NBiS 2015: 511-516 - [c43]Tetsuro Ogi:
Design and evaluation of HUD for motorcycle using immersive simulator. SIGGRAPH Asia Head-Up Displays and their Applications 2015: 5:1-5:2 - [c42]Kenichiro Ito, Hidekazu Nishimura, Tetsuro Ogi:
Head-up display for motorcycle navigation. SIGGRAPH Asia Head-Up Displays and their Applications 2015: 10:1-10:3 - 2014
- [c41]Yuri Nakagawa, Yuuki Matsuda, Tetsuro Ogi:
Personalized Information Service Model that Reflects Individual's Will. ICServ 2014: 329-344 - [c40]Tetsuro Ogi, Yoshisuke Tateyama, Yuuki Matsuda:
Push Type Digital Signage System that Displays Personalized Information. NBiS 2014: 411-415 - 2013
- [c39]Tetsuro Ogi, Yoshisuke Tateyama, Yosuke Kubota:
High Presence Communication between the Earth and International Space Station. HCI (18) 2013: 378-387 - [c38]Yuri Nakagawa, Yuuki Matsuda, Tetsuro Ogi:
Framework for handling personal data proposed system of the self-control on buying information. ICITST 2013: 107-112 - [c37]Tetsuro Ogi, Yosuke Kubota, Tetsuya Toma, Takeshi Chikakiyo:
Evaluation of High Presence Sensation Based on Biological Information. NBiS 2013: 327-331 - 2012
- [c36]Tetsuro Ogi, Hasup Lee, Yuki Ishiyama, Yosuke Kubota:
High Presence Digital Archive of Disaster Experience. 3PGCIC 2012: 245-249 - [c35]Tetsuro Ogi, Yoshisuke Tateyama, Hao Lu, Erika Ikeda:
Digital 3D Ukiyoe Using the Effect of Motion Parallax. NBiS 2012: 534-539 - 2011
- [c34]Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi, Teiichi Nishioka, Takuro Kayahara, Kenichi Shinoda:
Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge Screen. HCI (14) 2011: 253-259 - [c33]Tetsuro Ogi, Yoshisuke Tateyama, Junichi Kawasaki:
Digital Guide Map Using Tiled Display and Recommendation Function. NBiS 2011: 432-437 - 2010
- [c32]Yoshisuke Tateyama, Yukihiro Mori, Keiichi Yamamoto, Tetsuro Ogi, Hidekazu Nishimura, Noriyasu Kitamura, Harumi Yashiro:
Car Driving Behaviour Observation Using an Immersive Car Driving Simulator. 3PGCIC 2010: 411-414 - [c31]Tetsuya Kusuda, Tetsuro Ogi:
Geospatial Analysis of Cooperative Works on Asymmetric Information Environment. ICCSA (4) 2010: 336-345 - [c30]So Sato, Yoshisuke Tateyama, Tetsuro Ogi:
Super High Definition Three-Dimensional Display Evironment Applied to Visual Data Mining. NBiS 2010: 414-419 - [c29]Jitsuzo Katsumata, Tetsuya Toma, Tetsuro Ogi:
Possibility of the Introduction of Telemedicine in Rural Villages in Vietnam - From the Introduction of Medical Information System to the Vertical Integration-Type Medicine Management. PACIS 2010: 179 - [c28]Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi:
Panoramic stereo representation for immersive projection display system. VRCAI 2010: 379-382 - [c27]Kaori Sukenobe, Yoshisuke Tateyama, Hasup Lee, Tetsuro Ogi, Teiichi Nishioka, Takuro Kayahara:
Effective contents creation for spatial AR exhibition. VRCAI 2010: 383-390 - [c26]Yoshisuke Tateyama, Hiroki Yamada, Junpei Noyori, Yukihiro Mori, Keiichi Yamamoto, Tetsuro Ogi, Hidekazu Nishimura, Noriyasu Kitamura, Harumi Yashiro:
Observation of drivers' behavior at narrow roads using immersive car driving simulator. VRCAI 2010: 391-396
2000 – 2009
- 2009
- [c25]Tetsuro Ogi, Daisuke Furuyama, Tetsuro Fujise:
Layer-Based Dome Contents Creation Using Scenario Description Language. AINA Workshops 2009: 544-549 - [c24]Yoshisuke Tateyama, Tetsuro Ogi, Hidekazu Nishimura, Noriyasu Kitamura, Harumi Yashiro:
Development of Immersive Virtual Driving Environment Using OpenCABIN Library. AINA Workshops 2009: 550-553 - [c23]Tetsuro Ogi, Yoshisuke Tateyama, So Sato:
Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images. HCI (13) 2009: 472-481 - 2008
- [c22]Satoshi Oonuki, Tetsuro Ogi:
VR BBS Using Immersive Virtual Environment. AINA Workshops 2008: 1006-1011 - 2007
- [c21]Tetsuro Ogi, Hiroaki Sakon:
Distance Learning in Tele-Immersion Environment. AINA Workshops (2) 2007: 947-952 - [c20]Kaori Murase, Tetsuro Ogi, Kouta Saito, Takahide Koyama:
Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror. EGVE (Short Papers & Posters) 2007 - [c19]Tetsuro Ogi, Masahiro Hayashi, Mitsutaka Sakai:
Room-sized Immersive Projection Display for Tele-immersion Environment. ICAT 2007: 79-86 - 2006
- [c18]Tetsuro Ogi, Tetsuro Fujise:
Communication between Outdoor Field and Immersive Virtual Environment. AINA (2) 2006: 637-641 - [c17]Tetsuro Ogi, Takaya Uchino:
Dynamic load-balanced rendering for a CAVE system. VRST 2006: 189-192 - 2005
- [c16]Tetsuro Ogi, Tetsuro Fujise:
Experience of a Hybrid Information Space between an Outdoor Field and an Immersive Virtual World. IPT/EGVE 2005: 217-218 - 2004
- [c15]Tetsuro Ogi, Takuro Kayahara, Toshio Yamada, Michitaka Hirose:
MVL Toolkit: Software Library for Constructing an Immersive Shared Virtual World. VR 2004: 249-250 - 2003
- [c14]Tetsuro Ogi, Takuro Kayahara, Masafumi Kato, Hiroshi Asayama, Michitaka Hirose:
Immersive Sound Field Simulation in Multi-screen Projection Displays. IPT/EGVE 2003: 135-142 - [c13]Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masahiro Fujita, Kazuto Kuzuu:
High Presence Remote Presentation in the Shared Immersive Virtual World. VR 2003: 289-290 - 2002
- [c12]Toshio Yamada, Daisuke Tsubouchi, Tetsuro Ogi, Michitaka Hirose:
Desk-Sized Immersive Workplace Using Force Feedback Grid Interface. VR 2002: 135- - 2001
- [j4]Ken Tamagawa, Toshio Yamada, Tetsuro Ogi, Michitaka Hirose:
Developing a 2.5-D video avatar. IEEE Signal Process. Mag. 18(3): 35-42 (2001) - [c11]Tetsuro Ogi, Toshio Yamada, Koji Yamamoto, Michitaka Hirose:
Invisible Interface for the Immersive Virtual World. EGVE/IPT 2001: 237-246 - [c10]Tetsuro Ogi, Toshio Yamada, Koichi Hirota, Michitaka Hirose:
Multimedia Virtual Laboratory. INTERACT 2001: 885-886 - [c9]Tetsuro Ogi, Koji Yamamoto, Toshio Yamada, Michitaka Hirose:
Experience of Immersive Virtual World Using Cellular Phone Interface. IEEE Pacific Rim Conference on Multimedia 2001: 32-39 - [c8]Tetsuro Ogi, Toshio Yamada, Ken Tamagawa, Makoto Kano, Michitaka Hirose:
Immersive Telecommunication Using Stereo Video Avatar. VR 2001: 45-52 - [c7]Michitaka Hirose, Koichi Hirota, Tetsuro Ogi, Hiroaki Yano, Naoyuki Kakehi, Makoto Saito, Mutsuhiro Nakashige:
HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays. VR 2001: 123-130
1990 – 1999
- 1999
- [j3]Michitaka Hirose, Tetsuro Ogi, Toshio Yamada:
Integrating Live Video for Immersive Environments. IEEE Multim. 6(3): 14-22 (1999) - [j2]Michitaka Hirose, Tetsuro Ogi, Shohei Ishiwata, Toshio Yamada:
Development and evaluation of the CABIN immersive multiscreen display. Syst. Comput. Jpn. 30(1): 13-22 (1999) - [c6]Tetsuro Ogi, Toshio Yamada, Michitaka Hirose:
CABINet: networking of immersive projection environment. HCI (2) 1999: 1025-1029 - [c5]Hiroaki Yano, Naoyuki Kakehi, Tetsuro Ogi, Michitaka Hirose:
Haptic interface for immersive projection display. HCI (2) 1999: 1030-1034 - [c4]Michitaka Hirose, Tetsuro Ogi, Toshio Yamada, Ken Tamagawa:
Development of Stereo Video Avatar in Networked Immersive Projection Environment. ICIP (3) 1999: 21-25 - [c3]Michitaka Hirose, Tetsuro Ogi, Hiroaki Yano, Naoyuki Kakehi:
Development of Wearable Force Display (HapticGEAR) for Immersive Projection Displays. VR 1999: 79 - 1997
- [j1]Tetsuro Ogi, Michitaka Hirose:
Usage of Multisensory Information in Scientific Data Sensualization. Multim. Syst. 5(2): 86-92 (1997) - [c2]Tetsuro Ogi, Michitaka Hirose, Hiroshi Watanabe, Naoyuki Kakehi:
Real-Time Numerical Simulation in Haptic Environment. HCI (2) 1997: 965-968 - 1996
- [c1]Tetsuro Ogi, Michitaka Hirose:
Multisensory Data Sensualization based on Human Perception. VRAIS 1996: 66-71
Coauthor Index
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last updated on 2024-04-25 05:44 CEST by the dblp team
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