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Mixed reality: are two hands better than one?

Published: 01 November 2006 Publication History

Abstract

For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user study examined whether two-handed interaction is critical for simulating hands-on tasks in MR. The study explored the effect of one- and two-handed interaction on task performance in a MR assembly task. When presented with a MR system, most users chose to interact with two hands. This choice was not affected by a user's past VR experience or the quantity and complexity of the real objects with which users interacted. Although two-handed interaction did not yield a significant performance improvement, two hands allowed subjects to perform the virtual assembly task similarly to the real-world task. Subjects using only one hand performed the task fundamentally differently, showing that affording two-handed interaction is critical for training systems.

References

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Hinckley, K. 1997 Haptic Issues for Virtual Manipulation. Doctoral Thesis, University of Virginia.
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Ott, R., Thalmann, D., Vexo, F. Haptic feedback in Mixed-Reality Environments. Proceedings of the Second international Conference on Enactive Interfaces, (ENACTIVE'05). 2005. Genoa, Italy.
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Cited By

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  • (2024)Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul FlightsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661560(2267-2285)Online publication date: 1-Jul-2024
  • (2023)Robust vision-based glove pose estimation for both hands in virtual realityVirtual Reality10.1007/s10055-023-00860-627:4(3133-3148)Online publication date: 1-Dec-2023
  • (2022)Real-Time Bimanual Interaction Across Virtual WorkspacesVirtual, Augmented and Mixed Reality: Design and Development10.1007/978-3-031-05939-1_23(338-356)Online publication date: 16-Jun-2022
  • Show More Cited By

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cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 2006

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Author Tags

  1. mixed reality
  2. two-handed interaction
  3. virtual reality

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VRST06

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul FlightsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661560(2267-2285)Online publication date: 1-Jul-2024
  • (2023)Robust vision-based glove pose estimation for both hands in virtual realityVirtual Reality10.1007/s10055-023-00860-627:4(3133-3148)Online publication date: 1-Dec-2023
  • (2022)Real-Time Bimanual Interaction Across Virtual WorkspacesVirtual, Augmented and Mixed Reality: Design and Development10.1007/978-3-031-05939-1_23(338-356)Online publication date: 16-Jun-2022
  • (2020)Mixed Reality Guidance System for Motherboard Assembly Using Tangible Augmented RealityProceedings of the 2020 4th International Conference on Virtual and Augmented Reality Simulations10.1145/3385378.3385379(1-6)Online publication date: 14-Feb-2020
  • (2017)Judgments of differences and ratios of subjective heavinessAttention, Perception, & Psychophysics10.3758/s13414-017-1334-579:6(1860-1869)Online publication date: 17-May-2017
  • (2012)Assessing Past, Present, and Future Interactions with Virtual PatientsInternational Journal of Gaming and Computer-Mediated Simulations10.4018/jgcms.20120701024:3(20-37)Online publication date: 1-Jul-2012
  • (2011)Augmented Reality in Product Development and ManufacturingHandbook of Augmented Reality10.1007/978-1-4614-0064-6_30(651-669)Online publication date: 13-Jul-2011
  • (2007)Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markersProceedings of the 2007 ACM symposium on Virtual reality software and technology10.1145/1315184.1315188(39-42)Online publication date: 5-Nov-2007

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