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Spatial input device structure and bimanual object manipulation in virtual environments

Published: 01 November 2006 Publication History

Abstract

Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task at hand. As such, somatosensory cues that a user receives during device manipulation, as well as a users expectations, are consistent with visual cues from the virtual environment. Intuitively, such a match between the device's spatial structure and the task at hand would seem to allow for more natural and direct interaction. However, the exact effects on aspects like task performance, intuitiveness, and user comfort, are yet unknown.The goal of this work is to study the effects of input device structure for complex interaction tasks on user performance. Two factors are investigated: the relation between the frame of reference of a user's actions and the frame of reference of the virtual object being manipulated, and the relation between the type of motion a user performs with the input device and the type of motion of the virtual object.These factors are addressed by performing a user study using different input device structures. Subjects are asked to perform a task that entails translating a virtual object over an axis, where the structure of the input device reflects this task to different degrees. First, the action subjects need to perform to translate the object is either a translation or a rotation. Second, the action is performed in the same frame of reference of the virtual object, or in a fixed, separately located, frame of reference.Results show that task completion times are lowest when the input device allows a user to make the same type of motion in the same coordinate system as the virtual object. In case either factor does not match, task completion times increase significantly. Therefore, it may be advantageous to structure an input device such that the relation between its frame of reference and the type of action matches the corresponding frame of reference and motion type of the virtual object being manipulated.

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cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 November 2006

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Author Tags

  1. configurable input device
  2. direct manipulation
  3. multi-dimensional control
  4. virtual reality

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Cited By

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  • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
  • (2023)Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2278294(1-18)Online publication date: 15-Nov-2023
  • (2021)Tool-based Asymmetric Interaction for Selection in VRSIGGRAPH Asia 2021 Technical Communications10.1145/3478512.3488615(1-4)Online publication date: 14-Dec-2021
  • (2017)Performance Characteristics of a Camera-Based Tangible Input Device for Manipulation of 3D InformationProceedings of the 43rd Graphics Interface Conference10.5555/3141475.3141492(74-81)Online publication date: 1-Jun-2017
  • (2017)Analysis of Locally Coupled 3D Manipulation Mappings Based on Mobile Device MotionPresence: Teleoperators and Virtual Environments10.1162/PRES_a_0028726:1(66-95)Online publication date: 1-Feb-2017
  • (2013)How natural is a natural interface? An evaluation procedure based on action breakdownsPersonal and Ubiquitous Computing10.1007/s00779-011-0476-z17:1(69-79)Online publication date: 1-Jan-2013
  • (2012)Stable and transparent bimanual six-degree-of-freedom haptic rendering using trust region optimizationProceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I10.1007/978-3-642-31401-8_25(270-281)Online publication date: 13-Jun-2012
  • (2010)One versus Two-Handed Six Degree-of-Freedom Compensatory Tracking in 3D and the Effects of PracticeProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/15419312100540281554:28(2432-2436)Online publication date: 1-Sep-2010
  • (2010)A motion-based visual interface for 3D visualization and robotic control applications2010 11th International Conference on Control Automation Robotics & Vision10.1109/ICARCV.2010.5707797(127-132)Online publication date: Dec-2010
  • (2009)Influence of orientation offset between control and display space on user performance during the rotation of 3D objectsProceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments10.5555/2383947.2383975(129-136)Online publication date: 7-Dec-2009
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