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CHI PLAY 2014: Toronto, ON, Canada
- Lennart E. Nacke, T. C. Nicholas Graham:
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014. ACM 2014, ISBN 978-1-4503-3014-5
Research paper presentations
- Andrea Abney, Brooke White, Jeremy Glick, Andre Bermudez, Paul Breckow, Jason Yow, Rayna Tillinghast-Trickett, Paul Heath:
Evaluation of recording methods for user test sessions on mobile devices. 1-8 - Etaba Assigana, Eric Chang, Seungsuk Cho, Vivek Kotecha, Bing Liu, Hannah Turner, Yan Zhang, Michael G. Christel, Scott M. Stevens:
TF-CBT triangle of life: a game to help with cognitive behavioral therapy. 9-16 - Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Jorge Viegas Gonçalves:
Relating gaming habits with student performance in a gamified learning experience. 17-25 - Marcus Carter, John Downs, Bjorn Nansen, Mitchell Harrop, Martin R. Gibbs:
Paradigms of games research in HCI: a review of 10 years of research at CHI. 27-36 - Marcus Carter, Bjorn Nansen, Martin R. Gibbs:
Screen ecologies, multi-gaming and designing for different registers of engagement. 37-46 - Jared E. Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness:
Improving player balancing in racing games. 47-56 - Gifford K. Cheung, Thomas Zimmermann, Nachiappan Nagappan:
The first hour experience: how the initial play can engage (or lose) new players. 57-66 - Nicole Crenshaw, Bonnie A. Nardi:
What's in a name?: naming practices in online video games. 67-76 - Gabriella Dodero, Rosella Gennari, Alessandra Melonio, Santina Torello:
Towards tangible gamified co-design at school: two studies in primary schools. 77-86 - Zachary Fitz-Walter, Peta Wyeth, Dian Tjondronegoro, Daniel M. Johnson:
Exploring the effect of achievements on students attending university orientation. 87-96 - Yue Gao, Kathrin Maria Gerling, Regan L. Mandryk, Kevin G. Stanley:
Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. 97-106 - Luc Geurts, Vero Vanden Abeele, Kevin Van Keer, Ruben Isenborghs:
Playfully learning visual perspective taking skills with sifteo cubes. 107-113 - Thomas A. Goldman, Frank J. Lee, Jichen Zhu:
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study. 115-120 - Joshua V. Hall, Peta A. Wyeth, Daniel M. Johnson:
Instructional objectives to core-gameplay: a serious game design technique. 121-130 - Ioanna Iacovides, Anna Louise Cox, Ara Avakian, Thomas Knoll:
Player strategies: achieving breakthroughs and progressing in single-player and cooperative games. 131-140 - Daniel M. Johnson, Christopher N. Watling, John A. Gardner, Lennart E. Nacke:
The edge of glory: the relationship between metacritic scores and player experience. 141-150 - Dennis L. Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, Lennart E. Nacke:
Engaged by boos and cheers: the effect of co-located game audiences on social player experience. 151-160 - Yubo Kou, Xinning Gui:
Playing with strangers: understanding temporary teams in league of legends. 161-169 - Michael Lankes, Thomas Mirlacher, Stefan Wagner, Wolfgang Hochleitner:
Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games. 171-179 - Conor Linehan, George Bellord, Ben Kirman, Zachary H. Morford, Bryan Roche:
Learning curves: analysing pace and challenge in four successful puzzle games. 181-190 - Mitchell W. McEwan, Alethea L. Blackler, Daniel M. Johnson, Peta A. Wyeth:
Natural mapping and intuitive interaction in videogames. 191-200 - Pejman Mirza-Babaei, Nathan Gale, João P. Costa, Lennart E. Nacke, Daniel M. Johnson:
Understanding expectations with multiple controllers in an augmented reality videogame. 201-206 - Christiane Moser, Yoram Chisik, Manfred Tscheligi:
Around the world in 8 workshops: investigating anticipated player experiences of children. 207-216 - Chad Richards, Craig W. Thompson, T. C. Nicholas Graham:
Beyond designing for motivation: the importance of context in gamification. 217-226 - Pejman Sajjadi, Edgar Omar Cebolledo Gutierrez, Sandra Trullemans, Olga De Troyer:
Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes. 227-236 - Cheryl Savery, T. C. Nicholas Graham:
Reducing the negative effects of inconsistencies in networked games. 237-246 - Kamran Sedig, Robert Haworth:
Interaction design and cognitive gameplay: role of activation time. 247-256 - Phoebe O. Toups Dugas, Jessica Hammer, William A. Hamilton, Ahmad Jarrah, William Graves, Oliver Garretson:
A framework for cooperative communication game mechanics from grounded theory. 257-266 - Asimina Vasalou, Rilla Khaled, Daniel Gooch, Laura Benton:
Problematizing cultural appropriation. 267-276 - Laura A. Whitlock, Anne Collins McLaughlin, William Leidheiser, Maribeth Gandy, Jason C. Allaire:
Know before you go: feelings of flow for older players depends on game and player characteristics. 277-286
Doctoral consortiums
- Laureline Chiapello:
A model of game design activity: new perspectives on creativity and innovation. 287-290 - Jinhui Li:
Examining the impact of game interventions on depression among older adults. 291-294 - Alessandra Melonio:
Gamified co-design with cooperative learning at school. 295-298 - Chad Richards:
Using an invisible coach to help players achieve fitness goals in exergames while retaining immersion. 299-302 - Rina R. Wehbe:
Understanding difficulty, your brain and challenge. 303-306 - Gavin Wood:
Using play as a lens to bridge the physical with the digital. 307-310
Student games competitions
- Ian A. Arawjo, Christine Mitchell, Jason Camlot:
PoetryLab: a close listening game for iOS. 311-314 - Caroline Arkenson, Yin-Yu Chou, Chun-Yen Huang, Yi-Chin Lee:
Tag and seek: a location-based game in Tainan City. 315-318 - Niels C. Bakker, Jehan R. S. da Camara, Maarten van Elsas, Leon J. Helsloot, Gert Spek, Isha J. van Baar, Rafael Bidarra, Ben A. Kybartas:
BloxAR: augment your social life! 319-322 - Kuo-Ping Chang, Yu Wei Huang, Shu Yin Hsueh, Yuh Tyng Chen, Shun Nung Huang, Chien-Hsu Chen, Sheng-Fen Chien:
HIDDEN LION: a location based app game of sword lion searching. 323-326 - Shengyen Tony Chen, David Borland, Marc Russo, Ryan Grady, James Minogue:
ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts. 327-330 - Alexander M. Duff, Jun Ma, Shannon Sepelak, Alberto Uriarte, Wenjie Wu, Jichen Zhu:
Herbert: a motion-controlled mobile game. 331-334 - Tristan Dufour, Vincent Pellarrey, Philippe Chagnon, Ahmed Majdoubi, Théo Torregrossa, Vladimir Nachbaur, Cheng Li, Ricardo Ibarra Cortes, Jonathan Clermont, Florent Dumas:
ASCENT: a first person mountain climbing game on the oculus rift. 335-338 - Victor Guana, Tracy Xiang, Hannah Zhang, Ella Schepens, Eleni Stroulia:
UnderControl an educational serious-game for reproductive health. 339-342 - Daniel Harley, Richard Lachman:
CHI PLAY 2014: the bellman: subtle interactions in a linear narrative. 343-346 - Nook Harquail, Michelle Khare:
WORD BLASTOFF: a physics word game for iOS. 347-350 - Natalie Lyon, Josep Valls-Vargas, Caroline Guevara, Ning Shao, Junyu Zhu, Jichen Zhu:
Little Newton: an educational physics game. 351-354 - Zeno Menestrina, Michele Bianchi, Adriano Siesser, Raul Masu, Andrea Conci:
OHR. 355-358 - Dan John Moran, Carey Metcalfe, T. C. Nicholas Graham:
IRC quest: using the commons dilemma to support a single-screen game for hundreds of players. 359-362 - Ian Pommer, Michael N. Flaherty, Alicia Griesbach, Bryant Seiler, John Leitner, Kenneth Patterson, Dylan Tepp, Brent Dingle:
The trial of galileo: a game of motion graphs. 363-366 - Mike Sheinin, Carl Gutwin:
Jelly polo: increasing richness and competition in sports games using small-scale exertion. 367-370 - Gonçalo Amaral da Silva, Pedro Alves Nogueira, Rui Rodrigues:
"Generic Shooter 3000": a realistic first person shooter powered by biofeedback. 371-374 - John Smith, Kazuhiro Jo:
"Toru": a game that reverses the wisdom of age using mosquito sound. 375-378 - Sam Snodgrass, Benjamin Goldberg, Ariel Evans, Brandon Packard, Cathy Lu, Jichen Zhu:
Extended abstract for Canvas Obscura. 379-382 - April Suknot, Timothy Chavez, Nathan Rackley, Patrick Gage Kelley:
Immaculacy: a game of privacy. 383-386 - Rob van Bekkum, Thijs L. M. Brands, Soheil S. Jahanshahi, Aidan C. A. Mauricio, Joost J. E. Oorschot van, Fanny Lie, Ben A. Kybartas, Rafael Bidarra:
Taxi trouble: communication is key. 387-390 - Mélodie Vidal:
Shynosaurs: a game of attention dilemma. 391-394 - Marco Filipe Ganança Vieira, Hao Fu, Chong Hu, Nayoung Kim, Sudhanshu Aggarwal:
PowerFall: a voice-controlled collaborative game. 395-398
Works-in-progress
- Rami G. Al Rihawi, Beena Ahmed, Ricardo Gutierrez-Osuna:
Dodging stress with a personalized biofeedback game. 399-400 - Daniel Apken, Marc Herrlich, Rainer Malaka:
Ad hoc genre switching: a concept for generalized parametrizable game mechanics. 401-402 - Julio César Bahamón, Maxim Litvinov, Phillip Wright, Roderick Gayle, Kurt Lippert, Robert Michael Young:
IC-CRIME snapshots: training crime scene photographers using procedural content generation in games. 403-404 - Shengyen Tony Chen, David Borland, Marc Russo, Ryan Grady, James Minogue:
ASPECT: sinking and floating haptics for elementary school students. 405-406 - Chester Cunanan, Jichen Zhu:
wanted: guild, depicting hardcore gaming culture in virtual reality. 407-408 - Vincenzo Del Fatto, Gabriella Dodero, Rosella Gennari, Alessandra Melonio, Marco Montali, Simon Razniewski, Santina Torello, Xiaofeng Wang, Floriano Zini:
Gamified children universities: an exploratory study. 409-410 - Daniel J. Finnegan, Eduardo Velloso, Robb Mitchell, Florian Mueller, Richard Byrne:
Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. 411-412 - Jayden Garner, Gavin Wood, Sandra Danilovic, Jessica Hammer, Florian Mueller:
Intangle: exploring interpersonal bodily interactions through sharing controllers. 413-414 - Kathrin Maria Gerling, Laura Buttrick:
Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. 415-416 - John Harris, Mark S. Hancock, Stacey D. Scott:
"beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative games. 417-418 - Yasaman Hashemian, Ding Wang:
TouchPoints: an exertion game with strategy. 419-420 - Tobias Haubrich, Sven Seele, Rainer Herpers, Christian Bauckhage, Peter Becker:
Synthetic perception for intelligent virtual agents. 421-422 - Jesse C. Himmelstein, Mikael Couzic, Charlene Ianthe Jennett, Anna Louise Cox, Raphael Goujet, Ariel B. Lindner, François Taddei:
RedWire: a novel way to create and re-mix games. 423-424 - Brennan Jones, Kody R. Dillman, Setareh Aghel Manesh, Ehud Sharlin, Anthony Tang:
Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements. 425-426 - Mikhail A. Kabakov, Alessandro Canossa, Magy Seif El-Nasr, Jeremy B. Badler, Randy C. Colvin, Stefanie Tignor, Zhengxing Chen, Kunal Asarsa:
A bottom-up method for developing a trait-based model of player behavior. 427-428 - Tian Lan, Sandesh Aryal, Beena Ahmed, Kirrie J. Ballard, Ricardo Gutierrez-Osuna:
Flappy voice: an interactive game for childhood apraxia of speech therapy. 429-430 - Hajin Lim, Jaehyeon Park, Bongwon Suh:
Gingerman challenge: a persuasive game for promoting adequate sunlight exposure for office workers. 431-432 - Elisa D. Mekler, Alexandre N. Tuch, Anja Lea Martig, Klaus Opwis:
A diary study exploring game completion and player experience. 433-434 - Lennart E. Nacke, João P. Costa, Dennis L. Kappen, James Robb, Daniel Buckstein:
Developing iconic and semi-iconic game controllers. 435-436 - Mark E. Stenerson, Allison Salmon, Matthew Berland, Kurt Squire:
Adage: an open API for data collection in educational games. 437-438 - Emily Sun, Mark Matthews, Geri Gay, Margaret E. Morris, Douglas M. Carmean:
Playing with emotions: sentiment design for public space. 439-440 - Jari M. E. Takatalo, Jukka Häkkinen:
Predicting the metascore with a subjective user experience data. 441-442 - Tiffany Tong, Daniel Zingaro, Steve Engels:
Design guidelines for audio-based game features. 443-444 - Phoebe O. Toups Dugas, Igor Dolgov, Elizabeth M. Bonsignore:
A theory of game mechanic signaling for interface design. 445-446 - Emmanuel Tsekleves, Andy Darby, Adrian I. Gradinar, Marcia T. Smith:
Exercising playfully: co-designing fun ways of keeping active in the park. 447-448 - Marierose M. M. van Dooren, Renske Spijkerman, Richard H. M. Goossens, Vincent M. Hendriks, Valentijn T. Visch:
PLEX as input and evaluation tool in persuasive game design: pilot study. 449-450 - Diane K. Watson, Deltcho Valtchanov, Mark S. Hancock, Regan L. Mandryk:
Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia. 451-452 - Jichen Zhu, James E. Connell, Connor Kerns, Natalie Lyon, Nicole Vecere, Désirée Lim, Chelsea Myers:
Toward interactive social stories for children with autism. 453-454 - Jichen Zhu, Aroutis Foster, Glen Muschio, Justin H. Patterson, Josep Valls-Vargas, Daniel Newman:
Towards balancing learner autonomy and pedagogical process in educational games. 455-456
Workshop summaries
- Rilla Khaled, Vero Vanden Abeele, Maarten Van Mechelen, Asimina Vasalou:
Participatory design for serious game design: truth and lies. 457-460 - Christiane Moser, Manfred Tscheligi, Mark Magnusson, Florian Mueller:
Game idea jam for sport and exertion games. 461-464 - Jayson Turner, Eduardo Velloso, Hans Gellersen, Veronica Sundstedt:
EyePlay: applications for gaze in games. 465-468
Keynote address
- Mike Ambinder:
Making the best of imperfect data: reflections on an ideal world. 469
Course descriptions
- Trevor Michael Tomesh, Daryl H. Hepting:
DIY game console development. 471-473 - Dustin DiTommaso, Ciara Taylor:
Beyond gamification: designing behavior change games. 475
Keynote address II
- Jason VandenBerghe:
Engines of play: how player motivation changes over time. 476
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