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Adage: an open API for data collection in educational games

Published: 19 October 2014 Publication History

Abstract

In an attempt to provide academic game development studios with an efficient and low-cost data collection system that can be used across multiple games, the Assessment Data Aggregator for Gaming Environments (ADAGE) framework is currently being designed and developed by the University of Wisconsin and the Learning Games Network, in tandem with the Play Data Consortium [1, 8]. The developers of ADAGE hope that the open-source nature of the project will encourage collaboration across the multiple academic institutions currently developing and investigating the use of video games as educational tools.

References

[1]
Berland, M. Play Data Consortium. http://playdataconsortium.org/, 2014. Accessed: 2014-08--27.
[2]
Bransford, J. D., and Schwartz, D. L. Rethinking transfer: A simple proposal with multiple implications. Review of research in education 24 (1999), 61--100.
[3]
GameAnalytics. http://www.gameanalytics.com/. Accessed: 2014-08-19.
[4]
Games Learning Society. Econauts. http://www.gameslearningsociety.org/econauts_microsite/. Accessed: 2014-06-15.
[5]
Gee, J. P. Game-like learning: An example of situated learning and implications for opportunity to learn. Assessment, equity, and opportunity to learn (2008), 200--221.
[6]
Harpstead, E., Myers, B. A., and Aleven, V. In search of learning: facilitating data analysis in educational games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '13, ACM (New York, NY, USA, 2013), 79--88.
[7]
HoneyTracks. https://honeytracks.com/. Accessed: 2014-08-19.
[8]
Owen, V., and Halverson, R. Adage (assessment data aggregator for game environments): A click-steam data framework for assessment of learning in play. In Proceedings of the 9th Annual Games+Learning+Society Conference, ETC Press (Pittsburgh, PA, USA, 2013).
[9]
Schell, J. The Art of Game Design: A book of lenses. Taylor & Francis US, 2008.
[10]
Steinkuehler, C. A. Why game (culture) studies now? Games and Culture 1, 1 (2006), 97--102.

Cited By

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  • (2024)An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game DataSerious Games10.1007/978-3-031-74138-8_4(41-55)Online publication date: 7-Nov-2024
  • (2019)Bridging Two Worlds: Principled Game-Based Assessment in Industry for Playful Learning at ScaleGame-Based Assessment Revisited10.1007/978-3-030-15569-8_12(229-256)Online publication date: 6-Nov-2019
  • (2018)Neural correlates of video game empathy training in adolescents: a randomized trialnpj Science of Learning10.1038/s41539-018-0029-63:1Online publication date: 7-Aug-2018
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
October 2014
492 pages
ISBN:9781450330145
DOI:10.1145/2658537
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 19 October 2014

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Author Tags

  1. data logging
  2. educational games
  3. gameplay visualization
  4. player behavior
  5. playtesting

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CHI PLAY '14
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CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game DataSerious Games10.1007/978-3-031-74138-8_4(41-55)Online publication date: 7-Nov-2024
  • (2019)Bridging Two Worlds: Principled Game-Based Assessment in Industry for Playful Learning at ScaleGame-Based Assessment Revisited10.1007/978-3-030-15569-8_12(229-256)Online publication date: 6-Nov-2019
  • (2018)Neural correlates of video game empathy training in adolescents: a randomized trialnpj Science of Learning10.1038/s41539-018-0029-63:1Online publication date: 7-Aug-2018
  • (2017)What are visitors up to?Proceedings of the Seventh International Learning Analytics & Knowledge Conference10.1145/3027385.3029456(558-559)Online publication date: 13-Mar-2017
  • (2016)Macro Data for Micro LearningProceedings of the Third (2016) ACM Conference on Learning @ Scale10.1145/2876034.2893422(233-236)Online publication date: 25-Apr-2016
  • (2015)Designing visible engineeringProceedings of the 14th International Conference on Interaction Design and Children10.1145/2771839.2771845(49-58)Online publication date: 21-Jun-2015

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