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abstract

RedWire: a novel way to create and re-mix games

Published: 19 October 2014 Publication History

Abstract

More and more researchers want to use games as a way of engaging the general public in their research; however game development takes time and requires significant programming knowledge. The goal of RedWire is to enable researchers to create games faster without starting from scratch each time. By encouraging re-mixing and mash-ups, we hope to provide users with an easy way of sharing games and creating variations of games.

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References

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Von Ahn, L. Games with a Purpose. Computer 39, 6 (2006), 92--94.
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Fogg, B.J. Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann, 2003.
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Hickey, R. The Clojure Programming Language. Proceedings of the 2008 symposium on Dynamic languages, ACM New York, NY, USA (2008), 1.
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Hickey, R. Simple Made Easy. InfoQ, 2011. http://www.infoq.com/presentations/Simple-MadeEasy.
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Place, T. and Lossius, T. Jamoma: A Modular Standard for Structuring Patches in Max. Proceedings of the 2006 International Computer Music Conference, (2006), 143--146.
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RESNICK, M., MALONEY, J., MONROYHERNÁNDEZ, A., et al. Scratch: Programming for All. Communications of the ACM 52, (2009), 60--67.
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Ritterfield, U., Cody, M., and VORDERER, P. Serious games: Explication of an oxymoron introduction. In Serious Games - Mechanisms and Effects. 2009, 4--9.
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Victor, B. Inventing on Principle. 2012. https://vimeo.com/36579366.

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Published In

cover image ACM Conferences
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
October 2014
492 pages
ISBN:9781450330145
DOI:10.1145/2658537
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2014

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Author Tags

  1. game creation
  2. game design
  3. re-mix

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CHI PLAY '14
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CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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