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Mark S. Hancock
Person information
- affiliation: University of Waterloo, Department of Management Sciences
- affiliation: University of Calgary, Department of Computer Science
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2020 – today
- 2024
- [c64]Cayley MacArthur, Kateryna Morayko, Alessandra Luz, Mark Hancock:
Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts. Conference on Designing Interactive Systems 2024 - [c63]Marvin Pafla, Kate Larson, Mark Hancock:
Unraveling the Dilemma of AI Errors: Exploring the Effectiveness of Human and Machine Explanations for Large Language Models. CHI 2024: 839:1-839:20 - [c62]Ali Haider Rizvi, Oliver Schneider, Mark Hancock:
Proteus Card Deck: Enabling Remote Play with A Physical Card Deck. CHI PLAY (Companion) 2024: 331-335 - [c61]Ali Haider Rizvi, Mark Hancock:
Small Spaces, Many Places: A Phenomenological Analysis of Technology-Mediated Placemaking in Small Spaces. Graphics Interface 2024: 29:1-29:12 - [i2]Marvin Pafla, Kate Larson, Mark Hancock:
Unraveling the Dilemma of AI Errors: Exploring the Effectiveness of Human and Machine Explanations for Large Language Models. CoRR abs/2404.07725 (2024) - 2023
- [c60]Joseph Tu, Arielle Grinberg, Mark Hancock, Lennart E. Nacke:
Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication. CHI PLAY (Companion) 2023: 89-95 - [c59]Anastasia Ruvimova, Felipe Fronchetti, Boden A Kahn, Luiz Henrique Susin, Zekeya Hurley, Thomas Fritz, Mark Hancock, David C. Shepherd:
Ready Worker One? High-Res VR for the Home Office. VRST 2023: 24:1-24:12 - 2021
- [j9]Adrian Reetz, Deltcho Valtchanov, Michael Barnett-Cowan, Mark Hancock, James R. Wallace:
Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 247:1-247:13 (2021) - [j8]Morten Fjeld, Hans-Christian Jetter, Petra Isenberg, Mark Hancock:
PACMHCI V5, ISS, November 2021 Editorial. Proc. ACM Hum. Comput. Interact. 5(ISS): 483:1 (2021) - [j7]Marco Moran-Ledesma, Oliver Schneider, Mark Hancock:
User-Defined Gestures with Physical Props in Virtual Reality. Proc. ACM Hum. Comput. Interact. 5(ISS): 488:1-488:23 (2021) - [c58]Ali Haider Rizvi, Kateryna Morayko, Mark Hancock, Arden Song:
Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them. CHI 2021: 92:1-92:16 - [c57]Cayley MacArthur, Arielle Grinberg, Daniel Harley, Mark Hancock:
You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness. CHI 2021: 401:1-401:15 - 2020
- [j6]Audrey Girouard, Jon E. Froehlich, Regan L. Mandryk, Mark Hancock:
Organizing family support services at ACM conferences. Commun. ACM 63(4): 35-38 (2020) - [c56]Anastasia Ruvimova, Junhyeok Kim, Thomas Fritz, Mark Hancock, David C. Shepherd:
"Transport Me Away": Fostering Flow in Open Offices through Virtual Reality. CHI 2020: 1-14
2010 – 2019
- 2019
- [j5]Cayley MacArthur, Caroline Wong, Mark Hancock:
Makers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groups. Proc. ACM Hum. Comput. Interact. 3(CSCW): 29:1-29:24 (2019) - [c55]John Harris, Mark Hancock:
To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play. CHI 2019: 9 - [c54]Hemant Bhaskar Surale, Aakar Gupta, Mark Hancock, Daniel Vogel:
TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality. CHI 2019: 13 - [c53]Ayman Alzayat, Mark Hancock, Miguel A. Nacenta:
Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives. CHI 2019: 443 - [e5]Regan L. Mandryk, Stephen A. Brewster, Mark Hancock, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos, Mark Perry:
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019. ACM 2019, ISBN 978-1-4503-5971-9 [contents] - [i1]Audrey Girouard, Jon E. Froehlich, Regan L. Mandryk, Mark Hancock:
Organizing Family Support Services at ACM Conferences. CoRR abs/1912.07456 (2019) - 2018
- [c52]John Harris, Mark Hancock:
Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics. CHI PLAY (Companion) 2018: 193-204 - [c51]Milad Soroush, Mark Hancock, Vanessa K. Bohns:
Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement. CHI PLAY 2018: 489-502 - [c50]Cale J. Passmore, Regan L. Mandryk, Sarah Schoemann, Daniel L. Gardner, Cayley MacArthur, Mark Hancock, Mahli-Ann R. Butt, Theresa Jean Tanenbaum:
Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. CHI PLAY (Companion) 2018: 695-701 - [e4]Regan L. Mandryk, Mark Hancock, Mark Perry, Anna L. Cox:
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. ACM 2018, ISBN 978-1-4503-5620-6 [contents] - [e3]Regan L. Mandryk, Mark Hancock, Mark Perry, Anna L. Cox:
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. ACM 2018, ISBN 978-1-4503-5621-3 [contents] - 2017
- [j4]Hrim Mehta, Adam James Bradley, Mark Hancock, Christopher Collins:
Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading. ACM Trans. Comput. Hum. Interact. 24(5): 35:1-35:41 (2017) - [c49]Ayman Alzayat, Mark Hancock, Miguel A. Nacenta:
Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool. ISS 2017: 42-51 - 2016
- [j3]Adam James Bradley, Travis Kirton, Mark Hancock, Sheelagh Carpendale:
Language DNA: Visualizing a Language Decomposition. Digit. Humanit. Q. 10(4) (2016) - [j2]Miguel A. Nacenta, Mark S. Hancock, Carl Gutwin, Sheelagh Carpendale:
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops. ACM Trans. Comput. Hum. Interact. 23(2): 11:1-11:54 (2016) - [c48]Javad Sadeghi, Charles Perin, Tamara Flemisch, Mark S. Hancock, Sheelagh Carpendale:
Flexible Trees: Sketching Tree Layouts. AVI 2016: 84-87 - [c47]Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, Andrew D. Wilson:
Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. CHI Extended Abstracts 2016: 3 - [c46]Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, Andrew D. Wilson:
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. CHI 2016: 1968-1979 - [c45]Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, Andrew D. Wilson:
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. CHI Extended Abstracts 2016: 3647-3650 - [c44]John Harris, Mark S. Hancock, Stacey D. Scott:
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. CHI PLAY 2016: 350-361 - [c43]Cayley MacArthur, Stephen Trothen, Mark Hancock:
Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces. ISS 2016: 493-496 - [c42]Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, Andrew D. Wilson:
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. ISS 2016: 501-504 - [p3]Yu-Ling Betty Chang, Stacey D. Scott, Mark S. Hancock:
Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation. Collaboration Meets Interactive Spaces 2016: 203-232 - [e2]Mark Hancock, Nicolai Marquardt, Johannes Schöning, Melanie Tory:
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, ISS 2016, Niagara Falls, ON, Canada, November 6-9, 2016. ACM 2016, ISBN 978-1-4503-4248-3 [contents] - [e1]Mark Hancock, Nicolai Marquardt, Johannes Schöning, Melanie Tory:
Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, ISS Companion '16, Niagara Falls, Ontario, Canada, November 6-9, 2016. ACM 2016, ISBN 978-1-4503-4530-9 [contents] - 2015
- [c41]Deltcho Valtchanov, Mark S. Hancock:
EnviroPulse: Providing Feedback about the Expected Affective Valence of the Environment. CHI 2015: 2073-2082 - [c40]John Harris, Mark S. Hancock, Stacey D. Scott:
"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game. CHI PLAY 2015: 775-778 - [c39]Stacey D. Scott, T. C. Nicholas Graham, James R. Wallace, Mark S. Hancock, Miguel A. Nacenta:
"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings. CSCW Companion 2015: 319-324 - [c38]Adam James Bradley, Cayley MacArthur, Mark S. Hancock, Sheelagh Carpendale:
Gendered or neutral?: considering the language of HCI. Graphics Interface 2015: 163-170 - [c37]Yu-Ling Betty Chang, Cresencia Fong, Edward Tse, Mark S. Hancock, Stacey D. Scott:
"Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms. ITS 2015: 73-82 - 2014
- [c36]Ayman Alzayat, Mark S. Hancock, Miguel A. Nacenta:
Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects. CHI 2014: 2903-2912 - [c35]John Harris, Mark S. Hancock, Stacey D. Scott:
"beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative games. CHI PLAY 2014: 417-418 - [c34]Diane K. Watson, Deltcho Valtchanov, Mark S. Hancock, Regan L. Mandryk:
Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia. CHI PLAY 2014: 451-452 - [c33]Rebecca Langer, Mark S. Hancock, Stacey D. Scott:
Suspenseful design: Engaging emotionally with complex applications through compelling narratives. GEM 2014: 1-8 - [c32]Milad Soroush, Mark S. Hancock, Vanessa K. Bohns:
Self-control in casual games: The relationship between Candy Crush Saga™ players' in-app purchases and self-control. GEM 2014: 1-6 - [c31]Mehrnaz Mostafapour, Mark S. Hancock:
Exploring Narrative Gestures on Digital Surfaces. ITS 2014: 5-14 - [c30]Yu-Ling Betty Chang, Stacey D. Scott, Mark S. Hancock:
Supporting Situation Awareness in Collaborative Tabletop Systems with Automation. ITS 2014: 185-194 - [c29]Victor Cheung, Diane K. Watson, Jo Vermeulen, Mark S. Hancock, Stacey D. Scott:
Overcoming Interaction Barriers in Large Public Displays Using Personal Devices. ITS 2014: 375-380 - 2013
- [c28]Alexandra Ion, Yu-Ling Betty Chang, Michael Haller, Mark S. Hancock, Stacey D. Scott:
Canyon: providing location awareness of multiple moving objects in a detail view on large displays. CHI 2013: 3149-3158 - [c27]Diane K. Watson, Mark S. Hancock, Regan L. Mandryk:
Gamifying behaviour that leads to learning. Gamification 2013: 87-90 - [c26]David Lindlbauer, Michael Haller, Mark S. Hancock, Stacey D. Scott, Wolfgang Stuerzlinger:
Perceptual grouping: selection assistance for digital sketching. ITS 2013: 51-60 - [c25]Diane K. Watson, Mark S. Hancock, Regan L. Mandryk, Max Birk:
Deconstructing the touch experience. ITS 2013: 199-208 - [c24]Yu-Ling Betty Chang, Mylène Mengual, Brian Parfett, T. C. Nicholas Graham, Mark S. Hancock, Stacey D. Scott:
Improving awareness of automated actions using an interactive event timeline. ITS 2013: 353-356 - 2012
- [c23]Alec Azad, Jaime Ruiz, Daniel Vogel, Mark S. Hancock, Edward Lank:
Territoriality and behaviour on and around large vertical publicly-shared displays. Conference on Designing Interactive Systems 2012: 468-477 - [c22]James R. Wallace, Joseph A. Pape, Yu-Ling Betty Chang, Phillip J. McClelland, T. C. Nicholas Graham, Stacey D. Scott, Mark S. Hancock:
Exploring automation in digital tabletop board game. CSCW (Companion) 2012: 231-234 - [c21]Reid Holmes, David Notkin, Mark S. Hancock:
Industrially validating longitudinal static and dynamic analyses. USER@ICSE 2012: 43-44 - [c20]Dmitry Pyryeskin, Mark S. Hancock, Jesse Hoey:
Comparing elicited gestures to designer-created gestures for selection above a multitouch surface. ITS 2012: 1-10 - [c19]Mindy Seto, Stacey D. Scott, Mark S. Hancock:
Investigating menu discoverability on a digital tabletop in a public setting. ITS 2012: 71-80 - 2011
- [c18]Kimberly Mikulecky, Mark S. Hancock, John Brosz, Sheelagh Carpendale:
Exploring physical information cloth on a multitouch table. ITS 2011: 140-149 - [c17]Dmitry Pyryeskin, Mark S. Hancock, Jesse Hoey:
Extending interactions into hoverspace using reflected light. ITS 2011: 262-263 - 2010
- [c16]Mark S. Hancock, Thomas ten Cate, Sheelagh Carpendale, Tobias Isenberg:
Supporting Sandtray Therapy on an Interactive Tabletop. CHI 2010: 2133-2142 - [c15]Luc Vlaming, Christopher Collins, Mark S. Hancock, Miguel A. Nacenta, Tobias Isenberg, Sheelagh Carpendale:
Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table. ITS 2010: 221-230 - [p2]Petra Isenberg, Uta Hinrichs, Mark S. Hancock, Sheelagh Carpendale:
Digital Tables for Collaborative Information Exploration. Tabletops 2010: 387-405
2000 – 2009
- 2009
- [c14]Mark S. Hancock, Otmar Hilliges, Christopher Collins, Dominikus Baur, Sheelagh Carpendale:
Exploring tangible and direct touch interfaces for manipulating 2D and 3D information on a digital table. ITS 2009: 77-84 - [c13]Mark S. Hancock, Thomas ten Cate, Sheelagh Carpendale:
Sticky tools: full 6DOF force-based interaction for multi-touch tables. ITS 2009: 133-140 - [c12]Mark S. Hancock, Miguel A. Nacenta, Carl Gutwin, Sheelagh Carpendale:
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops. ITS 2009: 157-164 - 2008
- [p1]Denise W. Gürer, Jennifer Light, Christina Björkman, Rhian Davies, Mark S. Hancock, Anne Condon, Annemieke Craig, Vashti Galpin, Ursula Martin, Margit Pohl, Sylvia Wiltner, M. Suriya, Ellen Spertus, Joanne McGrath Cohoon, Gloria Childress Townsend, Paula Gabbert:
Women in Computing. Wiley Encyclopedia of Computer Science and Engineering 2008 - 2007
- [c11]Jeroen Keijser, Sheelagh Carpendale, Mark S. Hancock, Tobias Isenberg:
Exploring 3D Interaction in Alternate Control-Display Space Mappings. 3DUI 2007: 13 - [c10]Mark S. Hancock, Sheelagh Carpendale, Andy Cockburn:
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques. CHI 2007: 1147-1156 - [c9]Edward Tse, Mark S. Hancock, Saul Greenberg:
Speech-filtered bubble ray: improving target acquisition on display walls. ICMI 2007: 307-314 - [c8]Uta Hinrichs, Mark S. Hancock, Sheelagh Carpendale, Christopher Collins:
Examination of Text-Entry Methods for Tabletop Displays. Tabletop 2007: 105-112 - [c7]Mark S. Hancock, Sheelagh Carpendale:
Supporting Multiple Off-Axis Viewpoints at a Tabletop Display. Tabletop 2007: 171-178 - 2006
- [j1]Chia Shen, Kathy Ryall, Clifton Forlines, Alan Esenther, Frédéric Vernier, Katherine Everitt, Mike Wu, Daniel Wigdor, Meredith Ringel Morris, Mark S. Hancock, Edward Tse:
Informing the Design of Direct-Touch Tabletops. IEEE Computer Graphics and Applications 26(5): 36-46 (2006) - [c6]Torre Zuk, Lothar Schlesier, Petra Neumann, Mark S. Hancock, Sheelagh Carpendale:
Heuristics for information visualization evaluation. BELIV 2006: 1-6 - [c5]Mark S. Hancock, John David Miller, Saul Greenberg, Sheelagh Carpendale:
Exploring visual feedback of change conflict in a distributed 3D environment. AVI 2006: 209-216 - [c4]Mark S. Hancock, Sheelagh Carpendale, Frédéric Vernier, Daniel Wigdor, Chia Shen:
Rotation and Translation Mechanisms for Tabletop Interaction. Tabletop 2006: 79-88 - 2005
- [c3]Chia Shen, Mark S. Hancock, Clifton Forlines, Frédéric Vernier:
CoR2Ds. CHI Extended Abstracts 2005: 1781-1784 - [c2]Mark S. Hancock, Chia Shen, Clifton Forlines, Kathy Ryall:
Exploring non-speech auditory feedback at an interactive multi-user tabletop. Graphics Interface 2005: 41-50 - 2004
- [c1]Mark S. Hancock, Kellogg S. Booth:
Improving Menu Placement Strategies for Pen Input. Graphics Interface 2004: 221-230
Coauthor Index
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last updated on 2024-10-24 20:33 CEST by the dblp team
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