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From motion capture data to character animation

Published: 01 November 2006 Publication History

Abstract

In this paper, we propose a practical and systematical solution to the mapping problem that is from 3D marker position data recorded by optical motion capture systems to joint trajectories together with a matching skeleton based on least-squares fitting techniques. First, we preprocess the raw data and estimate the joint centers based on related efficient techniques. Second, a skeleton of fixed length which precisely matching the joint centers are generated by an articulated skeleton fitting method. Finally, we calculate and rectify joint angles with a minimum angle modification technique. We present the results for our approach as applied to several motion-capture behaviors, which demonstrates the positional accuracy and usefulness of our method.

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Cited By

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  • (2020)Ensemble Learning for Skeleton-Based Body Mass Index ClassificationApplied Sciences10.3390/app1021781210:21(7812)Online publication date: 4-Nov-2020
  • (2018)Generic Content-Based Retrieval of Marker-Based Motion Capture DataIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.270262024:6(1969-1982)Online publication date: 1-Jun-2018
  • (2017)Predicting Linear Elongation With Conductive Thread-Based SensorsIEEE Sensors Journal10.1109/JSEN.2017.274345917:20(6537-6548)Online publication date: 15-Oct-2017
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cover image ACM Conferences
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
November 2006
400 pages
ISBN:1595933212
DOI:10.1145/1180495
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 November 2006

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Author Tags

  1. articulated skeleton fitting
  2. motion capture

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2020)Ensemble Learning for Skeleton-Based Body Mass Index ClassificationApplied Sciences10.3390/app1021781210:21(7812)Online publication date: 4-Nov-2020
  • (2018)Generic Content-Based Retrieval of Marker-Based Motion Capture DataIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.270262024:6(1969-1982)Online publication date: 1-Jun-2018
  • (2017)Predicting Linear Elongation With Conductive Thread-Based SensorsIEEE Sensors Journal10.1109/JSEN.2017.274345917:20(6537-6548)Online publication date: 15-Oct-2017
  • (2016)Graph-based representation learning for automatic human motion segmentationMultimedia Tools and Applications10.1007/s11042-016-3480-575:15(9205-9224)Online publication date: 1-Aug-2016
  • (2013)Reconstructing 3D tree models using motion capture and particle flowInternational Journal of Computer Games Technology10.1155/2013/3631602013(5-5)Online publication date: 1-Jan-2013
  • (2013)Constraint-based Correspondence Matching for Stereo-based Interactive Robotic Massage MachineJournal of Intelligent and Robotic Systems10.1007/s10846-013-9831-972:2(179-196)Online publication date: 1-Nov-2013
  • (2012)3D tree modeling using motion capture2012 IEEE 4th International Symposium on Plant Growth Modeling, Simulation, Visualization and Applications10.1109/PMA.2012.6524841(242-249)Online publication date: Oct-2012
  • (2010)A group of novel approaches and a toolkit for motion capture data reusingMultimedia Tools and Applications10.1007/s11042-009-0329-147:3(379-408)Online publication date: 1-May-2010
  • (2009)Recent advances on virtual human synthesisScience in China Series F: Information Sciences10.1007/s11432-009-0088-752:5(741-757)Online publication date: 15-May-2009
  • (2009)Real-Time Generation of Interactive Virtual Human BehavioursComputer Vision and Computer Graphics. Theory and Applications10.1007/978-3-642-10226-4_6(70-82)Online publication date: 2009

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